This edit is for the dragon, lava hound and pup, and inferno tower and changes their damage type and behaviour in some cases. the most change is the dragon becoming faster but at the cost of it's health. The new damage assigned to these troops is called fire damage and it has reduced dph but has DoT to make up for it.
Dragons
Level
Damage per Second
Damage per Attack
Damage over Time
health
speed
1
70
105
30/s for 5s
1,300
34
2
80
120
35/s for 5s
1,500
34
3
90
135
40/s for 5s
1,700
34
4
100
150
45/s for 5s
1,900
34
Behaviour
the dragon has no specific target but will fly around the base in either a clockwise or counter-clockwise direction (different for each dragon)
Lava hounds
Level
Damage per Second
Damage per Attack
Damage over Time
1
5
10
10/s for 7s
2
6
12
15/s for 7s
3
7
14
20/s for 7s
Lava pups
Level
Damage per Second
Damage per Attack
Damage over Time
1
20
20
30/s for 4s
Inferno towers
single-target
single-target
single-target
single-target
multi-target
multi-target
level
DPS initial
DPS After 2 Seconds
DPS After 5 seconds
Damage over Time
DPS each target
Damage over Time
1
20
80
800
100/s for 5s
20
15/s for 5s
2
25
95
950
125/s for 5s
25
20/s for 5s
3
35
110
1100
140/s for 5s
35
25/s for 5s
Behaviour
in multi-target mode the inferno tower will not target a unit that is on fire