This edit is for the dragon, lava hound and pup, and inferno tower and changes their damage type and behaviour in some cases. the most change is the dragon becoming faster but at the cost of it's health. The new damage assigned to these troops is called fire damage and it has reduced dph but has DoT to make up for it.

Dragons
Level Damage per Second Damage per Attack Damage over Time health speed
1 70 105 30/s for 5s 1,300 34
2 80 120 35/s for 5s 1,500 34
3 90 135 40/s for 5s 1,700 34
4 100 150 45/s for 5s 1,900 34

Behaviour

the dragon has no specific target but will fly around the base in either a clockwise or counter-clockwise direction (different for each dragon)


Lava hounds
Level Damage per Second Damage per Attack Damage over Time
1 5 10 10/s for 7s
2 6 12 15/s for 7s
3 7 14 20/s for 7s


Lava pups
Level Damage per Second Damage per Attack Damage over Time
1 20 20 30/s for 4s


Inferno towers
single-target single-target single-target single-target multi-target multi-target
level DPS initial DPS After 2 Seconds DPS After 5 seconds Damage over Time DPS each target Damage over Time
1 20 80 800 100/s for 5s 20 15/s for 5s
2 25 95 950 125/s for 5s 25 20/s for 5s
3 35 110 1100 140/s for 5s 35 25/s for 5s

Behaviour
in multi-target mode the inferno tower will not target a unit that is on fire