View Poll Results: Spell Duration

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  • Spell duration is fine

    14 11.57%
  • Spell duration should be reduced

    62 51.24%
  • Spells should Queue like troops

    38 31.40%
  • SC would lose too much income

    7 5.79%
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Thread: 3 hours and 45 minutes per army. A bit harsh?

  1. #11
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    stop using so many damn spells
    Danny

  2. #12
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    Quote Originally Posted by Player7 View Post
    im not sure what you mean by imbalance you could build an army and fill your barracks with pekkas to hide a considerable amount of elixir.
    imbalance if there is 2 spell factory or have more slot to store the spell
    but this is better for most people
    example for me i could do 2 raid with full spell at each session start
    will not imbalance if spell factory is just like barrack
    we could queue the spell but max at 3 spell for th7, then the other just halt like barrack, but it would increase 1 spell cooking while waiting to use the spell
    im sorry not so good english
    but i will still take 2 hour for each full spell.. only solution boost sf
    currently mid th9 , upgrade left point defense and xbow to max, golem4 in 3 weeks

  3. #13
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    Quote Originally Posted by TheGreatLach View Post
    Rage used to take 8 hours to make. So I think it's pretty fair.
    Really? That is bad.
    Quote Originally Posted by 5025danny View Post
    stop using so many damn spells
    i never used to use any but I have more fun using them now, after all I did farm them and research them to max levels or in the process of.


  4. #14
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    Quote Originally Posted by willyxo View Post
    imbalance if there is 2 spell factory or have more slot to store the spell
    but this is better for most people
    example for me i could do 2 raid with full spell at each session start
    will not imbalance if spell factory is just like barrack
    we could queue the spell but max at 3 spell for th7, then the other just halt like barrack, but it would increase 1 spell cooking while waiting to use the spell
    im sorry not so good english
    but i will still take 2 hour for each full spell.. only solution boost sf
    Yep I think I understand what you mean, and the spell boost is a decent deal but I'm saving my gems for if I fall short on the research lab.


  5. #15
    Forum Veteran Bighundy's Avatar
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    Quote Originally Posted by 5025danny View Post
    stop using so many damn spells

    This lol

    5 spells per raid come on guy
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  6. #16
    Resident Cat fette's Avatar
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    Spell making times have already been greatly nerfed.
    The spell factory is a huge income stream for sc tho....hence we can't stack spells, henCe you must pretty much always boost it to be useable.... This won't change. Ka-Ching




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  7. #17
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    Quote Originally Posted by Bighundy View Post
    This lol

    5 spells per raid come on guy
    im really just trying to get ppls opinion on spell cook times, not how I raid, which im completely happy with thanks.

    Quote Originally Posted by fette View Post
    Spell making times have already been greatly nerfed.
    The spell factory is a huge income stream for sc tho....hence we can't stack spells, henCe you must pretty much always boost it to be useable.... This won't change. Ka-Ching
    thanks fette I will keep this in mind.


  8. #18
    Forum Superstar DaScavenger's Avatar
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    I do agree that spell training times are a bit crazy, but I'm only TH8 and only have to train 3 spells, which takes about 2 hours for me normally. I think 20 minutes should be long enough to train a spell, as 45 minutes is crazy.
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  9. #19
    Senior Member TheRealScott's Avatar
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    Quote Originally Posted by 5025danny View Post
    stop using so many damn spells
    Good luck pushing without using spells.

    I agree it's very excessive. I know they were already reduced... so do it again. Way more people are playing at a higher level th now more than they were back then. More people are pushing with 5 spells and the spells that are used most, freeze, jump and rage, take 45 Min each. 4 hours for spells is way too much. Even boosted that only 2 full spell factories per boost.

    It sucks greed outweighs reason.

    I'm not sayin a drastic reduction. 30 min for rage, jump and freeze and 20 min for heal and zap would be fine. 2 and half is way better than 4.

  10. #20
    Junior Member Hettoman2's Avatar
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    I think a whole new spell factory is abit drastic and unnecessary.
    Spell queuing however would be extremely helpful and it doesn't have to disadvantage supercell much at all. Even if they added just one extra spot for queuing it would be a bit more incentive for players to be more active
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