View Poll Results: Spell Duration

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  • Spell duration is fine

    14 11.57%
  • Spell duration should be reduced

    62 51.24%
  • Spells should Queue like troops

    38 31.40%
  • SC would lose too much income

    7 5.79%
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Thread: 3 hours and 45 minutes per army. A bit harsh?

  1. #1
    Senior Member
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    Jul 2014
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    3 hours and 45 minutes per army. A bit harsh?

    That's how long my spells take, i raid once in the morning and once in the evening now. I'm sticking to this because that's the army and amount of spells I want to use. (All 4 builders are busy).

    3h 45m though? Does anyone else think spell times should be reduced?


  2. #2
    Centennial Club
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    Sep 2013
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    181
    Quote Originally Posted by Player7 View Post
    That's how long my spells take, i raid once in the morning and once in the evening now. I'm sticking to this because that's the army and amount of spells I want to use. (All 4 builders are busy).

    3h 45m though? Does anyone else think spell times should be reduced?
    No but I do think a second lab should be available at town hall 10.

  3. #3
    Senior Member
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    Quote Originally Posted by Shieldzy View Post
    No but I do think a second lab should be available at town hall 10.
    do you mean so you can research two troop upgrades at a time? Maybe there could be 2 slots in the lab instead of adding a whole new building.

    But you like the spell times? You feel like they are ok?


  4. #4
    Senior Member 3TripleS3's Avatar
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    Quote Originally Posted by Player7 View Post
    do you mean so you can research two troop upgrades at a time? Maybe there could be 2 slots in the lab instead of adding a whole new building.

    But you like the spell times? You feel like they are ok?
    I think he means a second spell factory, which is absolutly nessesary, because spell cooking times are way too long!!!
    Futhermore I think we should be able to queue spells in the spell factory like we can with regular troops! Sure this enables saving elixir from others, but this way one spell could cook while we are nexting, so if we return from the endless nexting one spell would already be finished!

  5. #5
    Centennial Club
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    Jan 2015
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    im on
    1 hour and 45 minutes each 2 heal and 1 rage for my usual giant healer.
    well.. i dont use spell that much, but with spell i could 100 percent a base or go for storage raid my fellow th7
    i just wish

    there is more spell training slot, like 6 slot for th7
    but u could only use 3 of it as a th7, a way to burn more elixir
    , but it would make imbalance
    currently mid th9 , upgrade left point defense and xbow to max, golem4 in 3 weeks

  6. #6
    Senior Member
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    Quote Originally Posted by 3TripleS3 View Post
    I think he means a second spell factory, which is absolutly nessesary, because spell cooking times are way too long!!!
    Futhermore I think we should be able to queue spells in the spell factory like we can with regular troops! Sure this enables saving elixir from others, but this way one spell could cook while we are nexting, so if we return from the endless nexting one spell would already be finished!
    Ah ok yes two spells cooking at once would be great!

    Really like the idea of making spells while slots are full too like with regular troops, that would help a lot!


  7. #7
    Senior Member
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    Quote Originally Posted by willyxo View Post
    im on
    1 hour and 45 minutes each 2 heal and 1 rage for my usual giant healer.
    well.. i dont use spell that much, but with spell i could 100 percent a base or go for storage raid my fellow th7
    i just wish

    there is more spell training slot, like 6 slot for th7
    but u could only use 3 of it as a th7, a way to burn more elixir
    , but it would make imbalance
    im not sure what you mean by imbalance you could build an army and fill your barracks with pekkas to hide a considerable amount of elixir.


  8. #8
    Fresh Spawn
    Join Date
    Feb 2015
    Posts
    4

    A new spell factory should be added

    For town hall 6 there should be a 2nd spell factory because to train spells it takes so long time. Using should be little easy . I think the should decrease or a new spell factory it is must .

    Supercell you should think and discuss on this idea.

  9. #9
    Crab Claw
    Join Date
    May 2014
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    337
    I think a second sf should be th9 at minimum if not th10. Obviously needs upgrading. I really like the idea tbh.

  10. #10
    LachNessMeownster's Avatar
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    Rage used to take 8 hours to make. So I think it's pretty fair.
    Last edited by LachNessMeownster; February 28th, 2015 at 09:06 AM.

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