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Thread: cc troops range

  1. #1
    Trainee
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    cc troops range

    Dont know if this has been brought up but, itll be nice to have cc troops stay within the circle of the cc. Makes sense, just like the king and queen right? So how about it? All it takes is to lure the cc out, drop a loon on them and their all dead or lure drags/etc out and zap them with a few wiz. Not really useful imo.

  2. #2
    Super Member
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    Quote Originally Posted by umpalumpa View Post
    Dont know if this has been brought up but, itll be nice to have cc troops stay within the circle of the cc. Makes sense, just like the king and queen right? So how about it? All it takes is to lure the cc out, drop a loon on them and their all dead or lure drags/etc out and zap them with a few wiz. Not really useful imo.
    1. It takes time to lure units to the corner, and a few extra troops if the defender doesn't have buildings in the corner to keep your luring troops away from the base.
    2. The attacker wastes troops killing your CC troops. Even if their troops don't die (like a dragon or some minions taking out barbarians or giants), they're probably not deployed in an optimal spot for the attacker's plan.

    In short, the CC troops are better than nothing, even if they are easy to lure and kill.

    And at higher TH levels, they aren't always easy to lure.

    And, I've seen plenty of people forget to lure, and they pay for it handsomely.

    Also, CC troops would be OP if you couldn't lure them.

    And for TH7's and below, who can't make their CC troops hard to lure? The new +1 / +2 level up perk for the level 5/10 clans will mean that they can have some really tough troops in the CC. I mean, yeah, that'll be like a year from now or whatever, but still...

  3. #3
    Centennial Club Quake's Avatar
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    Quote Originally Posted by umpalumpa View Post
    Dont know if this has been brought up but, itll be nice to have cc troops stay within the circle of the cc. Makes sense, just like the king and queen right? So how about it? All it takes is to lure the cc out, drop a loon on them and their all dead or lure drags/etc out and zap them with a few wiz. Not really useful imo.
    I dont agree that it stays in the circle, but i would agree, that the circle of clan castle shorten by two squares.
    Last edited by Quake; February 27th, 2015 at 06:36 PM.

  4. #4
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    Quote Originally Posted by Quake View Post
    I dont agree that it stays in the circle, but i would agree, that the circle of clan castle shorten by two squares.
    Hmm, totally off the wall suggestion here, but what if they reduced the CC radius at level 1, and have it increase by 0.5 tiles each level of upgrade. That way, low TH levels would have more of a chance of keeping the radius inside their base, to make CC troops harder to lure.

    The current radius appears to be 13, if I remember correctly. (In other words, I think the diameter of the circle is 26 tiles. I'll double check and update my post if I'm wrong. The wiki page says 12, but I'm pretty sure I counted it out one time, and it was 13.)

    So make the radius of the level 1 clan castle 11 tiles. By level 7, it would be 14 tiles. Sure, upgrading means your CC would be slightly easier to lure, but it could hold 5 more troops, so I don't see that as a reason not to upgrade.

    Edit: Confirmed, diameter of the CC's circle is 26 tiles, so the radius is 13. Not sure why the wiki is wrong.
    Last edited by Xitra; February 27th, 2015 at 07:10 PM.

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