Still not sure this is worse than the AQ. I think mine is still shooting at a wall from three raids ago.
Still not sure this is worse than the AQ. I think mine is still shooting at a wall from three raids ago.
The two archers took some damage from a nearby small bomb. That's why the healer targetted them. Once the healer locked onto the archers, she didn't switch over to the giants because they were too far:
Later when that healer got close enough it made the switch to the giants:
I don't see anything broke there. You just had bad luck that those random archers took damage from that small bomb. The healer's trigger radius is pretty generous at 12 tile radius. If they would make it much bigger then there could be problems with healers going across the map when switching targets.
Now that's some interesting behavior. If you look closely each time the giants get hit by a mortar the healer switches to them, then when most of the giants are at full HP the healer switches back to the queen.
I guess that the healer only "sees" damaged troops. And one damaged giant is not enough to pull the healer away from the AQ. Note that healers do not consider how much damage a troop has taken, but only if it's damage or full a HP. So from the point of view of the healer, the single damaged queen has priority over the single damaged giant.
The weird thing is that for a good while the AQ was at full HP but the healers refused to switch over to heal the giants. Apparently there needs to be more giants taking damage for the healer to switch over.
Similar thing happened hear. Whenever most of the group of giants reaches full HP, the healer switches over to heal the AQ. When the WT managed to hit a bunch of giants the healer switched back right away.
Later when the last healer was deployed, it locked onto the giants until all except two of them reached full HP then it switched over to the AQ.
Same again. Healers lock onto giants until all but two of them are full HP, then switch over to the AQ.
I do agree with you on one thing: The heroes have way too much "pull" on the healers, considering they only get half the benefit from them.
Finally I see that most of the above videos are in fact somewhat old. The levels of troops are indicated with stars which means the videos are from before December 11, 2014 update. Have you tried them more recently? There could be unannounced fixes made to healer's AI since then.
But anyway, thanks for the videos. They were a nice source of info (got the 12 tile trigger radius info from the first one).
Last edited by Yoyobuae; February 27th, 2015 at 06:39 PM.
Wait, first you tell the guy he is holding on to the healer too long and to deploy it with the Giants so she will stick with them but then you actually bold and say they do switch targets.
Then the go on, in somewhat of an acusitorial and arrogant fashion and say we don't know what we are doing basically? Yeah, um, what's your th and GG? Cause I'm a 10 and been playing a while. I know what the healer use to do and what it does now and I know when to deploy them.
Again, SC could very easily make the healer go for the troop with the lowest health. Or pack of troops with the average lowest health. They choose my to. Plain and simple. They have been anti offense for a while now and I suspect it makes then more money quite frankly.
And who knows, maybe making the healer actually gave a brain might make her too OP. I suspect its the money though.
I don't know why SC fanboys (not saying you are, thus is just in general) get so mad when someone tells the truth about sc trying to make money. It's a fact. They are in business. And anyone with a Brain knows and doesn't mind that. It's when they go to far and get greedy. That's when people get annoyed. And ppl really get annoyed when sc gets greedy, steals our money and time (heroes) and has the gall to tell us it's a buff.
No sc, we will NEVER get over that. One if the biggest customer rip off thefts I've seen in a while.
They do switch targets. They might not switch targets when you want them to. I even drew the trigger radius healers have in order to switch targets.
In the first video the healer was not close enough at the begining to switch over to the giants. That's the problem with deploying healers late, there's the risk they might lock on to the "wrong" target and never switch over to the giants or whatever you want healed.
If the risk of getting the healer locked onto the wrong target is less than the benefit of avoiding an AD then go ahead and deploy them late. For me they work much better if I deploy them early.
SC has their own priorities. They are a business, they are in it to make money.
But to me it seems SC is not as greedy as players make them out to be. I've played other MMORPG games where the company behind it was extremely greedy. They would blatantly mega buff some classes to get people to spend money switching their classes using premium items. Bots/♥♥♥♥s running rampart (lol, you don't know just how bad that can get), player accounts being ♥♥♥♥ed and cleared left and right, several months long support ticket queue, etc.
Yet here I see SC trying to fix and buff some troop that almost no one likes to try to make her a bit more useful. Any other company would just leave healer to rot, instead focusing on new content which can extract more money out of players. At least the new content in CoC is accessible even without being forced to pay cash, unlike those other games which make it impossible for the free player to get anything good, let alone the new stuff that was just added to the game.
EDIT: Well, one thing I would like SC to do different is toning down the overzealous censor filter. >_>
Last edited by Yoyobuae; February 28th, 2015 at 04:06 PM.
My first point was you contradicted yourself. That's why I pointed out you saying that they don't switch targets but later you say they do. Not that big of s deal I guess. I was just pointing it out.
Yeah, they are not terrible, I agree, but that's sorta like saying one guy only punches me in the face once where as the other guy punches me in the face repeatedly. Now, I guess I can live with most if it but that hero fiasco is something I'll never forget. It was outright theft. Period. There is no "explaining" it away. No excuses. People out time and money into them and sc stole it. And it was an even bigger slap in the face to call it a buff. They could have at least been honest and said they made them too powerful. But that would expose the lie too them saying they do extensive testing, and the fact that tgey added levels and abilities to tge hereos.
And yeah, I know someone will try to come along snd say its part of the agreement that we agree to as players. But courts throw out EULAs all the time for being wrong/illegal/straight up stupid. And even if it's in the EULA doesn't make it right or legal. It's not like a company can write a clause in a contract that says they can kill you if you buy a competitors product. Well, they can but its not legal. And that's my point. You can't write theft into an EULA to make it legal
Last edited by Superclown; February 28th, 2015 at 10:03 PM.