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Thread: Healers AI went wrong

  1. #21
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    Still not sure this is worse than the AQ. I think mine is still shooting at a wall from three raids ago.

  2. #22
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by o0oAnnyo0o View Post
    In the video above, healers go straight to heals Queen and archer. and it would sticks with it forever. It doesn't go for Giants even though the Queen and Archer is fully heal. It only move to the group of Giants when it get close to them. See? It's not that it doesn't switch targets as they claim, they make their trigger radius SMALLER.
    The two archers took some damage from a nearby small bomb. That's why the healer targetted them. Once the healer locked onto the archers, she didn't switch over to the giants because they were too far:


    Later when that healer got close enough it made the switch to the giants:


    I don't see anything broke there. You just had bad luck that those random archers took damage from that small bomb. The healer's trigger radius is pretty generous at 12 tile radius. If they would make it much bigger then there could be problems with healers going across the map when switching targets.

    Quote Originally Posted by o0oAnnyo0o View Post
    Next, https://www.youtube.com/watch?v=JyBi7o2gRJA

    Healer seem focus on Queen when they are around. Yes, it does switch back and forth between Giants and Queen, but it looks like it focus more on Queen. Queen was shot by mortar, but mortar shot every 5 second. So the Queen is healed quickly. They should move the group of giants who is shot down fast. But no, they even moved from the group of giants to the queen whenever the queen take damage.
    Now that's some interesting behavior. If you look closely each time the giants get hit by a mortar the healer switches to them, then when most of the giants are at full HP the healer switches back to the queen.

    I guess that the healer only "sees" damaged troops. And one damaged giant is not enough to pull the healer away from the AQ. Note that healers do not consider how much damage a troop has taken, but only if it's damage or full a HP. So from the point of view of the healer, the single damaged queen has priority over the single damaged giant.

    The weird thing is that for a good while the AQ was at full HP but the healers refused to switch over to heal the giants. Apparently there needs to be more giants taking damage for the healer to switch over.

    Quote Originally Posted by o0oAnnyo0o View Post
    Next, https://www.youtube.com/watch?v=EnhR1iph0EI

    This one it's clearly that Healers priority healing queen. Why the heck do you leave a group of giants who is being shot down to fly over to the queen?
    Similar thing happened hear. Whenever most of the group of giants reaches full HP, the healer switches over to heal the AQ. When the WT managed to hit a bunch of giants the healer switched back right away.

    Later when the last healer was deployed, it locked onto the giants until all except two of them reached full HP then it switched over to the AQ.

    Quote Originally Posted by o0oAnnyo0o View Post
    And this one is funny, actually: https://www.youtube.com/watch?v=iOq30FkqfPU

    You can see that healer is priority Queen, as usual, but the next very funny thing is the King's banging the Queen, and the Queen standing still so he can bang her.
    Same again. Healers lock onto giants until all but two of them are full HP, then switch over to the AQ.

    I do agree with you on one thing: The heroes have way too much "pull" on the healers, considering they only get half the benefit from them.


    Finally I see that most of the above videos are in fact somewhat old. The levels of troops are indicated with stars which means the videos are from before December 11, 2014 update. Have you tried them more recently? There could be unannounced fixes made to healer's AI since then.

    But anyway, thanks for the videos. They were a nice source of info (got the 12 tile trigger radius info from the first one ).
    Last edited by Yoyobuae; February 27th, 2015 at 06:39 PM.
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    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  3. #23
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    Quote Originally Posted by Yoyobuae View Post
    There's you problem. You are holding back the healer too long. By the time you deploy the healer there's a whole bunch of distractions for her. Deploy giants then deploy healers. With only giants around the healer will have no choice but to lock onto the giants.

    The AI is designed to stop healing those troops with full health. But it is also designed to stop healers from going across the map to chase a damaged target instead.

    The only have a radius of 6~7 tiles on which they "see" other troops. If troops are not within that radius, then healer will just ignore them.

    They've had a preference for heroes for a long time now. Probably since last healer AI fix. Healer preference works based on troop housing space, with BK having stronger preference than a PEKKA at least (but less than two pekkas).

    To keep healer's attention over BK will require 8~10 giants. But if the giants split into two groups of 4~5 then healer will prefer the BK anyway. The troops needs to be very close in order to be considered a group by a healer (like within 1 or 2 tiles distance).

    Solution would be to deploy heroes later, or maybe use tank troops with higher housing space.

    No way. That's how it worked before and it was horrible. Now one can make the healer lock onto a single group and stick to it, if you know what you are doing (see above). But with the old behavior the healer would switch back and forth between troops, probably getting herself killed, or letting troops which she is supposed to be healing get killed, due to intermittent healing.

    See above. If the giants were too far away then healer will just ignore them, even if there were a group of 1000 giants.

    Also, even if there's 14~16 giants in a "group" it doesn't mean the game AI sees them as a single group. Maybe they were not close enough and were split into three groups 4~5 troops, and as I mentioned 5 giants might not enough to pull healers of a heroe. Do note that the if the heroe is full HP and has not taken any damage recently the healer should switch over to heal the giants (if they are close enough).

    I don't really like this idea much. So healer heals 5 targets. Which 5 targets it should heal? How can healer AI pick the "correct" targets to heal? Right now it heals everything in the AoE. As long as it targets the right group she works great. But multi-target healing she might just heal the "wrong" 5 targets and ignore the one target that should be healed.

    No it is perfect once you understand and adjust your deployment accordingly. Besides, healers do switch targets.

    As mentioned above if the target group goes to full HP and stops taking damage for a few seconds the healer will happily switch to a different group which is taking damage. If two groups are taking damage, then the group with the higher combined housing space will attract the healer more, possibly causing her to switch targets.

    IMO, SC did a great job with healer's AI. It is difficult (or even impossible) to make an AI that will satisfy the needs of every single player. The current AI is quite manageable when one fully understands how it actually works.
    Wait, first you tell the guy he is holding on to the healer too long and to deploy it with the Giants so she will stick with them but then you actually bold and say they do switch targets.

    Then the go on, in somewhat of an acusitorial and arrogant fashion and say we don't know what we are doing basically? Yeah, um, what's your th and GG? Cause I'm a 10 and been playing a while. I know what the healer use to do and what it does now and I know when to deploy them.

    Again, SC could very easily make the healer go for the troop with the lowest health. Or pack of troops with the average lowest health. They choose my to. Plain and simple. They have been anti offense for a while now and I suspect it makes then more money quite frankly.

    And who knows, maybe making the healer actually gave a brain might make her too OP. I suspect its the money though.

    I don't know why SC fanboys (not saying you are, thus is just in general) get so mad when someone tells the truth about sc trying to make money. It's a fact. They are in business. And anyone with a Brain knows and doesn't mind that. It's when they go to far and get greedy. That's when people get annoyed. And ppl really get annoyed when sc gets greedy, steals our money and time (heroes) and has the gall to tell us it's a buff.


    No sc, we will NEVER get over that. One if the biggest customer rip off thefts I've seen in a while.

  4. #24
    Forum Elder Yoyobuae's Avatar
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    Quote Originally Posted by Superclown View Post
    Wait, first you tell the guy he is holding on to the healer too long and to deploy it with the Giants so she will stick with them but then you actually bold and say they do switch targets.
    They do switch targets. They might not switch targets when you want them to. I even drew the trigger radius healers have in order to switch targets.

    In the first video the healer was not close enough at the begining to switch over to the giants. That's the problem with deploying healers late, there's the risk they might lock on to the "wrong" target and never switch over to the giants or whatever you want healed.

    If the risk of getting the healer locked onto the wrong target is less than the benefit of avoiding an AD then go ahead and deploy them late. For me they work much better if I deploy them early.

    Quote Originally Posted by Superclown View Post
    And who knows, maybe making the healer actually gave a brain might make her too OP. I suspect its the money though.

    I don't know why SC fanboys (not saying you are, thus is just in general) get so mad when someone tells the truth about sc trying to make money. It's a fact. They are in business. And anyone with a Brain knows and doesn't mind that. It's when they go to far and get greedy. That's when people get annoyed. And ppl really get annoyed when sc gets greedy, steals our money and time (heroes) and has the gall to tell us it's a buff.


    No sc, we will NEVER get over that. One if the biggest customer rip off thefts I've seen in a while.
    SC has their own priorities. They are a business, they are in it to make money.

    But to me it seems SC is not as greedy as players make them out to be. I've played other MMORPG games where the company behind it was extremely greedy. They would blatantly mega buff some classes to get people to spend money switching their classes using premium items. Bots/♥♥♥♥s running rampart (lol, you don't know just how bad that can get), player accounts being ♥♥♥♥ed and cleared left and right, several months long support ticket queue, etc.

    Yet here I see SC trying to fix and buff some troop that almost no one likes to try to make her a bit more useful. Any other company would just leave healer to rot, instead focusing on new content which can extract more money out of players. At least the new content in CoC is accessible even without being forced to pay cash, unlike those other games which make it impossible for the free player to get anything good, let alone the new stuff that was just added to the game.

    EDIT: Well, one thing I would like SC to do different is toning down the overzealous censor filter. >_>
    Last edited by Yoyobuae; February 28th, 2015 at 04:06 PM.
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    Quote Originally Posted by TooBizar4u View Post
    Only troop you need is the goblin. The rest are just luxury troops.

  5. #25
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    Quote Originally Posted by Yoyobuae View Post
    They do switch targets. They might not switch targets when you want them to. I even drew the trigger radius healers have in order to switch targets.

    In the first video the healer was not close enough at the begining to switch over to the giants. That's the problem with deploying healers late, there's the risk they might lock on to the "wrong" target and never switch over to the giants or whatever you want healed.

    If the risk of getting the healer locked onto the wrong target is less than the benefit of avoiding an AD then go ahead and deploy them late. For me they work much better if I deploy them early.


    SC has their own priorities. They are a business, they are in it to make money.

    But to me it seems SC is not as greedy as players make them out to be. I've played other MMORPG games where the company behind it was extremely greedy. They would blatantly mega buff some classes to get people to spend money switching their classes using premium items. Bots/♥♥♥♥s running rampart (lol, you don't know just how bad that can get), player accounts being ♥♥♥♥ed and cleared left and right, several months long support ticket queue, etc.

    Yet here I see SC trying to fix and buff some troop that almost no one likes to try to make her a bit more useful. Any other company would just leave healer to rot, instead focusing on new content which can extract more money out of players. At least the new content in CoC is accessible even without being forced to pay cash, unlike those other games which make it impossible for the free player to get anything good, let alone the new stuff that was just added to the game.

    EDIT: Well, one thing I would like SC to do different is toning down the overzealous censor filter. >_>
    My first point was you contradicted yourself. That's why I pointed out you saying that they don't switch targets but later you say they do. Not that big of s deal I guess. I was just pointing it out.

    Yeah, they are not terrible, I agree, but that's sorta like saying one guy only punches me in the face once where as the other guy punches me in the face repeatedly. Now, I guess I can live with most if it but that hero fiasco is something I'll never forget. It was outright theft. Period. There is no "explaining" it away. No excuses. People out time and money into them and sc stole it. And it was an even bigger slap in the face to call it a buff. They could have at least been honest and said they made them too powerful. But that would expose the lie too them saying they do extensive testing, and the fact that tgey added levels and abilities to tge hereos.

    And yeah, I know someone will try to come along snd say its part of the agreement that we agree to as players. But courts throw out EULAs all the time for being wrong/illegal/straight up stupid. And even if it's in the EULA doesn't make it right or legal. It's not like a company can write a clause in a contract that says they can kill you if you buy a competitors product. Well, they can but its not legal. And that's my point. You can't write theft into an EULA to make it legal
    Last edited by Superclown; February 28th, 2015 at 10:03 PM.

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