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Thread: Healers AI went wrong

  1. #1
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    Healers AI went wrong

    I have started using the healer once more and really enjoying the no air trap benefits. However, last night when the giants came under fire I immediately sent out the healer. Instead of going to the giants she started healing 5 archers I deployed on the perimeter to take out the outbuildings and therefore had full health. She continued healing them until they closed in on the base and immediately got taken out by mortars.

    Has anyone else experienced as I have a lost a bit of confidence in them. I had though that the healers AI had been revamped and this shouldn't have happened. Am I wrong?

  2. #2
    Forum Veteran Slaskio's Avatar
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    This happens all the time. The healers go and start healing a rogue group who are at full health or are small troops and were going to die anyway. Imo the best way to fix this is to change healers from splash damage to multi target so she will end up being more centralized to maximize her healing effect.

    Last edited by Slaskio; February 27th, 2015 at 02:31 PM.
    Quote Originally Posted by Rauta View Post
    We'll come to your house at night and poke you until you use Diamonds!

    Dear Optimists ,Pessimists, and Realists,
    While you were arguing over the glass of water, we drank it.
    Sincerely, The Opportunists

  3. #3
    Forum Superstar sj74's Avatar
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    Yeah this is quite common I'm afraid. They also seem to have a preference for heroes now.


  4. #4
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    If that is the case I will just adapt my attack strategy and hold off unnecessary troops until they lock on to the giants. I had though that the ai was designed to stop her healing those with full health.

  5. #5
    Centennial Club PapaBear08's Avatar
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    or not use healers at all since the cost of healers vs heal spells is not that big of a deal..

  6. #6
    Forum Veteran Slaskio's Avatar
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    Quote Originally Posted by PapaBear08 View Post
    or not use healers at all since the cost of healers vs heal spells is not that big of a deal..
    Completely different. 14 troop space is not anywhere close to as big as 1 spell slot

    Last edited by Slaskio; February 27th, 2015 at 02:31 PM.
    Quote Originally Posted by Rauta View Post
    We'll come to your house at night and poke you until you use Diamonds!

    Dear Optimists ,Pessimists, and Realists,
    While you were arguing over the glass of water, we drank it.
    Sincerely, The Opportunists

  7. #7
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    Healers should ignore full health troops and go for damaged troops,going through the map if needed.
    Healers should priotize larger troop mobs and ignore single Barbarians,Archers,and Goblins,and WB.

  8. #8
    Centennial Club PapaBear08's Avatar
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    Quote Originally Posted by Slaskio View Post
    Completely different. 14 troop space is not anywhere close to as big as 1 spell slot
    are you sure they will only bring 1 healer? and besides if u use giants in ur army youre gonna bring a heal spell anyways so why bother gumble that ur healers wont screw u up.

  9. #9
    Forum Veteran Slaskio's Avatar
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    Quote Originally Posted by PapaBear08 View Post
    are you sure they will only bring 1 healer? and besides if u use giants in ur army youre gonna bring a heal spell anyways so why bother gumble that ur healers wont screw u up.
    Bring as many as you want, however for a th8, 1 spell is 33% of his spells. Th9 is 25%.

    14 space is really not much and only need 2-3 in total for a good combo. So 28-42 space which is less than 25% of your camp space. Not including what you can have with CC

    Last edited by Slaskio; February 27th, 2015 at 02:30 PM.
    Quote Originally Posted by Rauta View Post
    We'll come to your house at night and poke you until you use Diamonds!

    Dear Optimists ,Pessimists, and Realists,
    While you were arguing over the glass of water, we drank it.
    Sincerely, The Opportunists

  10. #10
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    Quote Originally Posted by Garithos View Post
    Healers should ignore full health troops and go for damaged troops,going through the map if needed.
    Healers should priotize larger troop mobs and ignore single Barbarians,Archers,and Goblins,and WB.
    Do you know how easy it would be for them to program this? It's not done like that for one reason. SC doesn't want to. You can all form your own conclusions as to why, but test assured they could do it. God forbid we help offense a little

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