The spring wall is just that. A wall section (only 1) that will spring up into place creating a blockage in a designed path. This trap is a hidden trap (if that wasn’t obvious) and is only triggered when ground troops are in the vicinity of its activation radius. This wall section would not be as strong as the current walls. Stats would be this.
Level 1: 500 hitpoints (th 7) cost 750,000 gold
Level 2: 750 hitpoints (th 8) cost 1,250,000 gold
Level 3: 1,000 hitpoints (th9) cost 2,000,000 gold
This trap would be activated on town hall level 7 and you would receive 1 section. Town Hall 8 would unlock another. The final upgrade would be available on town hall 9. This trap would have an activation radius of 2 tiles. So that when Giants or other ground troops were moving down your designed tunnel the trap would pop up and cause a blockage. Also the great thing about this trap is troops would not redirect to attack another target. They focus in on the wall to continue down the way they were going.
Could be a neat addition or some may point out some weaknesses or why this wouldn’t be a good idea. Just a thought.




