The name gives it away. I am well aware that troops which target unspecialised(idk what else to call them) buildings like barracks and builder huts, basically anything not meant for resources or defense, are ruled out. But let me explain.

The Arsonist idea can be a variety of things, I'm just sharing what i thought.

Low Level idea:
After goblins or around that level you unlock this troop. It deals extra damage to all the non-specific buildings(including th). This could be used to clear the way for archers etc to attack the buildings that matter, collectors and stuff. It could also be used tactically to open a path for dragons at later levels. My concept is of a plain villager using a torch or perhaps even similar to a protestor throwing fire bombs with a bandana covering his mouth. I don't know for sure. It would have to be a melee troop for the low level version with a torch as the weapon. Troop space would be 1, cost would be same as goblin.

High Level idea:
A th destroyer. Make him look INSANE, like mentally. A lust for making things burrrrn and a taste for flame, the Pyromaniac seeks to engulf his enemies in fire and smoke. The high level version would also have a bonus against unspecialised buildings including TH and again i know it's ruled out but it doesn't have to onlu target them but that would work best probably. It could be used tactically to clear the trash buildings you don't want to waste a P.E.K.K.A on, and could be used to prevent your dragons and pekkas wandering helplessly around the walls to destroy the oh so very dangerous barracks and huts. It could also be used to take out TH fast. The damage on this would be an area of effect, ofc, due to the molotov còcktails this arsonist cooks up. As a high level troop, possibly even dark, it would be ranged as it wouldn't be particularly overpowered with range at a higher level. Troop space would be 2/3 and would cost either a bit more than a minion or around the same as a giant depending on whether dark or normal is a better idea.

This troop isnt all that useful in the sense that it is limited, but it's addition would add more depth to a players strategy. I understand it is fairly useless but it's just an idea so lemme know what you think. Also sorry for not being in depth with stats, i understand this board is for ideas, and will help designers be inspired, rather than for what you think should exactly be added. I am unsure of all the factors involved like over or underpowering and how it may affect other troops so I'm leaving it open.

Chris, Vereor Nox.