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Thread: Spying sucks (and suggested fix)

  1. #11
    Forum Hero rwelshjr's Avatar
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    Let me start with my belief that spying is part of the game and the spybabies (as they often get called here on the forum) should learn to be smarter about how they run things. If you troll this suggestion you are just trolling a fellow troll and preaching to the choir

    But I did one time see as part of a suggestion for more promotion levels something that could help without being too disruptive.

    For those that know the post I speak of forget all the upper level stuff about GM and such, that was stupid and not part of the suggestion here.

    But part of this guys post was that there would be a 'New' rank everyone would start at and then they got promoted to member. 'New' had the same powers (or lack of) as member except that 'new' could not see hidden traps, teslas, or cc troops. The reason I put this out is because those of us that think the concern over spying is just a bunch of bull still would not be disrupted by this being added. And the rest would feel better.

    So obviously anyone that joins stays 'New' until end of war and spying is over. Guys that simply don't want spying can do it that way

    For those (like myself) that prefer they get in so we can show them our decoy bases, we just pretend we are stupid enough to promote guys to member during wars so that then they can see our decoys, take their pictures and leave. We still get it the way we want. And to promote the guy is no more trouble than closing the clan. (even kind of fun as you make him 'talk you into it' so he is more sure than ever he is outsmarting you)

    One other thing - 'New' should be automatically opted out of war. They should have to become member and a regular part of the clan before being allowed in. This would allow leaders to easily hold new guys out from the first war after they join for the purpose of hopper screening. (just an added benefit)
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  2. #12
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    ....so we're all agreed then that clan war spying is pretty much rife / common place?

    I've yet to hear SuperCell say that this was their intention for the game, or that they fully intended that staring two accounts should be considered normal play.

    Makes me think this issue should be prioritized.

  3. #13
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by SouthernSoftie View Post
    Whilst spying is easily resolved by closing your clan during war I find myself in agreement, spying in my opinion is not in the spirit of competition and removes a layer of strategy that can potentially swing the outcome of wars and demoralise those that intend to play fairly.

    However, I feel that the ability to view your teams placement of traps is irrelevant and should be removed, failing this, anybody who is still "new" should not be given the ability to see the placement of traps or the contents of the clan castle.
    Lol, we crossed posts. See my suggestion above that is very similar. The only real difference is that in that suggestion above a guy would stay 'new' until promoted to member by clan when they feel they are ready for him to be all the way in.
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  4. #14
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    Quote Originally Posted by LancerNZ View Post
    ....so we're all agreed then that clan war spying is pretty much rife / common place?

    I've yet to hear SuperCell say that this was their intention for the game, or that they fully intended that staring two accounts should be considered normal play.

    Makes me think this issue should be prioritized.
    I don't see it as an issue if your clan is set to invite only and you and your clan have a good understanding of how things are done. Not accepting join request or recruiting during war should be understood to prevent spies.

  5. #15
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    Quote Originally Posted by rwelshjr View Post
    Lol, we crossed posts. See my suggestion above that is very similar. The only real difference is that in that suggestion above a guy would stay 'new' until promoted to member by clan when they feel they are ready for him to be all the way in.
    Very similar, either would be a step in a better direction.
    It is a matter of personal taste, I personally forbid it as I feel it "cheapens" the game or an otherwise fair victory, however myself and many other members will still use decoy bases during preparation despite being closed anyway as it gives us an advantage (fair?) over a small group of players that lack the online time to plan their attacks, it's however a fair advantage because it promotes better strategy and on the spot planning as opposed to dismantling the skill required to 3★ an individual.

  6. #16
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by LancerNZ View Post
    ....so we're all agreed then that clan war spying is pretty much rife / common place?

    I've yet to hear SuperCell say that this was their intention for the game, or that they fully intended that staring two accounts should be considered normal play.

    Makes me think this issue should be prioritized.
    I does happen often enough. But not all of us think its a bad thing to be happening.

    I like it when guys come to spy on us because we feed them bad info with decoy bases. It works too. Because they think they were so smart they tend to overcommit to the info they got which leads to some fat mistakes that we enjoy on our side. There is nothing funnier than to have your whole clan watch a live replay together and see 30 hogs go poof on a double GB trap that is sitting in a spot that looked clear in the screen shot the guys little spybuddy gave him. And of course that's one wasted attack for them and a step closer to winning the war on our side.

    I myself don't spy not because I think its wrong to do but because I think its a stupid waste of time not worth the effort. I can figure bases out well enough without having to do all that extra work. And of course I don't ever want to get myself hurt by a decoy either.

    See my suggestion above as it allows for guys like me to not get disrupted while giving guys like you something that might make you a little happier.
    Last edited by rwelshjr; February 25th, 2015 at 09:56 PM.
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  7. #17
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by SouthernSoftie View Post
    Very similar, either would be a step in a better direction.
    It is a matter of personal taste, I personally forbid it as I feel it "cheapens" the game or an otherwise fair victory, however myself and many other members will still use decoy bases during preparation despite being closed anyway as it gives us an advantage (fair?) over a small group of players that lack the online time to plan their attacks, it's however a fair advantage because it promotes better strategy and on the spot planning as opposed to dismantling the skill required to 3★ an individual.
    I do a little scouting to gauge overall strength, but I don't form any detailed attack plan until after the bases lock.

    We also make our decoy bases look very similar to the real thing so that a sloppy player might not pick up on the difference until too late after dropping troops. it does catch some guys but I have always thought that was just sloppy attackers.
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  8. #18
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    Quote Originally Posted by rwelshjr View Post
    I do a little scouting to gauge overall strength, but I don't form any detailed attack plan until after the bases lock.

    We also make our decoy bases look very similar to the real thing so that a sloppy player might not pick up on the difference until too late after dropping troops. it does catch some guys but I have always thought that was just sloppy attackers.

    Such strategies I feel are deserving of existing within the game time/effort/skill are all forced into play which is something every game should promote.
    Scouting traps detracts from all three, whilst it is despicable to consider it, having people paying for the pleasure of "spying" would be a fairer playing field than the current system, and the advantage of wealth could already be considered be some to be unfair.

    As it stands you can buy your way to max, but all the gear and no idea isn't going to bring you victory, clan wars is somewhat the fairest playing field in the game and should be determined by overall player skill after accounting for inactivity, clan wars is the closest representation of skilled play considering leaderboards are moot.

  9. #19
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by SouthernSoftie View Post
    Such strategies I feel are deserving of existing within the game time/effort/skill are all forced into play which is something every game should promote.
    Scouting traps detracts from all three, whilst it is despicable to consider it, having people paying for the pleasure of "spying" would be a fairer playing field than the current system, and the advantage of wealth could already be considered be some to be unfair.

    As it stands you can buy your way to max, but all the gear and no idea isn't going to bring you victory, clan wars is somewhat the fairest playing field in the game and should be determined by overall player skill after accounting for inactivity, clan wars is the closest representation of skilled play considering leaderboards are moot.
    You are lecturing ME to not spy? Read my posts dude.
    If everything angers you then you will spend your entire life being angry.
    If everything pains you then you will spend your entire life in pain.

  10. #20
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    Quote Originally Posted by rwelshjr View Post
    You are lecturing ME to not spy? Read my posts dude.
    Why do I find myself still reading this thread..Am I entertained by it now?

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