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Thread: Grim Reaper💀: New defensive structure

  1. #1
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    Lightbulb Grim Reaper💀: New game concept

    To sum it up the grim reaper would be a new defensive structure that would reward you for winning defenses. The idea is that you pay a fee to set your grim reaper on WATCH, if on WATCH and ur town reaches over 50% destruction your Grim Reaper will activate and return a % of the cost of troops destroyed by your town. You will only be allowed set your grim reaper on WATCH a maximum of once per day and it will last for one use only. If you manage to defend off attackers while your Grim reaper is active the more potential loot you will earn.

    As it stands there is no reward in the game for defense. This new feature would also incurage almost everyone to put out a trophie base during the night.

    How to level up unlock and activate your Grim Reaper:

    The Grim Reaper its self will have 4 levels
    -unlocked at town hall 7
    -once the building is purchased 50 sucessful defences will be required for the Grim Reaper to become available
    -will require xp to unlock higher levels NO TOWN HALL LEVEL REQUIRED (side note it will be very difficult to unlock higher levels)
    -xp will be earned through sucessful defences while the Grim Reaper is active
    -will require dark elixir to set your Grim Reaper on WATCH
    -The costs to activate your Grim Reaper:lv1(100 de) lv2(225 de) lv3(400 de) lv4(600)
    -there will be a cap on how much loot you can earn depending on the level of your Grim Reaper
    -the use of spells will not effect the amount of loot recieved

    The rewards and how they work:

    The rewards depend on what level Grim Reaper you have, the cost of the army that attacked you and the amount of sucessful defences you had in a row before your Grim Reaper is activated.

    Loot(Elixir) Elixir cap Loot(D Elixer) D Elixer cap
    Lv1---> 8% -------> 60k -------> 25% -------> 450
    Lv2---> 12% -------> 80k -------> 50% -------> 700
    Lv3---> 18% -------> 125k -------> 75% -------> 1200
    Lv4---> 25% -------> 200k -------> 100% -------> 2000

    Essentially how it works is:
    lets say you have a lv1 reaper and you get attacked with a army worth 200k Elixer and 500 dark Elixer you will get 8% of the Elixer and 25% of the dark Elixer , you end up with 16k Elixer and 125DE (assuming there were no troops remaining alive)

    now let's say your base fended off other attackers before the attack (defensive wins). Your potential loot will be multiplied. Each time your base has a defensive win between the time you set your Grim Reaper put on WATCH and the time he is activated your potential loot will be multiplied by x1.25. Take the example above and let's say you won 3 defenses in a row before, you will come out with 16k x1.25 x1.25 x1.25 =31.25k and 245 DE. With lv4 it would work out at about 100k and 980 DE.

    any feedback appreciated 😀
    Last edited by BDplayer67; February 26th, 2015 at 02:19 PM.

  2. #2
    Centennial Club Quake's Avatar
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    Nice idea. You are right, there is know reward for defending your town. You get just a very little amount from the troops u killed. I like it

  3. #3
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    So how much loot do you get if I'm just dropping trophies on your base by using the Barb King? I'm assuming once the Grim is activated, you'll have to pay to activate it again.

    I also don't like it because you can win this extra loot, then on the next attack, you lose it all because your clan castle troops got killed. I don't know about you, but over a course of a night, I would win 1 or 2 in a row and on the 3rd attack, my base is destroyed. Having the Grim active for just the 1st attack seems worthless just to lose it all on the 2nd and 3rd attack.
    Last edited by edomingox; February 25th, 2015 at 02:29 PM.

  4. #4
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    Quote Originally Posted by edomingox View Post
    So how much loot do you get if I'm just dropping trophies on your base by using the Barb King? I'm assuming once the Grim is activated, you'll have to pay to activate it again.

    I also don't like it because you can win this extra loot, then on the next attack, you lose it all because your clan castle troops got killed. I don't know about you, but over a course of a night, I would win 1 or 2 in a row and on the 3rd attack, my base is destroyed. Having the Grim active for just the 1st attack seems worthless just to lose it all on the 2nd and 3rd attack.
    Gotta read it properly man, the Grim Reaper will only become active if your base gets hit for over 50%. In your situation you would have won 2 attacks before its activated so u get about 50% extra.

  5. #5
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    edited
    🔽🔽
    Last edited by BDplayer67; February 26th, 2015 at 10:51 AM.

  6. #6
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    Bump >>>>>>

  7. #7
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    BUMP. Good idea tought.
    • RULED OUT IDEAS THAT IS Most Requested
      *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
      *Clan Market, Donate Resources, Swift between elixir and gold.
      *Lightning Rod and All the things about Deposits invunerable to Lightning Spell |TH7 | LvL 49 | LvL 10 Collectors and Mines | Don't Hog me. |

  8. #8
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    Quote Originally Posted by Vskg51 View Post
    BUMP. Good idea tought.
    Thx 😀 -

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