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Thread: Please fix the revenge system

  1. #1
    Centennial Club
    Join Date
    Jun 2013
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    126

    Please fix the revenge system

    I'm sick of getting hit and losing a few hundred thousand of gold and elix....and being unable to go steal it back. To go steal it might require an army costing 150-200k...but I'll probably never make that back on a revenge. I will also not get a loot bonus.

    So:

    Allow us to steal our loot back, and/or get a loot bonus for winning a revenge. Please.

    While you're at it...why not do a check on the revenge screen and see which one is able able to be revenged? Meaning that they don't have a shield, aren't online, etc.

  2. #2
    Forum Superstar JohnnyPC's Avatar
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    May 2014
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    Quote Originally Posted by kdbrich View Post
    While you're at it...why not do a check on the revenge screen and see which one is able able to be revenged? Meaning that they don't have a shield, aren't online, etc.
    Your suggestion about the revenge screen is ruled out. Please read the sticky.

    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area
    Last edited by JohnnyPC; February 24th, 2015 at 04:54 PM.

  3. #3
    Junior Member willmayne's Avatar
    Join Date
    Dec 2014
    Posts
    84
    Like some of these ides i do want it to be more obvious if they have a sheild or not tho 😀

  4. #4
    Senior Member kmsoji's Avatar
    Join Date
    Dec 2014
    Posts
    357
    wht was the show status ruled out? this seems like a no brainer so we dont have to waste 5 minutes clicking yes to revenge and lose shield on 40 people who hit us only to get none that are actually able to be hit.

  5. #5
    Centennial Club
    Join Date
    Jun 2013
    Posts
    126
    Quote Originally Posted by JohnnyPC View Post
    Your suggestion about the revenge screen is ruled out. Please read the sticky.

    Graphical Interface Related:
    *Separate tab in chat for troop requests
    *Revenge list indicate online/shielded or currently attackable without having to click each person’s button
    *Ability to hide certain attacks in battle logs
    *Show loot/trophies which were available on battle logs in addition to what was earned
    *When revenge used – defense log includes original attack results (resources/trophies/%/stars)
    *Modify Att/Def Won stat to include losses as well, example: Attacks: 38/12 Defenses: 3/12
    *Add comma or space at thousands space in ALL places: Upgrade buttons, spell/troop buttons, shop, etc.
    *Add a counter when all builders are busy to indicate when first one will be free
    *Allow iOS Device battery indicator icon to be displayed while in-game
    *Upgrade menu listing all things upgradable
    *Ability to turn on white buffer lines without moving building/decoration
    *Add a League Chat area
    Fine....let them delete that portion of my thread. But it seems like a no-brainer.

    In any event, it's extremely frustrating to lose 400k of loot and when I am able to actually try to do a revenge...the max I can gain is a whopping 72k. Yay me. I honestly can't remember the last time I did a revenge that wasn't just a simple th snipe.

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