What is the point of traps unless they are useful?!

Resetting traps has been ruled out on successful defence - WHY?!

Even the comment while loading the game says building strong defences is JUST as important as being an aggressive attacker - yet they won't give any bonus for defending! You successfully defend your base using good trap layout, you successfully defend your loot of 300k gold/elixir and 2k of dark next attacker comes along and takes it all!

It's even harder to defend now with healers no longer triggering traps, which could overpower giants/healer combos if your giant bombs have already been set off!

They need to rethink rearming traps on successful defence!

The whole idea of raiding is you need to plan and execute your strategy not just throw all your troops in and get the loot with ease!