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Thread: SUPERCELL, Hit points of all buildings need to be reconfigured again.

  1. #21
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    Quote Originally Posted by xDee View Post
    Nice, that you just joined the forum Feb 2015. There is a word for all new people in gaming.
    Quote Originally Posted by xDee View Post
    Like I said, what are you trying to prove using words on a forum on saying lack of basic knowledge of a game. Only if you knew better...
    What were you trying to prove?

  2. #22
    Senior Member xDee's Avatar
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    That he joined the forum this month, accept the fact. Done deal. Point proven for me.

    You on the other hand, say I lack basic knowledge of the game. Why don't you prove that one?
    Last edited by xDee; February 24th, 2015 at 08:05 AM.

  3. #23
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    Quote Originally Posted by xDee View Post
    The only noticeable difference was lowering army camps hits point. But combined all hit points of all building increased so much. Collectors gained a new level and 40 HP thinking we would get more from just collectors raids but you also dropped the lootable from 75% to 50%. So less loot from collectors now and more HP from that just alone. If you left the lootable % at 75 then it would make sense. You are now going to add level 13 cannons to the mix too with more HP. Keep adding hit points and not balancing these things out as I see it. It takes so long for level 7 archers to destroy a level 12 collector after the nerf. Please go back to the drawing boards for hit points, thank you.
    Wrong, it's not the only noticeable.
    The Dark Elix tank is more resistant to lighting ..
    And it's great !
    Last edited by Tchoa; February 24th, 2015 at 08:07 AM.

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