
Originally Posted by
ShadowWizard
This idea I think should only be introduced when a new hero comes along (I'm hoping for a wizard elder, but goblin king seems cool too.) This trap would be a way to balance out the addition of a third hero. You would get one hero trap at either TH10, or TH11 depending on when the trap is implemented, and you would only ever have access to one.
The Hero Cage Trap is a 2x2 trap that costs 200,000 gold to build. The way it works is it sits invisibly until a hero, any hero walks over it (or perhaps there could be a way to toggle which specific hero you want it to trap) at which point 4 sides of a cage fly up from the four sides around the hero and connect at the top, causing the hero to be trapped inside of the cage. At this point, the hero can no longer attack, but buildings outside can continue to shoot at the hero, diminishing it's health. The only way for the hero to break free of the trap is for other troops outside of the cage to target the trap and destroy it. So the leveled up hero trap gains more hitpoints and that is all.
Hero Trap Stats
Level 1 - Hitpoints = 300, cost = 200,000G, Time = none
Level 2 - Hitpoints = 500, cost = 500,000G, Time = 1 day
Level 3 - Hitpoints = 800, cost = 1,500,000G, Time = 3 days