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Thread: Stop with the Exposed Town Hall Attacks

  1. #11
    Senior Member Princessjayjay's Avatar
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    I farm, because there's no enough loot generated, the upgrade times and cost are so expensive.
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  2. #12
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Princessjayjay View Post
    I farm, because there's no other way to progress in the game.
    Fixed that for you.

  3. #13
    Forum Superstar WarrenJames's Avatar
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    Thanks for the 'Defense vs Defence' info.

    My main complaint with the exposed Town Hall issue is mostly based on the game's principal idea of how you should play, verses how it is played. Nowhere in-game does it say that exposing your most valuable building to attack is one of the recommended styles of play. On many levels, it is just counter intuitive, yet it is very common since with the current rules it is one of the most viable strategies out there. Have to give credit to humans for taking things in to new and unexpected ways, especially in bad situations.

    Having an exposed Town Hall alters the gameplay in several ways, from allowing people to trophy push easer than intended, causing loot to be horded and be kept out of circulation, making revenge attacks much harder, just to name a few things. And the reason for the exposed town hall layout is because the defence side of things just plan sucks. So it isn't the farming base that is the main cause for these problems, it is just the first link in a chain of problems. If being raided was more tolerable, many of the connecting issues, like the 'farming base', and in turn the Town Hall Snipers, constantly hitting Next, barely workable revenge system, etc, would either be greatly improved, or the problem could just disappear (in theory)

    One main problem with this is that since the exposed Town Hall layout has been so common, and long standing a method of play, people assume it is just part of the game, and don't see it as an issue. 'It has always been there, why fix it' or 'If Supercell thought it was a problem, they would have fixed it by now', are common arguments for keeping things the way they are. Just becomes something is wrong for X amount of time doesn't make it more correct, and some problems take more than a development cycle to 'magically fix'. So both of those statements are just not totaly logical.

    And just because it is the most successful game doesn't mean it has no bad flaws in it. It just means it is better and/or more visable and popular than any other game that is out there. This also makes any major fix to the system extremely scary since one wrong move could cause a minor lost of playerbase, or a horrific loss in playerbase, even though the fix could ultimately make the game better, more enjoyable, and in the long run more profitable; assuming people in the short term tolerated the change. Supercell doesn't touch the issue since the market can be so fickle, and could lose thier jobs if a good plan is only just even executed slightly wrong.

    Some of what I am doing are things Supercell may like to know as well. One of which is what would people like to have to make defence less punitive (like in my Defense Bonus Survey that has been mostly ignored). Also found out just how bad this whole issue was over here (Is <a> Farming <base> bad for the game?). It was so bad, I just had the thread closed before it devolved into drama and rants. It was the first time I realized I was attacking the issue from the wrong angle, like many other people here.

    All of my work on this issue has all pointed to Clash of Clans having poor gameplay in respect to defense. A better way of handling defence would make a 'farming base' obsolete, because something better and more enjoyable would be in place. Giving people a better system to play in, rather than trying to push them out of the only good haven in the game, is the best approach I can think of to help solve some of the game problems people complain the most about.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

  4. #14
    Senior Member kmsoji's Avatar
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    I dont know what the appropriate answer is but I just want to point out.. Supercell has attempted to learn from this issue in BoomBeach where the town hall is the #1 only important building that holds all the win and lose loot.. this system looks great in theory and forces you to actually utilize your defence to keep your loot but it has other flaws like unfair pairing of players...

    no system is going to be perfect and while striving for better and striving for improvement is noble and is the right thing to do it is not always easy or clear as to the answer... Id much rather have the system set up the way it is now than be paired consistently against only impossible bases like I am in Boom Beach

  5. #15
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    If they stop exposed town halls i will stop playing the game

  6. #16
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by kmsoji View Post
    I dont know what the appropriate answer is but I just want to point out.. Supercell has attempted to learn from this issue in BoomBeach where the town hall is the #1 only important building that holds all the win and lose loot.. this system looks great in theory and forces you to actually utilize your defence to keep your loot but it has other flaws like unfair pairing of players...

    no system is going to be perfect and while striving for better and striving for improvement is noble and is the right thing to do it is not always easy or clear as to the answer... Id much rather have the system set up the way it is now than be paired consistently against only impossible bases like I am in Boom Beach
    Yeah, it is kind of impossible to make a perfect system... and that is assuming what 'perfect' means Lol. Yeah, Supercell is trying other things in Boom Beach, but they can afford to do that. It is easier to accept things right from the start, than it is to rework things later on. That is why they can do the things they do in that game, since it is already established and actually is meant to be in that particular game. Just hope thier experiment goes well.

    Quote Originally Posted by JshMIG View Post
    If they stop exposed town halls i will stop playing the game
    If 'they' stop what now? Why? And who is 'they'? The ant people from Mars? M.I.B.? Your Mom?

    Be a bit more informative with your statements. Why would you quit? Can't Town Hall Snipe? Talking in third person and mean if you can't have 'farm base' you'll quit?

    As you can see, your comment is of no help what so ever.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

  7. #17
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    Quote Originally Posted by iceageg View Post
    Yep, there's your answer. SC can't do away with easy shields unless they make major/sweeping changes to the game at the same time. Changes that may be too difficult to deploy to a game that is as established as this one. SC is probably better off just using this as "lessons learned" and developing their next game with this dynamic already addressed.

    I know if I played for 8 straight hours trying to save 7mill gold and elixir to start an xbow and archers upgraded, then lost most of it because I got attacked 7 times in the first 15 minutes after I logged off because I my defense was strong enough to deny myself a shield . . . that would be the last day that I clashed.

    This is one of two issues that I have with the basic design of CoC. Having a strong defense (able to repel attacks) only means you will be attacked more and thus, you will loose more resources. It is best to loose your first defense and hope that they don't take everything that was available. Good defense is penalized. The second is how TH10 needs the most resources, but has less available to attack for, and can have the most taken when attacked . . . Getting off topic though. I simply choose not to complain about them because fixing them would be a massive undertaking and probably cause a great deal of turmoil while the game balanced itself back out again.

    In the end the game works this way. It fact, it works very well. So (metaphor time) while there are a few cracks in the foundation, the foundation is very strong. Plenty strong enough to hold up the skyscraper that is CoC. I don't think it would be prudent to risk toppling the entire building to fix a few cracks when the existence of those cracks isn't causing a problem. They shouldn't be there, and ideally they wouldn't. But they are and fixing them runs a huge risk of toppling the building. Remember, we are talking about "huge problems" with the most successful mobile game to date. It obviously isn't all that broken. Certainly better than it was back in the lix4walls recession and getting better.


    What if a shield was generated after a certain percentage of the available loot is taken regardless of the percentage of the base that is destroyed would that help out any with the first problem?
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  8. #18
    Forum Hero AxionXD's Avatar
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    Don't you dare touch my farming base!

    Look, I just raided and saved up for both of my Xbows (7 million Gold each) back to back and in that time, even when I was well over the maximum gold available, people still sniped me. I had 360k+ of gold available for loot, for at least a day or two, twice, and yet only one person attempted to steal my loot and got about 80k in gold...

    Ya snooze, ya lose. And now I have maxed Xbows for TH9.

    The problem here is, without this shielding and sniping process, I doubt I would have been able to saved enough for even one Xbow at this stage of the costs.

    As soon as I got to about 3million, I would be raided again and again and again if no one had incentive to snipe me and if the only ones brave enough to attack me are strong players who can take my loot like candy from a baby.

    Imagine losing 350k each time I logged off. I'd never get ahead as a casual player. Like it has been said, this has become too entrenched in the Clash of Clans community and remove this aspect of the game would KILL the game for Casual Players.

    Plain and Simple.


  9. #19
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by Drakeo1990 View Post
    What if a shield was generated after a certain percentage of the available loot is taken regardless of the percentage of the base that is destroyed would that help out any with the first problem?
    There are lots of possible solutions that could potentially work. Don't get me wrong. I would prefer it to be a different way. I'm just saying that if it was my company to run the last thing I would allow is massive change to the core game play of the company's primary revenue generator. Bad for business. Tweak it and add things but if it is working, don't fix it until it doesn't.

  10. #20
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by AxionXD View Post
    Don't you dare touch my farming base!

    Look, I just raided and saved up for both of my Xbows (7 million Gold each) back to back and in that time, even when I was well over the maximum gold available, people still sniped me. I had 360k+ of gold available for loot, for at least a day or two, twice, and yet only one person attempted to steal my loot and got about 80k in gold...

    Ya snooze, ya lose. And now I have maxed Xbows for TH9.

    The problem here is, without this shielding and sniping process, I doubt I would have been able to saved enough for even one Xbow at this stage of the costs.

    As soon as I got to about 3million, I would be raided again and again and again if no one had incentive to snipe me and if the only ones brave enough to attack me are strong players who can take my loot like candy from a baby.

    Imagine losing 350k each time I logged off. I'd never get ahead as a casual player. Like it has been said, this has become too entrenched in the Clash of Clans community and remove this aspect of the game would KILL the game for Casual Players.

    Plain and Simple.
    You are the kind of person I wish would read over my Defence Bonus Survey thread, and propose an idea you would like to have put into the game that's better than clinching onto the shield mechanic
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

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