View Poll Results: Would you uses these wall sections?

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  • Yes

    2 15.38%
  • No

    5 38.46%
  • Dumb idea

    8 61.54%
  • Great idea

    3 23.08%
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Thread: walls that klll or freeze hogs

  1. #1
    Fresh Spawn
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    Feb 2015
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    walls that klll or freeze hogs

    Each player should get 3-4 wall sections that look normal but when anything jumps over it it either blows up or acts like a spring trap and eliminates the troop from battle or Another thing it could do is freeze all troops within a tile range and any troops that come in to that tile just like the freeze spell. It is almost impossible to stop a hog/gowipe attack when they use a high number of hogs or Golems and spells. Weapons barley have time to get off a shoot or two. I for one have spent many hours upgrading my base and troops. Bombers go through my million dollar wall sections the same as they go through level 1 walls.

    Each wall all section could be upgradable to x level = to freeze spell. Once one goes off that is it for the battle the other 2-3 sections will not go off or allow all of them to work too. Air attacks would not be affected although it would be nice to have a freeze weapon that can shoot at air troops too.

    Sorry i i don't know all the hit point stuff that would need to be up to the game programmers to figure out. The possibilities are endless what the wall section could do

    Wall section level 1 spring trap effect Wall section level 3 uses fire / electric shock
    wall section level 2 blows up / shoots Wall section level 4 freezes


    Thanks for your time
    PapaBuck

  2. #2
    Senior Member
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    Jan 2015
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    sounds like you need to make a better defense. I don't think they are going to nerf the hog riders again.

  3. #3
    Fresh Spawn
    Join Date
    Feb 2015
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    6

    good idea

    I think you are on the right path, however I believe it should go by wall level. Like the lava walls and electric walls. When I saw these walls I thought that it had special abilities like the lava wall when destroyed spews lava or fire and does splash damage to troops nearby. Similarly the electric fence would shock troops while they are attacking the fence, but alas it was only for style

  4. #4
    Super Member
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    Only going to happen if the giant bomb multiplier is removed.

    Hogs are weak enough for now.
    Use the giant bombs to your advantage.
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  5. #5
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    Quote Originally Posted by hesto25 View Post
    Only going to happen if the giant bomb multiplier is removed.

    Hogs are weak enough for now.
    Use the giant bombs to your advantage.
    I really ment to slow down ground attacks since the attackers get all those spells.

  6. #6
    New Guy DrakeTalon's Avatar
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    Feb 2015
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    Thumbs up Sorry, but really, NO

    They made hog riders as a troop designed for jumping over walls, why would they try to stop what they designed hogs for?

  7. #7
    Pro Member Dan93's Avatar
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    Quote Originally Posted by DrakeTalon View Post
    They made hog riders as a troop designed for jumping over walls, why would they try to stop what they designed hogs for?
    Exactly...
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  8. #8
    Super Member Ectar's Avatar
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    take away the ability to jump over walls, and hogs are useless, why would they do that?

  9. #9
    Trainee
    Join Date
    Feb 2015
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    26

    Remake your base

    Seems like OP has a base that isn't well designed against hogs. Try utilising a lot of free space, as well as placing your giant bombs near defenses that a player is likely to send hogs to at first. Fake spaces as well to throw the attacker off.
    My base has succesfully fended off all hog armies every time, and one of the attackers had max hogs and was Lv 123. Hogs can be fought against with nice planning.
    Last edited by idrkagoodname; February 26th, 2015 at 01:25 AM. Reason: extra info

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