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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #71
    Pro Member mrkw's Avatar
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    Great idea to the above btw!!!

  2. #72
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    Excellent idea. It is a gameplay flaw that people cancel war attacks at 2-star 51% and don't even bother destroying more. In other words, destruction above 50% is useless.

  3. #73
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    Quote Originally Posted by Brain9H View Post
    Excellent idea. It is a gameplay flaw that people cancel war attacks at 2-star 51% and don't even bother destroying more. In other words, destruction above 50% is useless.
    I see this all the time. when I attack I just aim for the TH and the 50% comes natural after that. I wont end the attack but I know its not going to 100% the base.

  4. #74
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by Brain9H View Post
    Excellent idea. It is a gameplay flaw that people cancel war attacks at 2-star 51% and don't even bother destroying more. In other words, destruction above 50% is useless.
    Thank you! Feel free to control sometimes and reply to any issue of otther comments you dont agree with

  5. #75
    Fresh Spawn
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    I like it!

    Hope coc will implement this. Its needed in my opinion too.

  6. #76
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by DenisMessia View Post
    Hope coc will implement this. Its needed in my opinion too.
    Thank You for your support

  7. #77
    Senior Member Princessjayjay's Avatar
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    Adding another star could have its pros, but I feel a lot of people will disagree.
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  8. #78
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    Quote Originally Posted by boss1986 View Post
    Well done this is e good response for all the previous comment that .....
    Thanks I hope it helps clear up some comments people made about how big of a deal it is adding it when it really isn't. not changing the game functionally in any way.

  9. #79
    Centennial Club Arasein's Avatar
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    I thoroughly enjoy this idea, and the fact that it adds variety

  10. #80
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    Like it...too many times have I run out of time with peks creeping up on the last one or two structures..obviously I messed up my timing so I don't deserve the reward of three stars (as the current system stands) but it is upsetting to know that someone who had to lightning spell one last structure as time ran out to hit 50% on the nose gets the same amount of stars as me when I did 98% destruction. Setting another benchmark at 75% is logical and would make my feelings less hurt when I run out of time with a few ancillary structures left. However, I could see the argument being made that it is almost like coddling and giving out too many rewards for mediocrity. I don't think that destroying 75% comes anywhere near to mediocrity but I can see the professional contrarians that roam the boards, wracking their brain to squeeze out an opposing stance to EVERY LAST IDEA taking such a stance. I would welcome this addition. Good thinkin'.
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