Great idea to the above btw!!!
Great idea to the above btw!!!
Excellent idea. It is a gameplay flaw that people cancel war attacks at 2-star 51% and don't even bother destroying more. In other words, destruction above 50% is useless.
Hope coc will implement this. Its needed in my opinion too.
Adding another star could have its pros, but I feel a lot of people will disagree.
🏅 Clash of Clans | TH1O | Level 126 | War Stars 663 🏅
🐷 Hay Day | Level 66 | NH: Stadium 🐷
Clash Royale | Level 1O | clash-family
I thoroughly enjoy this idea, and the fact that it adds variety
Like it...too many times have I run out of time with peks creeping up on the last one or two structures..obviously I messed up my timing so I don't deserve the reward of three stars (as the current system stands) but it is upsetting to know that someone who had to lightning spell one last structure as time ran out to hit 50% on the nose gets the same amount of stars as me when I did 98% destruction. Setting another benchmark at 75% is logical and would make my feelings less hurt when I run out of time with a few ancillary structures left. However, I could see the argument being made that it is almost like coddling and giving out too many rewards for mediocrity. I don't think that destroying 75% comes anywhere near to mediocrity but I can see the professional contrarians that roam the boards, wracking their brain to squeeze out an opposing stance to EVERY LAST IDEA taking such a stance. I would welcome this addition. Good thinkin'.
Level 140 - TH 10
Goodkat - Co-Leader of BOOM!!!!!