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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #51
    Pro Member theangryewok's Avatar
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    Let's say this is implemented. A year down the road, will people start asking for a 5 star, a 6 star or 100 star system? I think this idea is just a "feel good" change, and won't change anything other than perhaps a wasted update when SC could be working on big stuff (quests, troops, th11 etc). If you want the star system to change, start from scratch.

    I agree, a 99% one star sucks, but it is part of the system and game. The TH is what matters. If you can't knock it over, you don't win as much as if you could.

    Adding more stars or changing the damage to star ratio will not change anything. 3 star 75% will be the new 2 star 66%. A 2 star 99% will be the same as our current 1 star situation. "Yay I got 2 stars (if I understand OP correctly) instead of 1 like I used to"... yet you did the exact same thing... let the th stand. You "failed". You still won't be able to 3 star max th10 bases if we scoot the numbers around.

    I don't think this will change the underlying "issue" which is 1) that 3 staring a th10 is very difficult, 2) people are sloppy attackers and it does take finesse to 3 star an equal base to you at higher levels. The only way to solve those is to practice your raids, and come up with new army compositions, not fudge the numbers.
    Last edited by theangryewok; February 26th, 2015 at 07:43 PM.

  2. #52
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    Quote Originally Posted by theangryewok View Post
    Let's say this is implemented. A year down the road, will people start asking for a 5 star, a 6 star or 100 star system? I think this idea is just a "feel good" change, and won't change anything other than perhaps a wasted update when SC could be working on big stuff (quests, troops, th11 etc). If you want the star system to change, start from scratch.

    I agree, a 99% one star sucks, but it is part of the system and game. The TH is what matters. If you can't knock it over, you don't win as much as if you could.

    Adding more stars or changing the damage to star ratio will not change anything. 3 star 75% will be the new 2 star 66%. A 2 star 99% will be the same as our current 1 star situation. "Yay I got 2 stars (if I understand OP correctly) instead of 1 like I used to"... yet you did the exact same thing... let the th stand. You "failed". You still won't be able to 3 star max th10 bases if we scoot the numbers around.

    I don't think this will change the underlying "issue" which is 1) that 3 staring a th10 is very difficult, 2) people are sloppy attackers and it does take finesse to 3 star an equal base to you at higher levels. The only way to solve those is to practice your raids, and come up with new army compositions, not fudge the numbers.

    I would have to disagree with you. you are missing the point of adding it. people need to stop fighting the point here. it has nothing to do with 1 99% 1 stars or all that other stuff.. that stuff happens yes it will be a 99% 2 star now but we are not talking about that. ya it will still suck you cant change that in the game. the WHOLE point is the jump from 50% with getting the TH to getting a three star 100% is way to big... let me break it down

    Right now -
    1 Star = 50%. I would say easy to get.
    1 Star = TH. I would say a little harder to get depending on base layout.
    2 Stars = 50% + TH. I would say Medium + hard depending on base layout, and skill. if you can get 50% of the base you should be able to get the TH fairly easy. they almost go hand and hand.
    3 Stars = 100% destroyed... This can be nearly impossible to get.

    Now I know your saying 3 Star is not impossible, but I don't mean lvl 8 TH's and below. I"m talking higher lvl Lvl 9, and 10 TH's which is the only reason this I coming up. with lower levels the 4 stars does nothing, as 3 staring a base is easy enough. So you can see above that the jump from 2 to 3 stars is HUGE. from ah not to hard to get, all the way to ya I have a 2% of getting 3 stars. but looking at a 4 star system

    4 Stars-
    1 Star = 50%. I would say easy to get.
    1 Star = TH. I would say a little harder to get depending on base layout.
    2 Stars = 50% + TH. I would say Medium + hard depending on base layout, and skill. if you can get 50% of the base you should be able to get the TH fairly easy. they almost go hand and hand.
    2 Stars = 75% would be hard to get this without getting the TH but it can happen its like the 99% 1 Stars. if this happens then the attack just didn't go right.
    3 Stars = 75% + TH, this would be hard to do, as its easy to get 50% + TH but to get over the 75% destruction can be a challenge.
    4 Stars = 100% destroyed... This can be nearly impossible to get.

    With this you get a good range through out and more options. with you saying to keep the 3 Star system you are saying a clan getting 50% 2 stars is just as good as the clan getting 99% 2 stars.... basically these clan wars at higher lvls are now becoming 2 star systems as mostly everyone can 2 star but not 3 star bases.

  3. #53
    Senior Member Hinkdad's Avatar
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    Quote Originally Posted by theangryewok View Post
    I agree, a 99% one star sucks, but it is part of the system and game. The TH is what matters. If you can't knock it over, you don't win as much as if you could.
    This is flawed.

    Think of it this way if these battles were real. Someone invades the United States and Chuck Norris is not around to defend against total annihilation. The entire country is wiped flat except the White House. And the president responds, "You only get one star bro, nice try". Seems a little out of balance.

    or this example...

    Someone invades the United States and Chuck Norris is not around to defend against total annihilation. The entire country is wiped flat except an out house somewhere outside Carson City, Nevada in the desert, and the hick that owns the property says "You got 2 stars this time bro, but that out house you missed cost you a star, nice try".

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  4. #54
    Senior Member thejbr12's Avatar
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    If you're going to change war stars at all it makes the most sense to do 5 stars (TH, 25%, 50%, 75% and 100%), and to make the bonus contingent on the number of stars (20% for one star, 40% for 2 stars, etc). That also stops TH sniping in wars, or at least decreases it by a lot.

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    Quote Originally Posted by Hinkdad View Post
    This is flawed.

    Think of it this way if these battles were real. Someone invades the United States and Chuck Norris is not around to defend against total annihilation. The entire country is wiped flat except the White House. And the president responds, "You only get one star bro, nice try". Seems a little out of balance.

    or this example...

    Someone invades the United States and Chuck Norris is not around to defend against total annihilation. The entire country is wiped flat except an out house somewhere outside Carson City, Nevada in the desert, and the hick that owns the property says "You got 2 stars this time bro, but that out house you missed cost you a star, nice try".
    Lol I like your examples! and another thing the TH is not any more important then anything else. it is worth 1 Star as is 50% of you base. its just that its 1 building, and its stupid to give it away easy. your base as a whole is important.

  6. #56
    Pro Member theangryewok's Avatar
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    Quote Originally Posted by Adelima19 View Post
    I would have to disagree with you. you are missing the point of adding it. people need to stop fighting the point here. it has nothing to do with 1 99% 1 stars or all that other stuff.. that stuff happens yes it will be a 99% 2 star now but we are not talking about that. ya it will still suck you cant change that in the game. the WHOLE point is the jump from 50% with getting the TH to getting a three star 100% is way to big...

    Now I know your saying 3 Star is not impossible, but I don't mean lvl 8 TH's and below. I"m talking higher lvl Lvl 9, and 10 TH's which is the only reason this I coming up. with lower levels the 4 stars does nothing, as 3 staring a base is easy enough. So you can see above that the jump from 2 to 3 stars is HUGE....

    With this you get a good range through out and more options. with you saying to keep the 3 Star system you are saying a clan getting 50% 2 stars is just as good as the clan getting 99% 2 stars.... basically these clan wars at higher lvls are now becoming 2 star systems as mostly everyone can 2 star but not 3 star bases.
    If the point is 50% to 100% jump then here are my thoughts. A jump from 50 to 100% is supposed to be hard and difficult. It is that way so we actually have to practice and get better and try different armies. You cant show up to game day without practice abd expect 100% total victory. You aren't meant to get 3 stars on a max th10 if you don't practice or develop. The idea is, good work you got 2 stars.... now try for the 3rd. in the current system, a 50% 2 star is as good as a 99% 2 star because you failed to get 100%. You failed. You are not good enough to earn that star. Sorry, that's mean and makes us feel bad, but the current system rewards that extra practice.

    That is hard for us humans to swallow cause we think se are so amazing. Yes its wierd, but if 100% is perfection, anything less is failure. It isn't as good. Not by a long shot. It isn't supposed to be a walk in the park to rack up stars. Adding more stars means we can settle for 75% 3 stars, cause 100% 4 stars is just too hard. It doesnt change the fact that people arent willing to practice and try new army comps. It cheapens the value of each star everytime we add one and makes us that more complacent to get less than 100%.


    Quote Originally Posted by Hinkdad View Post
    Someone invades the United States and Chuck Norris is not around to defend against total annihilation.
    Made me laugh. Apples and handgrenades tho. Our cartoony clan villages and war is a lot different than global war... clans isnt THAT much of a strategy game...

    Quote Originally Posted by Adelima19 View Post
    another thing the TH is not any more important then anything else. it is worth 1 Star as is 50% of you base. its just that its 1 building, and its stupid to give it away easy. your base as a whole is important.
    The whole scoring system (including yours if I understand correctly) is based off of ths! We can't say add in more stars and keep ths as a star on one hand and then town halls dont matter on the other. If we want to eliminate the town hall equalling a star than we should discuss switching to a scoring system that counts total of percentage done to bases. 14% on a base, plus 89%, plus 51%, etc. That way the winner is the clan that destroyed more total buildings, not more town halls (Or stars). Wouldn't that be a better reflection of skill?

  7. #57
    Senior Member Hinkdad's Avatar
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    Quote Originally Posted by theangryewok View Post
    Made me laugh. Apples and handgrenades tho. Our cartoony clan villages and war is a lot different than global war... clans isnt THAT much of a strategy game...
    I aim to please ;-)

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  8. #58
    Pro Member theangryewok's Avatar
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    Quote Originally Posted by Hinkdad View Post
    I aim to please ;-)
    Haha mission accomplished.

  9. #59
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    Quote Originally Posted by theangryewok View Post
    If the point is 50% to 100% jump then here are my thoughts. A jump from 50 to 100% is supposed to be hard and difficult. It is that way so we actually have to practice and get better and try different armies. You cant show up to game day without practice abd expect 100% total victory. You aren't meant to get 3 stars on a max th10 if you don't practice or develop. The idea is, good work you got 2 stars.... now try for the 3rd. in the current system, a 50% 2 star is as good as a 99% 2 star because you failed to get 100%. You failed. You are not good enough to earn that star. Sorry, that's mean and makes us feel bad, but the current system rewards that extra practice.

    That is hard for us humans to swallow cause we think se are so amazing. Yes its wierd, but if 100% is perfection, anything less is failure. It isn't as good. Not by a long shot. It isn't supposed to be a walk in the park to rack up stars. Adding more stars means we can settle for 75% 3 stars, cause 100% 4 stars is just too hard. It doesnt change the fact that people arent willing to practice and try new army comps. It cheapens the value of each star everytime we add one and makes us that more complacent to get less than 100%.
    I follow what your saying if you are not meant to 3 Star a lvl 10 TH then these wars of lvl 10 TH are always going to end a Tie because everyone will get 2 Stars, and you missing the point you are jumping from Easy to get 2 Stars to impossible... people will have to "practice to get 3 Stars now, and then practice to get 4 Stars. right now people are saying 2 stars is good enough because 3 stars Is impossible!! and it will still be hard to get 75% and TH. you have to though perfection out the window it don't exist. the main problem I have with the 3 Star system is you see these wars with one clan getting 50-55% 2 stars and the other clan is getting 80% 2 stars... but clearly one clan is better then the other but it is not being shown.




    Quote Originally Posted by theangryewok View Post
    The whole scoring system (including yours if I understand correctly) is based off of ths! We can't say add in more stars and keep ths as a star on one hand and then town halls dont matter on the other. If we want to eliminate the town hall equalling a star than we should discuss switching to a scoring system that counts total of percentage done to bases. 14% on a base, plus 89%, plus 51%, etc. That way the winner is the clan that destroyed more total buildings, not more town halls (Or stars). Wouldn't that be a better reflection of skill?
    I not even sure what you are trying to say here. lol sorry. the scoring system is how it should be with Destruction % and TH. the TH is important, but so is the rest of your base.

    in the end it is just 1 Dam star!!! it is to help weed out the ok attacks, to the great attacks, to the "Perfect" attacks. right now the ok attacks are bundled together with the great attacks. and the extra star fixes that.

    This is how I use to look at wars from starting out Clan wars with lvl 7 TH. first the most important thing was to kill all the defense's forget the TH just get all the defenses dead and then the 100% will come easy after that.. so TH was not important killing the defenses was. destroy the defense then u get the 3 star... Now at a higher lvl it is nearly impossible to kill all the defenses so you aim for the TH to get the easy 2 star, but that is what everyone is doing. so now the top guys in clan all get 2 stared and it gets left to the lower guys. top guys don't really do anything for the war. adding the extra star give the top guys something to battle for that 75% or even make it 80% for the extra star
    Last edited by Adelima19; February 26th, 2015 at 09:39 PM.

  10. #60
    Junior Member GolemSmasher's Avatar
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    Quote Originally Posted by Skenderbeu View Post
    Hello Everybody,

    On TH10 bases the gap between getting 2 stars (not too tough) and 3 stars (very difficult, almost impossible) is too wide.
    The wars are getting a little bit boring in clans that all players have a townhall lvl10.
    Every war it`s the same all attacks look similar trying to get 2 Stars with gowiwi, gowipe and lavaloon. To increase the dynamics i propose a 4 star clan war system.
    This is how it works:


    • 1 STAR- (Destroying an opponents Town Hall) /or/ (50% of enemy`s buildings)
    • 2 STAR- (Destroying an opponents Town Hall)+(50% of enemy`s buildings) /or/ (75% of enemy`s buildings)
    • 3 STAR- (Destroying an opponents Town Hall)+(75% of enemy`s buildings)
    • 4 STAR- 100% Annihilation awards full 4 star.


    For those who think it's complicated (same calculation, different view):

    • star: 50% damage (except TH of course)
    • 2 star: 75% damage (except TH of course)
    • 3 star: 100% damage (except TH of course)
    • +1 star bonus if TH destroyed


    NOTE: The change will be minimal, you get another 1 star when you destroy 75% of enemy`s buildings... easy to implement I guess... since the game already keeps track (and notifies) of 75% destruction in wars'

    All comments are welcome, especially constructive criticism!
    If you disagree with this idea for any reasons, please explain to me why, thanks!
    Please comment in order to bring this thread under the attention of Supercell!!!
    are you not satisfied with 3 stars?
    Empire of Pi (Town Level: (new) 10)
    Level: 111
    Main Clan: Twonk Team (or Twonk Nation) (Lvl 8/7)
    War Hero: ~650 Stars


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