4 star wars. We have got percentage to do decide who wins the war. Don't need 4 star wars.
4 star wars. We have got percentage to do decide who wins the war. Don't need 4 star wars.
Sorry, I don't like it. That makes the game not simple.
When will this get implemented? If Supercell likes strong defenses, this seems like a compromise that I could get behind.
Why 4 star and not 5 star? Make the first star easy to get say destroy 35% so everyone can get something atleast. I am only talking about clan war btw.
+1 for the OP's idea of an additional star at 75% destruction, I think this is a great suggestion, just wanted to add my support.
Why not 5 Stars...?
After Destroying all defensive Buildings...
If War has 5 Star system it would make sense bcoz you can see their bases & prepare for attack so why not 5 Star to make it interesting & make more intense, Clan Members will sure get pressured & get more active in War...
If this happens in Clash of Clans then War would be totally intense & Players gonna be totally engaged (especially new players)...
Then we'll need More Clan Levels & perks, BUTT that's another topic so leave it at that...
Loved it. Really good idea. I am still early th7 but i know isn't very good to get 2 stars sometimes in war. It is an interesting feature expecially because it makes the game more detailed, and i like that.
Yes I already played a game called Dominations, very likely to clash of clans but in the real world. In this game you win 5 stars when destroy 100% of the enemy's village, getting stars when:
First star: When you destroy 50% of the village or destroy the town hall.
Second star: When you get any star before passed 1 minute of attack.
Third star: When you do what you didn't in the first star. For example: If you destroyed 50% of the buildings, so you need to destroy the town hall, and vice-versia.
Fourth star: When you destroy 75% of the buildings.
Fiveth star: When you get max destruction(100%).
Clash of clans would work well with this system too.