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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #451
    Centennial Club
    Join Date
    Jun 2015
    Posts
    119
    Should be applied to lower level TH s as well. TH9: TH and 100%=4 stars. TH and 90%=3 stars. TH and 50% =2 stars. etc.

  2. #452
    Junior Member
    Join Date
    Dec 2014
    Location
    Buffalo, New York
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    I think the idea of adding a star is drastic to the effect that it shouldn't happen. I think the number needs to be odd anyway for clan wars so draws don't happen more often (I could be wrong). The defenses should be boosted to get rid of the easy 2 stars, but that makes 3 stars virtually impossible.

    A member in my clan shared a raid where half his army was giants and the other half was archers. He got a 97% on the town hall 9 he attacked, but it had no clan castle troops.

    Perhaps they need to increase clan castle troops sizes to reduce easy two stars.

    I know this doesn't apply to the suggested 4 star system, but maybe my comments could help the perspective of the proposed 4 star system?

  3. #453
    Fresh Spawn
    Join Date
    Sep 2016
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    2
    I guess the idea is good. 3 stars are boring from th10+, could be interesting also for th9. If new star amount is 4 or 5 does not matter, both will be better then 3 stars - it will make CW much more interesting

  4. #454
    Trainee
    Join Date
    May 2016
    Posts
    10
    Why do you keep discuss this suggestion. It lost its actuality since 17/09 update. "Tiebreaker". Every percent of given damage is precious now.

  5. #455
    Millennial Club
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    The idea itself is not so bad, but the game already has a nice mechanism to work out all things. i'll explain:
    If you implement this, it will solve many "draws" in wars, this basically says 100% is better than 99%.
    But no so long ago (cant remember when) SC implemented the percentage in wars, so now if it comes to draws in stars, the percentage is used to decide who wins. In my opinion this makes the 4 star system obsolete.

    Perhaps in low star wars this can make some difference between clans that let's say constantly get 50%-75% 2 star attacks, but from my experience at the end of the war there are only 90%+ 2 stars remain and the rest are 3 stars, so this will change nothing in those wars, correct?
    Leader of Drunken.Hog (#2C2GPL99) friendly fast growing clan.
    Some members have their kids here too, hope we are not too old
    Clan is open 2 days a week, visit us

  6. #456
    Senior Member
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    Aug 2016
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    This thread is old.

  7. #457
    Millennial Club
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    Quote Originally Posted by dkthrans View Post
    This thread is old.
    you are right, i didn't notice the date of it.
    Leader of Drunken.Hog (#2C2GPL99) friendly fast growing clan.
    Some members have their kids here too, hope we are not too old
    Clan is open 2 days a week, visit us

  8. #458
    Fresh Spawn
    Join Date
    Mar 2014
    Posts
    8
    I Agree to have a 4 star system!!! So many times in WAR's you have 92% of the base destroyed but only have 2 stars cause you didn't destroy the TH yet ...... to me that should be 3 stars at least leaving 1 star for the TH

  9. #459
    Junior Member
    Join Date
    Oct 2016
    Posts
    73
    Like this idea. Would help those that come close to 3 stars...I have had many attacks at 90+ percent only to have time or dead troops prevent the 3 star. If this was implemented people would like need or want to change their bases to try to stop the 3 star which would add interest to the game.

  10. #460
    Forum Hero JFSoul's Avatar
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    I do too...I think it would help bring a better scoring dynamic to clan wars.
    Playing since December 2012
    Accounts:
    JFSoul; Colin's Fury; JS Navy; 5 TH10/9s
    "The two most powerful warriors are patience and time." Leo Tolstoy





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