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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #411
    Super Member BrianHotshot's Avatar
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    Quote Originally Posted by jsjsjs View Post
    Yes I like this idea. I registered today just to support this excellent idea.
    The reasons why a 4 star system is supirior over a 3 star system have been posted already. And I fully agree there should be a difference of let's say 55% or 90%



    So would be great to having this implemented soon!
    Dunno if this is the OP trying to bump his thread or what....not putting any accusations though.......


    Anyways, I think that this idea is interesting, but will only work if a player was a TH 10.

    For other players lower than a TH 10, a four start might be too easy, and could seriously unbalance the game. High level players could just attack lower level players for four stars instead of three, which could discourage proper cooperation within clan wars.

    I like the system where it is now. If it really gets boring at TH10, you could probably suggest a "instant death" type of event in clan wars for higher level players (it's just a wild idea). But I don't think this 4 star system is going to work.


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  2. #412
    Fresh Spawn
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    Good ideal....

    Good ideal. But I don't think is applicable. Unless it applies across the board. My last war clan where we have match up with 4 th10 (rush), none on our side.How would the star system work?

  3. #413
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    Superb!!

    This idea is awesome, combine this with the clan war tournament = PERFECT!!!

    hope coc can beat dota popularity

  4. #414
    Senior Member MonsteR18's Avatar
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    Good Idea!
    IGN:MonsteR |Level 120|TH9|Lego Walls|800M GG|800M EE|1M HH



  5. #415
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    I agree with the 4 star, mathematically it balances better in 1/4's. And it will reflect true damage done for the poor buggers who get the 99% 1 star.. Which in my opinion should result in a 50% or 2 stars equiv.. Keep up the good ideas guys! CHEERS!

  6. #416
    Millennial Club RuthlessBarbarian's Avatar
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    Apologies as I did not read 42 pages of comments, but why not considering Win/Loss and overall damage as a war approach? To me - that would be the simplest solution.

    The way I see it:

    - Destroy TH or 50% of the base for an automatic WIN.
    - Total destruction % adds up to a Clan Total destruction points and clan with most Wins+Damage % wins the war

    As there is already an algorithm in place for tie breakers, adding such would not be too complicated as opposed to creating completely new 4 star war setup.

    Great Idea and I agree that SC needs to step up in replacing outdated logic. I just like simple stuff

  7. #417
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    Support this idea pretty much..

    Like people said getting 2 stars is pretty much easy... 3rd star ( that includes overall base ) is the tuffest and the time matters too (including killing the CC troops which few people forgot ) So a 4th star that includes (75%destruction) is a very good idea and a challenging one too ! Hope the staff and developers keep an eye on this 4 STAR SYSTEM.

  8. #418
    Fresh Spawn
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    Does it really matter how many stars there is it all comes out the same rather it 3 star or 10 star the 4 star you talk about every one will just get 3 out of 4 instead of 2 out of 3

  9. #419
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    I agree!!!

    I agree with you on this. My clan wars constantly and we get so tired of scrub clans who just th snipe with a gowipe and 2 star with hardly no effort. It just gets boring nobody takes chances to go for 3 star anymore.


    Cburt

  10. #420
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    biju

    you have a point how ever it will be to OP. just imagine other max th10's can do 3 star th10's it depends on how you play it , how you execute it and how you destroy it.

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