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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #301
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    Quote Originally Posted by Skenderbeu View Post
    Hello Everybody,

    On TH10 bases the gap between getting 2 stars (not too tough) and 3 stars (very difficult, almost impossible) is too wide.
    The wars are getting a little bit boring in clans that all players have a townhall lvl10.
    Every war it`s the same all attacks look similar trying to get 2 Stars with gowiwi, gowipe and lavaloon. To increase the dynamics i propose a 4 star clan war system.
    This is how it works:


    • 1 STAR- (Destroying an opponents Town Hall) /or/ (50% of enemy`s buildings)
    • 2 STAR- (Destroying an opponents Town Hall)+(50% of enemy`s buildings) /or/ (75% of enemy`s buildings)
    • 3 STAR- (Destroying an opponents Town Hall)+(75% of enemy`s buildings)
    • 4 STAR- 100% Annihilation awards full 4 star.


    For those who think it's complicated (same calculation, different view):

    • 1 Star: 50% - 74% damage (except TH of course) / (+1 star bonus if TH destroyed)
    • 2 Star: 75% - 99% damage (except TH of course) / (+1 star bonus if TH destroyed)
    • 3 Star: 75% - 99% damage ( + TH of course)
    • 4 Star: 100%


    NOTE: The change will be minimal, you get another 1 star when you destroy 75% of enemy`s buildings... easy to implement I guess... since the game already keeps track (and notifies) of 75% destruction in wars'

    All comments are welcome, especially constructive criticism!
    If you disagree with this idea for any reasons, please explain to me why, thanks!

    --------------------------------------------------------------------------------------------------------------------------
    Check also Adelima19 comments where you can find your answers:


    It has nothing to do with 1 99% 1 stars or all that other stuff.. that stuff happens yes it will be a 99% 2 star now but we are not talking about that. ya it will still suck you cant change that in the game. the WHOLE point is the jump from 50% with getting the TH to getting a three star 100% is way to big... let me break it down


    Right now -
    1 Star = 50%. I would say easy to get.
    1 Star = TH. I would say a little harder to get depending on base layout.
    2 Stars = 50% + TH. I would say Medium + hard depending on base layout, and skill. if you can get 50% of the base you should be able to get the TH fairly easy. they almost go hand and hand.
    3 Stars = 100% destroyed... This can be nearly impossible to get.

    Now I know your saying 3 Star is not impossible, but I don't mean lvl 8 TH's and below. I"m talking higher lvl Lvl 9, and 10 TH's which is the only reason this I coming up. with lower levels the 4 stars does nothing, as 3 staring a base is easy enough. So you can see above that the jump from 2 to 3 stars is HUGE. from ah not to hard to get, all the way to ya I have a 2% of getting 3 stars. but looking at a 4 star system

    4 Stars-
    1 Star = 50%. I would say easy to get.
    1 Star = TH. I would say a little harder to get depending on base layout.
    2 Stars = 50% + TH. I would say Medium + hard depending on base layout, and skill. if you can get 50% of the base you should be able to get the TH fairly easy. they almost go hand and hand.
    2 Stars = 75% would be hard to get this without getting the TH but it can happen its like the 99% 1 Stars. if this happens then the attack just didn't go right.
    3 Stars = 75% + TH, this would be hard to do, as its easy to get 50% + TH but to get over the 75% destruction can be a challenge.
    4 Stars = 100% destroyed... This can be nearly impossible to get.

    With this you get a good range through out and more options. with you saying to keep the 3 Star system you are saying a clan getting 50% 2 stars is just as good as the clan getting 99% 2 stars.... basically these clan wars at higher lvls are now becoming 2 star systems as mostly everyone can 2 star but not 3 star bases
    ---------------------------------------------------------------------------------------------------------------------------------------------------
    I follow what your saying if you are not meant to 3 Star a lvl 10 TH then these wars of lvl 10 TH are always going to end a Tie because everyone will get 2 Stars, and you missing the point you are jumping from Easy to get 2 Stars to impossible... people will have to "practice to get 3 Stars now, and then practice to get 4 Stars. right now people are saying 2 stars is good enough because 3 stars Is impossible!! and it will still be hard to get 75% and TH. you have to though perfection out the window it don't exist. the main problem I have with the 3 Star system is you see these wars with one clan getting 50-55% 2 stars and the other clan is getting 80% 2 stars... but clearly one clan is better then the other but it is not being shown.
    Very Bad Idea

  2. #302
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    This change might be great and somewhat logical, but I personally dont think Supercell will make this change.

  3. #303
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by Teerth View Post
    Very Bad Idea
    Can you explain why!? Or your just a genius and we should be amazed of what you write hahhahah

  4. #304
    Super Member KMRS's Avatar
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    Great idea, but it would be hard to implement

    Everything attack/defense related in the game has to do with 3 stars. When you add another star in the art system it changes the interface of the game. The art work would have to be moved in a way that would fit the best for 4 stars. I think it would be a hassle but not impossible.

    CoC
    : Name: KingM4gnus Clan: Forum Alliance Th: 9 Level: 106
    BB: Name: King Magnus TF: ⚔Luxor Rising⚔ HQ: 17 Level: 49
    XBL: Gamertag: KingM4gnus

  5. #305
    Super Member KMRS's Avatar
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    Quote Originally Posted by Teerth View Post
    Very Bad Idea
    That comment doesn't help anything at all. If you're going to critique this thread, you might aswell write construstive criticism instead of hurting people's feelings.

    CoC
    : Name: KingM4gnus Clan: Forum Alliance Th: 9 Level: 106
    BB: Name: King Magnus TF: ⚔Luxor Rising⚔ HQ: 17 Level: 49
    XBL: Gamertag: KingM4gnus

  6. #306
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    I like it!

  7. #307
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by Kennnnnnn View Post
    You have my support on 4-star cause. What about 5-star scheme? (25/50/75/100 or 20/40/60/80/100)

    Never mind the 5-star thingy. 4 stars is already good as it can hit 50% mark and gain 2 stars.
    a victory by 25% would ruin the game in my opinion. 4 star is perfect!
    Last edited by Skenderbeu; June 19th, 2015 at 07:30 AM.

  8. #308
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    Quote Originally Posted by Skenderbeu View Post
    a victory by 25% would ruin the game in my opinion. 4 star is perfect!
    My feelings exactly! 4 stars is what clan wars need. If SC can't see it their ignoring a very large group here.
    Previously posted I, along with many others have hit 99% one star. 😤
    Now also as previously posted in this thread someone mentioned that clan perks would have to be restructured.
    This is very true and also a very large work demand.

    But not to hard mathematically

    10V10... 12🌟= 35 exp.bonus. That's = to 4 bases being 3 stared.
    16 stars = 35 exp that's = to 4 bases being 4 stared. (4 bases is 4 bases)
    Point being, Clan perks are gained by exp not stars correct? The only stat I see being affected is the achievement for stars earned in CW .
    My proposed solution to this problem. is to add a fourth achievement to that goal.

  9. #309
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by JimJams View Post
    More accurate clan war attack results? Im down.
    Thank You for supporting!!

  10. #310
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by PvtLeeOwned View Post
    Three stars should be extremely hard to get. They shorten the field and allow further attacks to be focused elsewhere. A four star system would dilute the value of stars considerably.

    Right now IMO here is what a star means:

    1-star attack = failure
    2-star attack = tie
    3-star attack = win

    The key IMO is to get those three star as much as possible on the first attack. The first 75% of a war is full of relatively cheap or easy stars. The key is going to be how many good attacks do you have left in the tank when it comes down to crunch time. A four star system would substantially alter attacking strategy and really devalue the 100% attacks which IMO are the real prize.
    When you will reach th10 we or be in an maxed clan hope to hear from you again!

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