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Thread: 4 STAR SYSTEM!!! CLAN WARS (Increase the game dynamics)

  1. #41
    Centennial Club KAIRIURDANETACHAMPS's Avatar
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    not good

    Quote Originally Posted by Skenderbeu View Post
    Hello Everybody,

    On TH10 bases the gap between getting 2 stars (not too tough) and 3 stars (very difficult, almost impossible) is too wide.
    The wars are getting a little bit boring in clans that all players have a townhall lvl10.
    Every war it`s the same all attacks look similar trying to get 2 Stars with gowiwi, gowipe and lavaloon. To increase the dynamics i propose a 4 star clan war system.
    This is how it works:


    • 1 STAR- (Destroying an opponents Town Hall) /or/ (50% of enemy`s buildings)
    • 2 STAR- (Destroying an opponents Town Hall)+(50% of enemy`s buildings) /or/ (75% of enemy`s buildings)
    • 3 STAR- (Destroying an opponents Town Hall)+(75% of enemy`s buildings)
    • 4 STAR- 100% Annihilation awards full 4 star.


    For those who think it's complicated (same calculation, different view):

    • star: 50% damage (except TH of course)
    • 2 star: 75% damage (except TH of course)
    • 3 star: 100% damage (except TH of course)
    • +1 star bonus if TH destroyed


    NOTE: The change will be minimal, you get another 1 star when you destroy 75% of enemy`s buildings... easy to implement I guess... since the game already keeps track (and notifies) of 75% destruction in wars'

    All comments are welcome, especially constructive criticism!
    If you disagree with this idea for any reasons, please explain to me why, thanks!
    Please comment in order to bring this thread under the attention of Supercell!!!
    will only complicate the game

    URDANETA CHAMPS™
    (clan leader) | LEVEL 127 | TH10

    NOOBILITY - the ability to be noob at everything

  2. #42
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    I don't know why people are really fighting this 4 star thing. it is a much needed add. I understand why he posted this idea and I agree.

    -I don't know how many wars it is close when it shouldn't be. I'll explain.

    My clan will attack the enemy and get 80% or so and get 2 stars. then they attack us and get 50-55% 2stars.. so you mean to tell me that they are just as good as us with only getting a lucky 2 star?? when you start to get into max lvl 9 and lvl 10 THs it is nearly impossible to 3 star that base. unless they have a really bad layout.

    The 4th star would just add a little more accuracy to who wins these wars. as for someone's complaint about the prefect attack for 3 stars vs 4 star. it is just a ridiculous argument. there is no difference you still get 1 more star for 100% vs a not 100% just added one more star, and I will agree when clan wars started if you didn't get 3 stars you were not doing good and was a "failed" attack, but that was when we were lvl 8 Ths and the archer queen and barb king could be lured outside the base. but when the newer updates it changes the game and when getting to higher lvl. there is just to many walls or buildings to kill.

  3. #43
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    Quote Originally Posted by KAIRIURDANETACHAMPS View Post
    will only complicate the game
    if you think it will complicate the game adding 1 star, then this game is already to complicated for you to play... its 1 star.. there is Zero bad things about adding 1 star for 75%..

  4. #44
    Trainee MyAgus's Avatar
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    It would be a really important change on all war system and internal algorithm of the game.
    Of course, I agree with you that it would be more interesting and funny, but maybe we just need to wait

    Spartomans forever!!
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  5. #45
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    The biggest Problem with 4 star is, that the entire game is based on its 3 star system.

    So maybe change it a bit:

    First star 50%
    Second Star 75%
    Third Star 100 %

    The Townhall should stay important, so the townhall on its own gives 30%. Rest is divided throughout the rest of the buildings.

    Downside: That way it will be more difficult to get 1 star with destroying trash buildings, so the barch players will maybe cry

  6. #46
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    Quote Originally Posted by WingChris View Post
    The biggest Problem with 4 star is, that the entire game is based on its 3 star system.

    So maybe change it a bit:

    First star 50%
    Second Star 75%
    Third Star 100 %

    The Townhall should stay important, so the townhall on its own gives 30%. Rest is divided throughout the rest of the buildings.

    Downside: That way it will be more difficult to get 1 star with destroying trash buildings, so the barch players will maybe cry
    I get what you are saying, but I don't think the 4 Star system needs to be put into normal attacks, but when you really think about it what makes the TH the most important?? when you are raiding you can still give people a shield with normal destruction, the TH is just used to help people not get any stars on you making them have to get to at least 50% but after that first 50% what makes the difference??

    In Clan wars its about the whole base. you don't want to get 3 starred, chances are you can stop them from getting your TH, and 50%. how I see it is the extra star helps weed out the wars that should not be close. like I said in earlier posts there is no reason why a clan getting lucky 2 stars with 50-55% should be close to a clan getting 80% 2 stars.

  7. #47
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    I like the idea.

  8. #48
    Centennial Club seanroose's Avatar
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    This would be interesting


  9. #49
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    Ummmmmm

    How do you get 100% but don't destroy the town hall?
    I don't always cut down trees, mushrooms and trunks - but when I do, I use a hammer!!!!!

  10. #50
    Senior Member Skenderbeu's Avatar
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    Quote Originally Posted by neB1133 View Post
    How do you get 100% but don't destroy the town hall?
    Explain better please!? What do you mean?

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