So far this base has done me very well on the intimidation factor aspect. I farm in g1/c3 and have been carrying nearly maxed de storages as well as god and elixir and only get sniped. No real attack against me yet.
So far this base has done me very well on the intimidation factor aspect. I farm in g1/c3 and have been carrying nearly maxed de storages as well as god and elixir and only get sniped. No real attack against me yet.
I'm a TH9 in C2. Works great for me. All attacks have been snipes so far with 2 barch exceptions so far. Both barch attempts failed gathering any resources from storages and at a max of 45% damage. So 1 star for you!
Great design. So far so good.
Nice!
I would like to mention that as a TH 9 base, don't expect to protect your DE from a TH 10 attacker that uses at least 4 spells and heroes to do so. Although it has a very anti-hero concept, that many spells from an unidirectional attack will still be overbearing for any DE-protecting TH 9 farming base.
Also remember that this is a farming base. If you have really high level defenses and walls, then you will be sniped even more, but people that actually target you once in a while will be mostly be great players. So not to misconstrue the concept of the base, the primary goal of this base and any other farming base is to get sniped foremost.
Ash - Clash of Clans & Clash Royale - YouTube
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Sir, i am a th8 and i will be for some time, but i want to congrats you for this base. I simply love how you put pieces together.2 centralized mortars/ADs and the other 2 as distractions...air defences are protected with storages. Centralized DE with the highest possible protection. Semi centralized heroes, teslas...i would like to continue, but i will end right here.
Tnx, probably my next base.
"With a large base like this, number of empty spaces, defenses spread out, etc... It ultimately limits the full effectiveness of Spells. Rage and Heal Spells have a 5 tile radius, which has a 19.6 tile square unit area. The whole inner parts of this base has a about a 900 tile square unit area!"
I think you miscalculated something here. The radius is 5 tiles so Rage and Heal Spells actually have a 78,5 tile square unit area. Also in the image you used the radius as if it was the diamater.
Anyway it looks like a solid base and I'll be glad to use it when I'll be th9.
Keep up the good work.
Last edited by Zerdran; February 27th, 2015 at 05:54 PM.
Ash - Clash of Clans & Clash Royale - YouTube
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Attachment 96410
Those are the serious attacks I got during my push to masters. I had close to max loots to offer and 3 hidden tesla upgrading every time. Seems like the base serves its purpose pretty well.
Ash - Clash of Clans & Clash Royale - YouTube
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This a good base eternal. I've noticed that as th 9, a th 10 with high level heroes wbs and 5 spells just destroy th 9s. At least thats been my experience as th9. I hope this base can prove that theory wrong cuz I've been struggling with that.
I don't think you'll find any TH 9 farming base that can stop a smart TH 10 attacker with high lv heroes and 5 spells from stealing your resource. Maybe the occasional fail, but usually they should be successful at getting most of your resource. Best TH 9 defense against that would be Lv 10 walls and maxed defenses for a TH 9.
Ash - Clash of Clans & Clash Royale - YouTube
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