View Poll Results: Do you like this idea?

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  • Yes, I do and this should be in the next update.

    366 53.82%
  • Kinda, but some changes are needed.

    219 32.21%
  • No, I do not really like this idea.

    95 13.97%
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  Click here to go to the first staff post in this thread.   Thread: New Leadership Positions/Roles

  1. #271
    Pro Member Jrap21's Avatar
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    Quote Originally Posted by MonsteR18 View Post
    Good Idea
    Thanks!

    Quote Originally Posted by andrgin View Post
    I really like the idea of having the "select a co" dialog before leaving the clan. You should not promote a random co (or the inactive mini of a co) by accident.



    So this is the old co. I dont think limiting the number of cos is a good idea. This always depends on the clan. When our clan was founded we were 4 player. We all acted as the leader and rotated it every week. I think this is what Supercell has intended with the co role. If there are multiple leaders in a clan, everybody can make all decisions. The leader is only there because if they cant get along with each other any more, there must be a rule who can stay in the clan.



    So the difference to the GM is only that they can be kicked by the GM? I am not sure this justifies a whole rank.



    So no change here...



    I dont think the logic of a "new" member should be based on the 1 week time. What if a long time member that is not elder yet (I only have 2 of them because recruitment is leader decision only in our clan) goes to our feeder and back. Why should they not see cc troops for 1 week. Why should they not be able to donate cc troops like they normally do every war. If it is only about spying there is a much easier fix. Only players that participate in the war should be able to see cc troops and traps.



    I have to read your other thread yet and am already stuck in the comment box with a lot of text written - damn.
    I really like the idea of a donation box. This would make it easier for donating cc troops (I just fill the box with 5 golems, 5 pekkas and 50 loons on preparation day and dont have to be online 24/7) or it would be a nice way of handling members breaking minor rules that are not enough for a kick. For example miss a cw attack on a cw we have won anyway means 20 giants to the farming box or use it as a reward system.
    Quote Originally Posted by FerchoACC View Post
    I agree with this topic
    Please read the thread carefully. Co is captain. Vice Leader is a new rank. Also, the leader can make the new members not be new but not be elder. So, they can see the cc troops if they are switching between feeders.

    Quote Originally Posted by Gemcaster View Post
    The leader should be able to disable some privileges. Like if the clan only did wars on Fridays and a co leaders started on a nother day. Or if some one is promoted to elders do kicks a good player. The leader should be able to disable co-leader and elders privileges
    That is interesting but that would be way too complicated.
    Quote Originally Posted by player12345 View Post
    Nice Idea..Needs More Support so SC can hear it!!
    Thanks!

    Quote Originally Posted by Temur View Post
    see the thing is that there are too many ranks though, maybe taking out vice leader
    Stop saying that I have too many ranks. I only added one more. If you don't like this thread, then don't comment on this. I am tired of reading these stupid comments.

    Quote Originally Posted by Melitto View Post
    I don't really think that having more status names will help tha game a lot. In my opinion I do not need a status name to know who is responsible for the th8 clan wars attacks or for the th9 attacks and so on. Members of the clan know. Do we really need to put a status name for that?
    Let's say you have 15 members that have been in your clan for 1 year and are very loyal. A clan shouldnt have 15 co leaders but they should still get some more authority. I made vice leader because it helps the leader out and since there are only 2 it makes them have more authority then cos but still not as much as leader. Thanks!
    Quote Originally Posted by cidroypaes View Post
    But there should be limits of co and elders ...just like there can be one leader,one assistant leader ,there should be 3 co leaders and 5 elders ...and their powers should be limited to ... Having 50 co leaders in a clan looks stupid...
    Yes, there are limits. Please read my thread carefully.

    Quote Originally Posted by Temur View Post
    yeah That is all most what I was thinking
    Thanks!

    Quote Originally Posted by MonsteR18 View Post
    Good Idea
    Thanks!

    Clan Troop Bank-
    http://forum.supercell.net/showthread.php/605119-Clan-Troop-Bank

    New Clan Leadership/Roles!!!!!- http://forum.supercell.net/showthrea...s-Roles/page17




  2. #272
    Senior Member PedsRNCVICU's Avatar
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    Add stars

    Have 1 star 2 star 3 star member...
    1 star 2 star 3 star elder
    1 star 2 star 3 star co-leader
    1 star 2 star 3 star leader

    Each additional star gives you a rank up in the clan... It'd be cool to get symbols by our names to denote our rank

  3. #273
    Senior Member PedsRNCVICU's Avatar
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    Helmet Stickers

    Quote Originally Posted by PedsRNCVICU View Post
    Have 1 star 2 star 3 star member...
    1 star 2 star 3 star elder
    1 star 2 star 3 star co-leader
    1 star 2 star 3 star leader

    Each additional star gives you a rank up in the clan... It'd be cool to get symbols by our names to denote our rank
    Or do something like college football. Give "helmet stickers" that cos and leader could give out to a member for taking a low attack in war or having a lot of donations or any other thing they deem worthy. Doesn't have to add rank, can show who is making the clan better and don't have to add new ranks!!!

  4. #274
    Senior Member PedsRNCVICU's Avatar
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    Forgot

    Quote Originally Posted by PedsRNCVICU View Post
    Or do something like college football. Give "helmet stickers" that cos and leader could give out to a member for taking a low attack in war or having a lot of donations or any other thing they deem worthy. Doesn't have to add rank, can show who is making the clan better and don't have to add new ranks!!!
    I forgot to mention this would be a running total that is limitless and never drops off. Transfer clan to clan and maybe just cap how often a member can get one. Or not either way

  5. #275
    Pro Member Jrap21's Avatar
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    Quote Originally Posted by PedsRNCVICU View Post
    Have 1 star 2 star 3 star member...
    1 star 2 star 3 star elder
    1 star 2 star 3 star co-leader
    1 star 2 star 3 star leader

    Each additional star gives you a rank up in the clan... It'd be cool to get symbols by our names to denote our rank
    No that would be too many ranks.
    Quote Originally Posted by PedsRNCVICU View Post
    Or do something like college football. Give "helmet stickers" that cos and leader could give out to a member for taking a low attack in war or having a lot of donations or any other thing they deem worthy. Doesn't have to add rank, can show who is making the clan better and don't have to add new ranks!!!
    Thats interesting, but it should be limited so that it becomes more valuable.

    Clan Troop Bank-
    http://forum.supercell.net/showthread.php/605119-Clan-Troop-Bank

    New Clan Leadership/Roles!!!!!- http://forum.supercell.net/showthrea...s-Roles/page17




  6. #276
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    Quote Originally Posted by Jrap21 View Post
    NEW LEADERSHIP POSITIONS
    -I really hope SC implements this to the game. Please post it on facebook and twitter! I put a lot of hard work into this and I hope you guys like this as much as I do!

    -LEADER (the same)
    There may only be one leader and they can kick anyone out.
    They can start clan wars.
    They can edit the clan bio page.
    They can accept people into the clan.
    Have ability to see who is donating to war castles.
    Have ability to see who is donating troops to the clan troop donation box and take troops from there.
    If a leader decides to leave the clan then they must choose a vice leader to become the new leader.

    - VICE LEADER (Used to be GM) (Optional for leaders to promote)
    Only 1-2 people can be this role.
    They can kick anyone out except the leader.
    They are not allowed to promote captains to vice leader; only leaders can promote people to vice leaders.

    They can start clan wars.
    They can edit the clan bio page.
    They can accept people into the clan.
    Have ability to see who is donating to war castles.
    Have ability to see who is donating troops to the clan troop donation box and take troops from there.

    - CAPTAIN (Is basically like co leader)
    Only up to 10 members can be in this role.
    They can kick anyone out except the leader and general manager.
    They can start clan wars.
    They can edit the clan bio page
    They can accept people into the clan.
    Have ability to see who is donating to war castles.
    Can put troops and take troops from the clan donation box.

    - ELDER (the same w/ few changes)
    Doesn’t matter how many are in this role
    They can kick out new members only.
    They can accept people into the clan.
    Can put troops and take troops from the clan donation box.

    -NEW (the same w/ few changes)
    -They basically have no authority until promoted to a higher role, but they can participate in clan wars.
    -They also cannot see traps or hidden teslas when looking at other members bases and war bases. (This will prevent war spies.) (This is optional; leaders decision)
    -They also cannot see what are in members clan castles and war castles, but they can still donate troops. (This is optional; leaders decision)
    -After one week of being a new, their role will turn to blank like it does now and they will be able to see traps, hidden teslas, troops in castles, etc.

    These changes will prevent clan war spies. Also, this makes it where the leader doesn't always have to be on, but they still have full control over their clan. This will make the leadership roles in a clan more structured.

    Just to let you guys know the clan donation box I am refering to is the Clan Troop Bank in my signature. To see that thread just click on the link. Thanks!

    Let's get supercell to see this!



    -
    I think this is a very good idea. But it is little verbose, so here is a simplification, with a few tweaks.

    Things removed:


    • Troop donation box.

    I like the idea, but it is separate from the new leadership structure. References to what positions can do what with the troop donation box removed for clarity.


    • Statement representing no change from the status quo removed for clarity. Eg cool downs for lower ranks when kicking.




    General things not needing re-statement:




    • Higher ranks may always kick or demote a lower rank.
    • Higher ranks can do anything that a lower rank can do (eg start war, edit bio page). Abilities need only be stated at the lowest rank they apply.


    Ranks presented from lowest to highest
    Re-sort from lowest rank to highest rank. This makes for better flow, because abilities are added with increase in rank, and because chronologically, players begin at the bottom.

    Clearly state upfront:


    • there is only one new rank, immediately below Leader, called "Vice Leader"
    • The current "Co Leader" is renamed to "Captain"



    NEW LEADERSHIP Structure

    NEW MEMBER (Joined less than 1 week ago)

    • Cannot opt in to war, but can be included.
      (defaults to the highly recommended “do not include new clan members in war”)
    • Auto-promoted to normal member after 1 week
    • Auto-promoted if included in war.
    • Cannot see war map traps, Hidden Teslas and Clan Castle troops. (a measured anti-spying feature)


    MEMBER (Normal member)

    • Members and higher can opt-In to wars
    • Members and higher can see war map traps, HTs and CC troops


    ELDER

    • Elders and higher can accept applications to join clan
    • Cannot kick normal members, but can kick new members.


    CAPTAIN (currently “co leader”)

    • Maximum of 10 can be in this role
    • Captains and higher can start war
    • Captains and higher can see war donation records
    • Captains and higher can invite into the clan


    VICE LEADER (new position) (prefer “Deputy leader”)

    • Maximum of 3 can be this in role.
      (this sets up a natural majority rules resolution mechanism should there ever be conflict among Vice Leaders, not requiring intervention by the Leader)
      • If less than 3, any one vice leader can promote another to vice leader.
      • If 3, a vice leader may swap ranks with a Captain
      • Any two vice leaders combined may demote the third vice leader.

    • Vice Leaders and higher can edit the clan bio.


    LEADER

    • If the leader leaves, or his account expires, a vice leader becomes leader.
      (“must” rules are technically impractical)
    Last edited by George1971; October 28th, 2015 at 10:46 PM. Reason: Any two may demote the third vice leader

  7. #277
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    I already posted something similar to this a while back seeing if Supercell could add another rank between Elder and Co-Leader; sadly, not many people responded and I'm not sure if they'll see this as a good update idea.

    But in my own opinion, I fully support this.

  8. #278
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    Lightbulb

    Why Supercell has not done this already is telling. Sometimes I think they make this game for kids, and so they over think things that could cause a kid clan to implode, but yet they have crazy tournaments for adults.

  9. #279
    Pro Member Jrap21's Avatar
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    Quote Originally Posted by George1971 View Post
    I think this is a very good idea. But it is little verbose, so here is a simplification, with a few tweaks.

    Things removed:


    • Troop donation box.

    I like the idea, but it is separate from the new leadership structure. References to what positions can do what with the troop donation box removed for clarity.


    • Statement representing no change from the status quo removed for clarity. Eg cool downs for lower ranks when kicking.




    General things not needing re-statement:




    • Higher ranks may always kick or demote a lower rank.
    • Higher ranks can do anything that a lower rank can do (eg start war, edit bio page). Abilities need only be stated at the lowest rank they apply.


    Ranks presented from lowest to highest
    Re-sort from lowest rank to highest rank. This makes for better flow, because abilities are added with increase in rank, and because chronologically, players begin at the bottom.

    Clearly state upfront:


    • there is only one new rank, immediately below Leader, called "Vice Leader"
    • The current "Co Leader" is renamed to "Captain"



    NEW LEADERSHIP Structure

    NEW MEMBER (Joined less than 1 week ago)

    • Cannot opt in to war, but can be included.
      (defaults to the highly recommended “do not include new clan members in war”)
    • Auto-promoted to normal member after 1 week
    • Auto-promoted if included in war.
    • Cannot see war map traps, Hidden Teslas and Clan Castle troops. (a measured anti-spying feature)


    MEMBER (Normal member)

    • Members and higher can opt-In to wars
    • Members and higher can see war map traps, HTs and CC troops


    ELDER

    • Elders and higher can accept applications to join clan
    • Cannot kick normal members, but can kick new members.


    CAPTAIN (currently “co leader”)

    • Maximum of 10 can be in this role
    • Captains and higher can start war
    • Captains and higher can see war donation records
    • Captains and higher can invite into the clan


    VICE LEADER (new position) (prefer “Deputy leader”)

    • Maximum of 3 can be this in role.
      (this sets up a natural majority rules resolution mechanism should there ever be conflict among Vice Leaders, not requiring intervention by the Leader)
      • If less than 3, any one vice leader can promote another to vice leader.
      • If 3, a vice leader may swap ranks with a Captain
      • Any two vice leaders combined may kick the third vice leader.

    • Vice Leaders and higher can edit the clan bio.


    LEADER

    • If the leader leaves, or his account expires, a vice leader becomes leader.
      (“must” rules are technically impractical)

    Ok thanks I will change it up when i have time. Vice leader is only 2 and they cannot kick each other. I dont like that part.
    Quote Originally Posted by SpodermanCoC View Post
    I already posted something similar to this a while back seeing if Supercell could add another rank between Elder and Co-Leader; sadly, not many people responded and I'm not sure if they'll see this as a good update idea.

    But in my own opinion, I fully support this.
    Thanks!

    Quote Originally Posted by PhatAlbert View Post
    Why Supercell has not done this already is telling. Sometimes I think they make this game for kids, and so they over think things that could cause a kid clan to implode, but yet they have crazy tournaments for adults.
    I think they want to please all age ranges.
    Last edited by Jrap21; October 28th, 2015 at 05:54 PM.

    Clan Troop Bank-
    http://forum.supercell.net/showthread.php/605119-Clan-Troop-Bank

    New Clan Leadership/Roles!!!!!- http://forum.supercell.net/showthrea...s-Roles/page17




  10. #280
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    Quote Originally Posted by PhatAlbert View Post
    Why Supercell has not done this already is telling. Sometimes I think they make this game for kids, and so they over think things that could cause a kid clan to implode, but yet they have crazy tournaments for adults.
    I don't think you can interpret not done yet as telling. The request may be "nice", but if it is not fixing a real problem, it would not be a high priority.

    Yes, SuperCell likes to cater for kids. While kids are rarely whales, a lot of kids buy gems.

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