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Thread: No shield against revenge

  1. #31
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    Quote Originally Posted by AxionXD View Post
    Some of you fail to grasp the concept of the Chaos this would create if it were ever implemented.

    Imagine, you spent a day farming and hit 40 people. All those 40 people can now hit you anytime except for when you are online. All of them. One after the other, because even if they 100% you and give you a shield, the next guy up has shield revenge bypass. All 40 of them.

    Then the next day, you add another 40 to that list, and another 40 the day after....

    ...all for what? So you can revenge a handful of people that may have rocked you here and there?

    Anyone who is decently active would get rocked by this in a severely negative way.

    There are far more people eyeing to revenge YOU than you have on your defense logs that you want to revenge.

    Unless you are a terrible raider and a base made out of paper......
    Yea lol as much as I raid I definitely wouldn't want this to happen

  2. #32
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by AxionXD View Post
    hehe, WarrenJames knows me too well...
    Heh Partly it is because I realized I didn't need the suggestion I made to 'improve' revenge attacks when I was more a newbie here. Also while hammering at the issue that causes people to strongly gravitate to the exposed town hall base setup, I realized even more how much the defense side of things utterly suck. So anything that increases the amount of attacks a person suffers with (yes, suffers) the less enjoyable the game would be.

    With the experience of revenge attacks and defense wins and losses, I can say with some confidence that the amount of pleasure from winning one good revenge usually does not out weigh the disappointment of being raided. If say the enjoyment was, on average up to a 5 (arbitrary linear unit), for an average good revenge attack, the hate from being raided in an equal manner would proportionally be like 7 or 8.

    So yeah, until the sting on the defence side of things is lessened even more (mind you, it is already to a large degree), stuff like this thread is just not going to go well at all if implemented.
    Last edited by WarrenJames; February 20th, 2015 at 10:43 PM.
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  3. #33
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    How the shield works, is that when the village gets destroyed a barbarian vomits all over the outside of the village. No one wants to attack, and its own troops refuse to leave. Cancelling the shield is cleaning up the spew, while leaving it there means it sinks into the grass and goes away.

  4. #34
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by buntingan View Post
    Cool hope this is not ruled out instantly or we get inform that this have been ruled out before
    Nothing gets 'ruled out instantly' ever. When guys reply instantly that its ruled out its because it was already on the ruled out list at the top of the page where it says "READ THIS FIRST" in big letters. That list is kept by SC, not the guys here in the forum.
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  5. #35
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    Quote Originally Posted by rwelshjr View Post
    Nothing gets 'ruled out instantly' ever. When guys reply instantly that its ruled out its because it was already on the ruled out list at the top of the page where it says "READ THIS FIRST" in big letters. That list is kept by SC, not the guys here in the forum.
    ok so its ruled out anyway. What about 2 shield system 1 for the regular attack and 1 for revenge where you will get a shield after being destroyed on first regular attack then a second shield after you have been revenge a 24-32 hour shield if you been destroyed twice. Still an online player cannot be attack both by regular and revenge. And to those who have issue of being looted thats how the game works loot and be looted take only what your builders can handle and give back your excess.

  6. #36
    Forum Superstar WarrenJames's Avatar
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    I personally think it isn't a good idea, only because we are working with a system that has a rather unrewarding aspect for defending a base. Sure, it supposed to be a game of attack, but even the load screen says building a strong base is as important as aggressive attacking. And if defence is so bad that people metagame the system to maximize shield time, and keep themselves out of the loop of attackable bases as much as feasibly possible, and then threaten to quit the game if that safe haven is messed with, something is majorly wrong.

    Once that is fixed, this issue with revenge attacks being so hard to do, because of people seeming to constantly have a shield, would likely improve as well since more players would be more willing to have raid attempts on them.

    Until then, you will have very adamant resistance to anything that has to do with shields and the exposed town hall strategy.
    Town Hall: 9 (Mid Stage) Level: 110+ Base Type: Back to a real one, as SC intended
    Mostly inactive after leaving TH8, but I keep up the yard work (for gems!). Angry Neesons everywhere rejoice! Our time for satisfaction seems to be on the horizon! |REPORTING FORUM POSTS... How YOU can make a difference Remeber: Reporting is not always bad. It is used to move misplaced threads too.Volunteer Forum Reporter and Newbie Friendly 'Bad News' Breaker

  7. #37
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    Quote Originally Posted by WarrenJames View Post
    I personally think it isn't a good idea, only because we are working with a system that has a rather unrewarding aspect for defending a base. Sure, it supposed to be a game of attack, but even the load screen says building a strong base is as important as aggressive attacking. And if defence is so bad that people metagame the system to maximize shield time, and keep themselves out of the loop of attackable bases as much as feasibly possible, and then threaten to quit the game if that safe haven is messed with, something is majorly wrong.

    Once that is fixed, this issue with revenge attacks being so hard to do, because of people seeming to constantly have a shield, would likely improve as well since more players would be more willing to have raid attempts on them.

    Until then, you will have very adamant resistance to anything that has to do with shields and the exposed town hall strategy.
    I have this experience with revenge button and somebody correct me on this. Revenge is actually not the priority on this game. I tried to revenge someone with good loots and can be fairly taken down. I hit the revenge button in every split second for an hour because he is always online, so the screen constantky flash village owner is online then all of a sudden village has an active shield and when I check his base he was attacked already.

    This made me think that revenge is not the priority but would be nice if this will be given tweaks and rebalance by SC.

  8. #38
    Trainee TheDoctor11's Avatar
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    If I got attacked when I have a shield I think I would cry.

  9. #39
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by buntingan View Post
    ok so its ruled out anyway. What about 2 shield system 1 for the regular attack and 1 for revenge where you will get a shield after being destroyed on first regular attack then a second shield after you have been revenge a 24-32 hour shield if you been destroyed twice. Still an online player cannot be attack both by regular and revenge. And to those who have issue of being looted thats how the game works loot and be looted take only what your builders can handle and give back your excess.
    Is this one ruled out? I am not sure it is. I personally don't think they should do it. But I have not seen it ruled out either.

    If you got a reason SC should decide to do it (you can see the arguments against in other posts here) lets hear that.

    Edit - the 2 shield suggestion does seem to answer the concerns I see being raised in earlier posts. What would be the negatives on that?
    Last edited by rwelshjr; February 21st, 2015 at 01:37 AM.
    If everything angers you then you will spend your entire life being angry.
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  10. #40
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    th Snipers

    The idea of no shield against revenge would instantly destroy the concept of th snipers.

    I would assume that you would believe that the idea is to punish th snipers,
    okay, nvm, I can't really think of a reason against that . .. . . .

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