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Thread: healer improvments

  1. #1
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    healer improvments

    has this every happen to you?
    Clashers_Comic_19.jpg

    i think you should be able to pick which troop gets healed by healer

    ex:
    troops you have which number they should be healed at
    giant 1st
    archers 4th
    wizard 3rd
    hogs 0(zero for never)
    pekka 2nd
    so for example if the giants die the healers will go to the pakka when pekkas are all out they go to the wizards and so on.

    clan name: Bobstermen

  2. #2
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    Why 0 to hogs?

    Sorry missed that it was an example.
    Last edited by Durant01; February 19th, 2015 at 08:49 PM.

  3. #3
    Senior Member kyleksq's Avatar
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    Goode idea

    This is why I stopped using healers. They ignore mass groups of troops- to go heal one lone archer.

    Just silly

    Being able to prioritize heal targets is a great idea.
    Last edited by kyleksq; February 19th, 2015 at 08:43 PM.
    “We can ignore reality, but we cannot ignore the consequences of ignoring reality.”

  4. #4
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    Healers have some pretty bizarre AI. I stopped using them about a month ago, not because I don't like them, but just because I switched from giant-healer to barching. I like to mix up my farming comp every now and then, so I don't get bored. I'm actually thinking of going back to giant-healer soon.

    Anyway, I do remember my healers being very frustrating some times. I'd have the giants go in first, take out the AD (sometimes using a heal spell to keep them alive long enough to get the AD), then drop the healers. Then my wizards would go in to clean up the buildings the giant behind.

    Sometimes the healers would leave the giants to protect the wizards. Then my giants would die, and the healers couldn't keep the wizards.

    But sometimes, the healers were brilliant. They would top off my giants, leave the giants and go top off 1 or 2 injured archers (which would have me yelling at the healers!), and then they would top off a few wizards, and then they'd go back to the giants. I only saw it a few times, but it was truly amazing. They actually did the right thing, topping off injured troops, then moving on to another group and topping them off, etc.

    But yeah, most of the time they just kinda heal whoever they feel like at the moment.

  5. #5
    Forum Veteran Slaskio's Avatar
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    This is too complicated and can still cause problems. I think you we just need multi target healers instead of area splash. No more chasing that rogue group as theyll be more centralized trying to heal multiple targets instead of targets in one area
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  6. #6
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    Honestly, I agree with you OP about healers needing improvements. Instead of a splash, it should just heal the X amount of troops in a radius, like a tower. Basically a portable healing spell but with a cap of how many troops it can heal.

  7. #7
    Forum Veteran ColonelAwesome's Avatar
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    Yes, the healer AI does need to be smarter. It should have priorities based on... things.
    Priority 1: Giants, Golems
    Prioirity 2: Pekka
    Priority3: Heroes, Wizards, hog riders, valkyries
    Priority 4: barbarians.
    Priority 5: Witches, goblins
    Priority 6: death before archers
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  8. #8
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    bump..........

    clan name: Bobstermen

  9. #9
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    bump...........

    clan name: Bobstermen

  10. #10
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    Healer ahould priotize larger groups of troops.

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