Note: These ideas came from a different thread of mine (Add Defense Incentives... dang need to clean that thread up) and on further thought, I felt it fit better in a different topic of discussion than in the original spot I posted. I did change some things around from the original posting.
These shouldn't be too game breaking, but should help add some enjoyment value to the game regardless.
- Mini shield of 15-30 minute after winning on defense that had expended some of your resources. Resources like traps, CC troops, and stored gold, elixir, and dark elixir. A casual player would have more time to rearm and refill thier base with much less stress than we have now.
- Night time shield option where you get a 8-12 hour sheild for your base. More than a few players regularly worry about night time attacks, and want to actually sleep worry free. (one reason for an exposed Town Hall base is an easier shield for night protection) Nighttime shield has a cool down to prevent abuse.
The first idea is simple to figure out the impact on game play. It basicly is a grace period for getting back to your base from any attack that is not a trophy drop, or some (rare) lame failed attack. So either you lost and got a 12 or 16 hour shield, or won, and got a small shield. Either way, you get something.
I don't know about many others here, but if I get a push notice on being attacked, I just have to check it out, see the damage, and if I got a shield or not. Since attacks can happen at any time, and they don't exactly conform to your real life schedule or current situation you are in. Pulling out your phone while talking to someone important, just to make sure your village is prepped for another attack, is rather rude, tactless, and awkwardHere, if one sees an attacked message, they can finish up whatever they were doing and then get back to the fun. I don't pull out my phone in important situation like that, I have some willpower, but it is annoying having to ignore it.
The second idea I need some help with on properly implementing fairly. The idea is to have something where you won't get bugged at night, of you so choose, and not have to worry about a game when sleep should be on your mind.
Admit it, games are addictive. If they weren't to a degree, Supercell wouldn't be making so much money from CoC. That said, something to better make the game less stressful for those thinking about it often and more along the lines of a casual and fun game will usually help. A night time shield feature should be added for this reason as well. More often than not you will get that shield, but it would be at 2am or 4am as some person on the other side of the globe takes your hard stolen loot. Or worse, you don't, your CC is now empty, traps are tripped, and are more exposed then before. Staying up late actually can reward players as they keep thier base in shape (and wreck thier sleep habits, and maybe is a sign of having no life... etc) This is one advantage of an exposed Town Hall base, as you can quickly get shield than with a more 'traditional' base. Those not using such a 'farming base' would really find this helpful and possibly help make CoC more enjoyable.
Now.. how best to go about adding and balancing a 'night shield' is an issue I haven't figure out a possible solution to.I mean I got some ideas, but none really stuck me as viable or even worth mentioning right now (post is long enough as is). So I'm open to some good suggestions on how best to get this to work.
Anyway, hope people like the ideas, and comment soon.


Here, if one sees an attacked message, they can finish up whatever they were doing and then get back to the fun. I don't pull out my phone in important situation like that, I have some willpower, but it is annoying having to ignore it.
) This is one advantage of an exposed Town Hall base, as you can quickly get shield than with a more 'traditional' base. Those not using such a 'farming base' would really find this helpful and possibly help make CoC more enjoyable.
I mean I got some ideas, but none really stuck me as viable or even worth mentioning right now (post is long enough as is). So I'm open to some good suggestions on how best to get this to work.
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(Removing the waiting part would be the most important thing. The rest was just a joking reference to how it is gained currently)
Guess I should work on cost before working on this side of the issue.
