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Thread: Remove 12 hour shield for lost Town Hall!

  1. #41
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by Cricket67 View Post
    I may have mis-read the OP, but my impression was his primary concern was not getting a shield when taking 30% damage. Like him I find this very frustrating. Like I said, I feel like I am getting punished for having a good defense. I have an attacker that has likely taken 100k gold and elixir, taken out my clan castle troops, sprung my well placed traps, and left me set up to get attacked again since they did not get to that 40% mark.

    When I am saving for a big upgrade, I can have a lot of loot sitting around and I don't have the time to stay online waiting for the last 100k gold or for a builder to free up.

    I would just add a shorter shield for the 20-40% damage in exchange for making the shield for losing the th a little shorter. Farmers can still farm, but would only get an 8 hour shield instead of a 12 hour shield.
    TBH I found his post a long and rambling tough read. It mentioned something out that at one point but I took the title and bold to be his main point. If I misunderstood it I apologize. But gee maybe a few short sentances would have been better than a novel.

    I don't mind getting hit when I go offline but I don't want to be getting hit over and over again so as long as this is not about doing away with the shield like the title implies I won't oppose it.

    One trick, I have a TH in and a TH out version of my base in my base editor. I toggle them depending on my needs at the time. Don't know if that helps anyone else or not. If not just ignore.
    If everything angers you then you will spend your entire life being angry.
    If everything pains you then you will spend your entire life in pain.

  2. #42
    Senior Member Postal's Avatar
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    Quote Originally Posted by Bockerijder View Post
    The reason you get a 12hour shield for destroying TH is because your villagers hide in TH.
    As soon as TH is destroyed your villagers are burried under the rubble.
    They need to be rescued and need medical attention and time to deal with the trauma of being buried alive.
    I dont think you will continue your daily life when your roof collapsed on you,
    Lol I agree.

    Quote Originally Posted by BinBender View Post
    Leaving the Town Hall unprotected provides an easy and free shield. At the cost of only a few lost trophies, your precious resources are safe for 12 hours. I feel this takes a lot of fun from the game. The main problem here, for me, is that it is such a great advantage in the game to lose on purpose, which makes the game a bit pointless in my opinion. It just feels wrong.

    Also, getting a 12h shield by giving away the TH is just too easy, in my opinion. You SHOULD get raided, and raid right back, that's what the game is all about. I mean, if this game is not about protecting your base, and crushing others, what is it about? Yes, you get that in wars too, but should only the wars count? Is this game all about building a great war base? For me, it is not!
    _
    Your post was too long. Lol

    I read your post very carefully and here's what I think.

    If I am looking to loot resources, I don't care if your TH is left outside for sniping or protected inside. I will use all my troops and spells and destroy your defense and find a way to loot you. That's how I farm. I'm sure many farm like me too.

    I keep my TH outside too to exchange my trophies to the guy who needs it and I get shield, it's a bargain. That's called trading. It's a part of the game.

    If u want my resources, I'm not stopping u from looting, snipe my TH and take my loot too. If u can.

  3. #43
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    Reduce the shield duration, or even better, increase the loot in the THs.

    And make non-gem-purchased shield allow revenge attacks.

  4. #44
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by George1971 View Post
    Reduce the shield duration, or even better, increase the loot in the THs.

    And make non-gem-purchased shield allow revenge attacks.
    That would be a huge mistake. I spend all day pillaging guys then go offline for the evening. Now they all pig pile on my base one after the other until it gets so there was really no point in me playing that day. That would be bad. I want the shield so that one of them can revenge me fair and square but the rest will have to try another day.
    If everything angers you then you will spend your entire life being angry.
    If everything pains you then you will spend your entire life in pain.

  5. #45
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    Quote Originally Posted by BinBender View Post
    Leaving the Town Hall unprotected provides an easy and free shield. At the cost of only a few lost trophies, your precious resources are safe for 12 hours. I feel this takes a lot of fun from the game. The main problem here, for me, is that it is such a great advantage in the game to lose on purpose, which makes the game a bit pointless in my opinion. It just feels wrong.

    Also, getting a 12h shield by giving away the TH is just too easy, in my opinion. You SHOULD get raided, and raid right back, that's what the game is all about. I mean, if this game is not about protecting your base, and crushing others, what is it about? Yes, you get that in wars too, but should only the wars count? Is this game all about building a great war base? For me, it is not!

    Trophies have no concrete value in the game, like resources do. I like to fight for trophies anyway, mostly to show off a beautiful league badge, and get large league bonuses. But the free shield outweighs this, so I have left my TH unprotected most of the time.

    I think removing the free TH shield would be a vast improvement to the game. There would be no benefit to leave the TH outside, to lose on purpose. I do not propose more incentives to protect the trophies, I'm not trying to force people to protect something they don't want to protect, I just propose to remove an incentive to lose on purpose.

    But you should not lose too much resources either, you need to be able to save up for the big upgrades, so one needs to find a balance here. This game would be impossible without any shield. If the possibility to get the easy 12h shield from the TH is removed, maybe the 40% limit to get a shield should be reduced to 30%, so you don't risk losing a lot of loot twice in a row? (I mean, you could lose quite a lot at 39%...) Maybe some other adjustments could or should be made as well or in stead? Bonus for succesful defense? Cheaper upgrades? Increased output from collectors? Less loot available? I don't know. It's a complicated game, with many factors to consider...

    (This post is a modified version of the idea I posted in the thread: http://forum.supercell.net/showthrea...-shield-for-TH)

    ______________
    FAQ:
    ______________

    Q1:
    Even if I did not get a shield from my TH, why would I (or anyone) care to protect it?

    A:
    If you did not protect your TH, attackers would not risk anything by attacking you, but get some easy trophies and league bonus, and maybe some loot. But you would not get a shield, so you would get raided over and over again. You would lose tons of trophies, your collectors would get emptied, and sooner or later, someone would probably go for your storages, if they are tempting enough. In this way, you could lose a lot in a single night. You could go to bed in the champions league, and wake up in the Bronze league, where you hardly get any league bonus for attacks, and would struggle to find a worthy target to loot. And you probably would not meet the trophy requirement for any decent clan.

    I would not risk that.

    ______________

    Q2:
    If the TH did not give a shield, wouldn't there just be an abundance of THs to snipe for the league bonus?

    A:
    First of all, I believe few people would not protect their TH. (See above.) Second, free THs would fall so fast in the league system that soon there would be no league bonus to snipe them.

    (However, it might create an abundance of free trophies for really low ranked players. Might be a problem?)

    ______________

    Q3:
    If I did not care about trophies, or actually wanted to lose some trophies to avoid having too tough opponents, wouldn't it still be a good idea to leave my TH unprotected, and protect my resources in stead?


    A:
    I totally agree that it is not always good to be in a too high league. If you did not get any shield from your TH, it would still be as easy as ever to lose trophies, if that's what you want. Of course, you could just lose some attacks, as before. You could even leave your TH out for a while, but if you left it out for a long time, you could lose a lot. (See Q1.)

    ______________

    Q4:
    With this change, everyone would build hybrid or trophy-push bases, wouldn't this limit play-styles?

    A:
    Well, I guess it would. But I would hardly call leaving the TH unprotected a play style. To me, it is more like avoiding to play the game. But I understand and respect it if you disagree!

    ______________
    This is only an issue for those that seem almost hell bent on doing a revenge.

    Its nit personal so just move on. Imagine if all the players you raided revenged you back, now that would be annoying.

    Game is fine as it is. Its people who expect certain things being done their war that is the problem.

  6. #46
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    Quote Originally Posted by BinBender View Post
    Leaving the Town Hall unprotected provides an easy and free shield. At the cost of only a few lost trophies, your precious resources are safe for 12 hours. I feel this takes a lot of fun from the game. The main problem here, for me, is that it is such a great advantage in the game to lose on purpose, which makes the game a bit pointless in my opinion. It just feels wrong.
    I don't see how this is a problem for you. You admit it's a great advantage in the game to lose on purpose. If you think it's pointless, then don't do it.

    Your 4 Q&A's, you sound like you disagree with this on numbers 2, 3 and 4? So it sounds like doing this is a bad idea.

  7. #47
    Super Member Ectar's Avatar
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    Nobody likes your cry baby idea, the system is fine the way it is.

  8. #48
    Trainee Vermillion's Avatar
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    This isn't a terrible idea. My only problem with this idea is that farming bases make a sacrifice (namely trophies) in order to keep their loot. You'd completely remove the gain and leave the sacrifice. Perhaps a more equitable solution would be to shorten the 12 hour shield. Maybe 6 hours.

  9. #49
    Super Member Ectar's Avatar
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    It's not a free shield

    Stop calling it a free town hall shield, it's not free, you lose trophies, and some resources, but some people rush recklessly to th10 with weak defences, this th sniping is a way for them to protect themselves from ever getting to a level where they defend themselves, are you annoyed you don't get a shield at 39% because ur defences are tough, so you think people with exposed th should suffer as a result?

  10. #50
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    Quote Originally Posted by Ectar View Post
    Stop calling it a free town hall shield, it's not free, you lose trophies, and some resources, but some people rush recklessly to th10 with weak defences, this th sniping is a way for them to protect themselves from ever getting to a level where they defend themselves, are you annoyed you don't get a shield at 39% because ur defences are tough, so you think people with exposed th should suffer as a result?
    We call it a free shield because it's free. There's two reasons we all it free:
    1) It costs zero gems. A 24-hour shield is 100 gems. A 12-hour shield costs how much again? 50 gems? 25 gems? 10 gems? Oh, that's right, it's free.
    2) It's free the same way that cell phones are free with a 2-year contract.

    I buy free phones. Four years ago, I got a free Motorola Droid Bionic. Two years ago, I got a Samsung Galaxy S4 for free.

    Both times, I still had to pay about $50 to $75. Why? Taxes. The phones retailed for something like $600 to $800. The government still got their cut. But the store didn't get one dime of my money. It was free.

    Also, there was a contract involved, which implies that the company gets guaranteed revenue for 2 years. That revenue is technically for the service, not for the hardware, so technically, the phone is still free. But there's a condition attached.

    Regarding shields from TH snipes, there's a "tax" of a few trophies and 1,000 gold and 1,000 elixir. But you only lose 1/3rd of the available trophies, and more importantly, in most cases you lose less than 1% of your lootable resources.

    Also, regarding TH snipe shields, there's a condition attached. You agree to lose, in exchange for the shield. I'm not just talking about losing trophies. I mean you don't get credit for the defense. A 40% defensive win gets you a shield, and you get a point towards your unbreakable achievement. And you get a lot of trophies. Not so with the TH snipe shield.

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