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Thread: Remove 12 hour shield for lost Town Hall!

  1. #21
    Forum Superstar themariofan's Avatar
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    If SC thought something was wrong with this, they would've fixed it a LONG time ago...
    Quote Originally Posted by sinfiery View Post
    Yeah, aren't (Insert people here that aren't you) the worst?

  2. #22
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    Quote Originally Posted by JangoLite View Post
    I don't think this is such a good idea and would annoy many people.
    I respect that. But what if you had more reason to protect your TH? Like a defense bonus?

    Quote Originally Posted by JangoLite View Post
    Yes your resources are safe and yes you can lose on purpose, but this is all part of the game experience.
    It should not be. That is my point.

    Quote Originally Posted by JangoLite View Post
    One thing you are forgetting is you can choose whether you want to lose on purpose or not.
    I feel I have no choice. The advantage of a farming base is so great that I would have to be stupid not to take advantage of it.

    Quote Originally Posted by JangoLite View Post
    If you want loot, go to masters/champion and get the resources which are just left outside.
    I have never managed to get higher than Crystal 2. I would probably love to raid in the masters/champion league, but then I would need more trophies. I find it hard to collect trophies when it is loot I want. But this is kinda off topic...

  3. #23
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    Quote Originally Posted by Bockerijder View Post
    The reason you get a 12hour shield for destroying TH is because your villagers hide in TH.
    As soon as TH is destroyed your villagers are burried under the rubble.
    They need to be rescued and need medical attention and time to deal with the trauma of being buried alive.
    I dont think you will continue your daily life when your roof collapsed on you,
    Don't worry they are immortal.

  4. #24
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    Quote Originally Posted by themariofan View Post
    If SC thought something was wrong with this, they would've fixed it a LONG time ago...
    It is in SC's best interest that their players like their game. I would like to hope that SC could make some changes to the game so it made more sense, and that people still would like it, hopefully like it even more.

  5. #25
    Forum Veteran trooperc007's Avatar
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    Quote Originally Posted by BinBender View Post
    If I have not misunderstood completely, farming means to only care about loot, and not about trophies. Of course you can still only care about loot, but you would not get the easy protection anymore. Maybe that ruins the game for some, but it would save the game for me. People are different...

    Hopefully, the increased loss of loot could be compensated for in some other way, as I mentioned in the post.
    See what I marked in bold? You need to think of other people too. They have feelings. This would ruin it for me.

  6. #26
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    Quote Originally Posted by trooperc007 View Post
    See what I marked in bold? You need to think of other people too. They have feelings. This would ruin it for me.
    I have feelings too!

    I am sure we could make this work without ruining the game for anyone!

  7. #27
    Forum Superstar themariofan's Avatar
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    Quote Originally Posted by BinBender View Post
    I have feelings too!

    I am sure we could make this work without ruining the game for anyone!
    If this ruins the game for you, why on earth are you still playing, let alone using the strategy you say you hate?
    Quote Originally Posted by sinfiery View Post
    Yeah, aren't (Insert people here that aren't you) the worst?

  8. #28
    Forum Veteran iceageg's Avatar
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    Quote Originally Posted by BinBender View Post
    . . .make some changes to the game so it made more sense . . .
    Careful with this one. Games are an escape from reality. Making games make "more sense" is often bad design. Nobody wants to play a game called My Crappy Life. Unrealistic is often the best way.

    More specific to this topic, I agree that the TH should be valued enough to protect. The problem (which you have acknowledged) is that making that change would require a boatload of accompanying changes. Enough that the core game play dynamic would be impacted. Since TH in -vs- TH out is only an opinion problem (that is, it doesn't break gameplay) it may be prudent to leave it alone rather than risk breaking gameplay with sweeping change. It may be safer and easier to take this as a lesson learned and account for from the start in their next game.

  9. #29
    Super Member THEBIGCLASH3R's Avatar
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    Quote Originally Posted by iceageg View Post
    Careful with this one. Games are an escape from reality. Making games make "more sense" is often bad design. Nobody wants to play a game called My Crappy Life. Unrealistic is often the best way.

    More specific to this topic, I agree that the TH should be valued enough to protect. The problem (which you have acknowledged) is that making that change would require a boatload of accompanying changes. Enough that the core game play dynamic would be impacted. Since TH in -vs- TH out is only an opinion problem (that is, it doesn't break gameplay) it may be prudent to leave it alone rather than risk breaking gameplay with sweeping change. It may be safer and easier to take this as a lesson learned and account for from the start in their next game.
    Lol... yeah I agree. And farming is apart of the game....
    TH9 Level:92 Clan: Alliance 7 Position in Clan: Co-Leader IGN: T898
    GG: 286M EE:250M HH: 363K 200/250 Skulls Trophy Record: Masters III 2692
    King: Level 10 Queen: Level 6 Don't touch this


  10. #30
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    Quote Originally Posted by iceageg View Post
    Careful with this one. Games are an escape from reality. Making games make "more sense" is often bad design. Nobody wants to play a game called My Crappy Life. Unrealistic is often the best way.

    More specific to this topic, I agree that the TH should be valued enough to protect. The problem (which you have acknowledged) is that making that change would require a boatload of accompanying changes. Enough that the core game play dynamic would be impacted. Since TH in -vs- TH out is only an opinion problem (that is, it doesn't break gameplay) it may be prudent to leave it alone rather than risk breaking gameplay with sweeping change. It may be safer and easier to take this as a lesson learned and account for from the start in their next game.
    You may be right. And a better approach might be to increase the incentives to protect it, as discussed in the post that has already been linked to a few times now: http://forum.supercell.net/showthrea...nse-Incentives

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