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Thread: Remove 12 hour shield for lost Town Hall!

  1. #11
    Millennial Club Deadlyxda's Avatar
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    Quote Originally Posted by BinBender View Post
    If I have not misunderstood completely, farming means to only care about loot, and not about trophies. Of course you can still only care about loot, but you would not get the easy protection anymore. Maybe that ruins the game for some, but it would save the game for me. People are different...

    Hopefully, the increased loss of loot could be compensated for in some other way, as I mentioned in the post.
    you need to come up with an idea before asking a change on such major scale. Yes this is a major change you are asking. So, you can't just criticize current situation and then say I don't have a solution to this. But this has to change. That won't work.

    Think it through. Then when you do get an idea. Let others know, we can then discuss it and see how it can be implemented. This is more like just a complaint thread. "I don't like how it is currently, it just feels wrong, others might like it, but I don't"

    If we can't get shield with th, how is that different from trophy base design? You save you care about loot and you can still care about it. Can we? Do we get a choice to protect loot or protect th? Your version is mandatory protection of th and loot. Everyone will have to lose loot.

    If there won't be any farming base (th outside) then everyone will attack storage bases. Which means minimizing app while troops are cooking for next raid will also get you raided. You raid once, you get raided back. Back and forth, back and forth. How the hell can one loot millions of gold elixir required for upgrades? You will need lot more after reaching cap for upgrades and you are vulnerable each time you minimize app to get troops ready. Because every single player will attack trophy bases now that there won't be any free th.

    This will upset game balance and makes farming impossible unless you will be in way lower league where no one can touch you.

    You are not understanding at all. I'll try to reply to your first post again in this thread even though I tried in previous one.
    TH11 BK/AQ/GW 40/40/10
    GG: 1.2B | HH: 5M | EE: 1.4B | War hero: 888| FiN: 193k | Walls: 60 Magma

    HQ 21 vp 800 xp 55 Warriors 19 | Hooka 21| Lc's 21
    TH 29% | TD 28% 13% | PSC 69% | RR 48% | GBE 40% 17% 17% 16% 16%

  2. #12
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    Quote Originally Posted by Bockerijder View Post
    The reason you get a 12hour shield for destroying TH is because your villagers hide in TH.
    As soon as TH is destroyed your villagers are burried under the rubble.
    They need to be rescued and need medical attention and time to deal with the trauma of being buried alive.
    I dont think you will continue your daily life when your roof collapsed on you,
    It was funny the first time. Now go to bed, and let the grown ups stay on topic... :P

  3. #13
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    Quote Originally Posted by Gabrielalbino View Post
    If they remove that 12h protection for th sniped a lot of ppl will quit of the game and a lot of secoundary accounts will go hell. I dont have time to farm all the day. i farm twice a week and with that i never let my constructors stopped.change this is a fool thing.
    As others have mentioned, and as I mentioned myself, some other balancing adjustments should be made to keep the game fun.

  4. #14
    Pro Member Bockerijder's Avatar
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    Quote Originally Posted by BinBender View Post
    It was funny the first time. Now go to bed, and let the grown ups stay on topic... :P
    I just woke up and didnt have my coffee yet,

  5. #15
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    Quote Originally Posted by Deadlyxda View Post
    you need to come up with an idea before asking a change on such major scale. Yes this is a major change you are asking. So, you can't just criticize current situation and then say I don't have a solution to this. But this has to change. That won't work.
    My problem is that it is an advantage to loose. Solution: remove TH shield. I realize that it is a major change, and would probable require some other adjustments to keep the fun.

    Quote Originally Posted by Deadlyxda View Post
    Think it through. Then when you do get an idea. Let others know, we can then discuss it and see how it can be implemented.
    This is what I tried.

    Quote Originally Posted by Deadlyxda View Post
    This is more like just a complaint thread. "I don't like how it is currently, it just feels wrong, others might like it, but I don't"
    Sorry you feel that way. I was only trying to say that people are different, I respect that. That some people are content with how things are does not mean that all are, and it does not mean it is optimal.

    Quote Originally Posted by Deadlyxda View Post
    If we can't get shield with th, how is that different from trophy base design? You save you care about loot and you can still care about it. Can we? Do we get a choice to protect loot or protect th? Your version is mandatory protection of th and loot. Everyone will have to lose loot.
    I acknowledge that the farming base (TH outside) must go with this rule change. In my opininion, the farming base should never have been a viable option. On the other hand, I realize that you would lose more loot, and this must be compensated for by other means. I would love to see a defensive bonus, as is on the "considered list". I love designing my base, I spend hours on it, and would love to be rewarded for some successful defenses (other than som pretty useless trophies...)

    Quote Originally Posted by Deadlyxda View Post
    If there won't be any farming base (th outside) then everyone will attack storage bases.
    True, as it should be, if you ask me...

    Quote Originally Posted by Deadlyxda View Post
    Which means minimizing app while troops are cooking for next raid will also get you raided. You raid once, you get raided back. Back and forth, back and forth. How the hell can one loot millions of gold elixir required for upgrades? You will need lot more after reaching cap for upgrades and you are vulnerable each time you minimize app to get troops ready. Because every single player will attack trophy bases now that there won't be any free th.
    You DO get raided if you minimize the app after an attack. I never close the app before I am done raiding. That's my solution...

    Quote Originally Posted by Deadlyxda View Post
    This will upset game balance and makes farming impossible unless you will be in way lower league where no one can touch you.
    It does not have to, especially not if combined with a defense win bonus, or some other means to prevent large loot losses, like I suggest in the post. (Hiding in a way lower league does not work, in my experience. Strong players lurk around there as well.)

    Quote Originally Posted by Deadlyxda View Post
    You are not understanding at all. I'll try to reply to your first post again in this thread even though I tried in previous one.
    If I don't understand, explain better... :P

  6. #16
    Millennial Club Deadlyxda's Avatar
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    Quote Originally Posted by BinBender View Post
    Leaving the Town Hall unprotected provides an easy and free shield. At the cost of only a few lost trophies, your precious resources are safe for 12 hours. I feel this takes a lot of fun from the game. The main problem here, for me, is that it is such a great advantage in the game to lose on purpose, which makes the game a bit pointless in my opinion. It just feels wrong.

    no one is forcing you to give free th. If it feels that wrong, just keep a base in trophy version and pay rearm cost each time when someone raids you. Lose loot and rearm cost and feel happy you won defense and you will be playing game how you like it. Let others play how they like it

    Also, getting a 12h shield by giving away the TH is just too easy, in my opinion. You SHOULD get raided, and raid right back, that's what the game is all about. I mean, if this game is not about protecting your base, and crushing others, what is it about? Yes, you get that in wars too, but should only the wars count? Is this game all about building a great war base? For me, it is not!

    if we keep getting raided every time we make one attack and close app while troops are getting made, how will we ever get upgrades done? Not all will have that much time to just do back and forth of raid get raided and said back again. You can still do this without the change. Why force others to your play style or liking?
    Yes game is about protecting base and we are protecting it by leaving th out.


    Trophies have no concrete value in the game, like resources do. I like to fight for trophies anyway, mostly to show off a beautiful league badge, and get large league bonuses. But the free shield outweighs this, so I have left my TH unprotected most of the time.

    if you feel badge is shiny and looks good, feel free to save trophies. No one is forcing you to keep a farming base. Let others play how they like. Why do you want to force everyone to play how you like? There are 2 type players now. One who saves trophies. Others who does farming. Why remove option for other type of players?


    I think removing the free TH shield would be a vast improvement to the game. There would be no benefit to leave the TH outside, to lose on purpose. I do not propose more incentives to protect the trophies, I'm not trying to force people to protect something they don't want to protect, I just propose to remove an incentive to lose on purpose.

    even though you say you are not forcing, but you are. You are forcing me to play like how you feel which is "keeping th out just feels wrong". you are forcing us to lose loot. We might or might not gave lost loot before. But now we WILL lose it every single time. You don't even compensate it with anything else. You just want us to lose loot and rearm cost and keep collecting resources until we get a raid on our base


    But you should not lose too much resources either, you need to be able to save up for the big upgrades, so one needs to find a balance here. This game would be impossible without any shield. If the possibility to get the easy 12h shield from the TH is removed, maybe the 40% limit to get a shield should be reduced to 30%, so you don't risk losing a lot of loot twice in a row? (I mean, you could lose quite a lot at 39%...) Maybe some other adjustments could or should be made as well or in stead? Bonus for succesful defense? Cheaper upgrades? Increased output from collectors? Less loot available? I don't know. It's a complicated game, with many factors to consider...

    you say we should not lose too much loot. But that's what will happen. No one will stop at 35-40% and whoever attacks the base will only attack if he is able to take most of it and 90% of times they will since they have such troops that works for that base otherwise they would have skipped it.

    Yes its a complicated game, maybe we shouldn't try to fix something which is not broken? You never know what you will break and many people will find it hard to play game then. Also you will be forced to keep opening game every now and then just to collect loot and keep your base less lucrative. You should try to find an alternative first before suggesting scraping a working system



    ______________
    FAQ:
    ______________

    Q1:
    Even if I did not get a shield from my TH, why would I (or anyone) care to protect it?

    A:
    If you did not protect your TH, attackers would not risk anything by attacking you, but get some easy trophies and league bonus, and maybe some loot. But you would not get a shield, so you would get raided over and over again. You would lose tons of trophies, your collectors would get emptied, and sooner or later, someone would probably go for your storages, if they are tempting enough. In this way, you could lose a lot in a single night. You could go to bed in the champions league, and wake up in the Bronze league, where you hardly get any league bonus for attacks, and would struggle to find a worthy target to loot. And you probably would not meet the trophy requirement for any decent clan.

    I would not risk that.

    ______________

    [B]also your answer to above question is wrong.


    No one will be keeping th out. No one. So going out of league overnight is out of question. Everyone will get raided sooner or later every time for full loot they are giving. And no clan would care about how much trophies you have if they are farming clan.


    Q4:
    With this change, everyone would build hybrid or trophy-push bases, wouldn't this limit play-styles?

    A:
    Well, I guess it would. But I would hardly call leaving the TH unprotected a play style. To me, it is more like avoiding to play the game. But I understand and respect it if you disagree!

    you can call it "its not a play style" but its been that way from the time game started and all these years. So, it IS a play style and making others option shut and forcing them to go by your style because you feel keeping th out is bit of a stretch.______________
    I added reply inside your quote to make it easier for me to reply to paragraphs. Also I have explained other things already in other thread. So didn't bother to write that again
    TH11 BK/AQ/GW 40/40/10
    GG: 1.2B | HH: 5M | EE: 1.4B | War hero: 888| FiN: 193k | Walls: 60 Magma

    HQ 21 vp 800 xp 55 Warriors 19 | Hooka 21| Lc's 21
    TH 29% | TD 28% 13% | PSC 69% | RR 48% | GBE 40% 17% 17% 16% 16%

  7. #17
    Millennial Club Deadlyxda's Avatar
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    Quote Originally Posted by BinBender View Post

    I acknowledge that the farming base (TH outside) must go with this rule change. In my opininion, the farming base should never have been a viable option. On the other hand, I realize that you would lose more loot, and this must be compensated for by other means. I would love to see a defensive bonus, as is on the "considered list". I love designing my base, I spend hours on it, and would love to be rewarded for some successful defenses (other than som pretty useless trophies...)

    well we do make base as hard as possible to loot which is rewarded by people not raiding it and eventually someone will snipe. That is rewarding for my effort of making base.
    True, as it should be.. If you ask me..

    You DO get raided if you minimize the app after an attack. I never close the app before I am done raiding. That's my solution...

    please give me a break. You maybe able to keep the game running even when 20-25mins of your army cooking time, but not all can afford that. I will rather save my battery than twiddling my fingers when army is bring made. I can't keep app running for hours just to keep raiding
    Its hard to break quotes and reply in mobile. So please don't mind in quote reply.
    TH11 BK/AQ/GW 40/40/10
    GG: 1.2B | HH: 5M | EE: 1.4B | War hero: 888| FiN: 193k | Walls: 60 Magma

    HQ 21 vp 800 xp 55 Warriors 19 | Hooka 21| Lc's 21
    TH 29% | TD 28% 13% | PSC 69% | RR 48% | GBE 40% 17% 17% 16% 16%

  8. #18
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    I don't think this is such a good idea and would annoy many people.

    Yes your resources are safe and yes you can lose on purpose, but this is all part of the game experience.

    One thing you are forgetting is you can choose whether you want to lose on purpose or not. If you want loot, go to masters/champion and get the resources which are just left outside.

  9. #19
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    Quote Originally Posted by Deadlyxda View Post
    I added reply inside your quote to make it easier for me to reply to paragraphs. Also I have explained other things already in other thread. So didn't bother to write that again
    You have added very little new points since my last answer (that I guess we wrote at the same time...) Your main argument seems to be "I want to keep my loot. Don't force me to do it in any other way than I am used to."

    Well, we all want to keep our loot. That is why I play with a farming base, even though I feel it is strictly against the concept of the game. As I've said many times now, I feel it is something wrong with a game where it is an advantage to lose on purpose. That's why I propose to change this. And I think all of us would be happy if we could change this, and still be able to collect resources and upgrade our base, even though it would be in a different way than you are used to.

    The first solution that comes to my mind is to simply remove the TH shield, but I acknowledge that some other adjustments would be required to keep the game as fun and simple. I think this post: Add Defense Incentives addresses the issue very well. (Though the discussion in the thread is basically useless...) It also addresses my other complaint that I just barely mentioned in my first post, that there is no bonus to win a defense, especially if you win with less than 40 % damage.
    Last edited by BinBender; February 19th, 2015 at 01:50 PM. Reason: Made url more readable

  10. #20
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    Quote Originally Posted by Deadlyxda View Post
    please give me a break. You maybe able to keep the game running even when 20-25mins of your army cooking time, but not all can afford that. I will rather save my battery than twiddling my fingers when army is bring made. I can't keep app running for hours just to keep raiding
    I find it annoying too that it takes so long to train troops. I never risk logging off in between attacks, because I often get raided in spite of my free TH. But I feel this is a different issue?

    Quote Originally Posted by Deadlyxda View Post
    Its hard to break quotes and reply in mobile. So please don't mind in quote reply.
    No problem!

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