I have an idea that I think would be pretty fun and add to the single player element of the game which is kinda lacking once all the goblins are defeated..
Not sure if this has been discussed or not so sorry if it has but hopefully you can read it and give it a fair chance as you think about the possibility!
you could have an endless defence mode available upon completion of the goblin campaign that can be attempted once each 24 hrs (cool down or recharge time similar to CC request) the defence mode would feature waves of NPC attackers coming after your current active layout. the attacker force would start at max lvl troops of your town hall level and could increase in difficulty and or number every minute. they would spawn randomly all around your base or in groups of 100 housing space to simulate a normal attacker.
a few additional features that make this much more fun!
1. Loot would be awarded for surviving every minute, (like stages) the loot reward starts small and gets bigger something like 10,000xTHlvlxstagelvl for gc and elixer and 25xTHlvlxstagelvl or whatever seems fair
2. Loot is lost in the raid the same way it would be if an equal TH player attacked you, but you can withdraw any time and walk away with your loot gained (or lost)
3. if you lose your town hall the fight is instantly over and you get no reward and have to wait the 24 hrs to re try the event.
4. you can deploy troops just like you would in a normal attack only they must be placed INSIDE your base influence and will act as defence as if from the clan castle, clan castle troops will act normally as they would if you were being attacked (coming from CC and not being placed by the player).
lastly you could include a leader board for the duration of attack that people have survived just like the current ladder system giving bragging rights and competitive nature to the single player mode.


