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Thread: TH 9 Farming Base - La Tortuga Beta

  1. #11
    Fresh Spawn
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    Is it possible to modify the base to no X-Bow? I'm a th9 without x-bows lol.

  2. #12
    Eternal625's Avatar
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    Quote Originally Posted by DeveloperLan View Post
    Is it possible to modify the base to no X-Bow? I'm a th9 without x-bows lol.
    Just substitute the Xbows in the core with Archer Towers
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  3. #13
    Trainee
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    hey

    i dont know much about base building but why have double giants bombs in a farming base?

  4. #14
    Eternal625's Avatar
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    Quote Originally Posted by dsusho View Post
    i dont know much about base building but why have double giants bombs in a farming base?
    To OHKO Hog Riders, which prevents attackers from healing them back up with Heal Spell.
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  5. #15
    Junior Member
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    Very good base - but susceptible to air/barch

    What I really like about this base, is the amount of attacks that just go for the TH, even with a very high amount of resources the setup has such a flow concern that I very seldom get attacked by players that know how to attack, mostly when an attack comes it is from someone who is just reaching and unable to really do much regardless due to an inadequate build or low troop levels (they probably don't read the base they just see the resources). But I wanted to put the base to the test (well a variant of said base) so I pulled the TH inner to see how it would perform when getting attacked instead of sniped and After the first part of the test I started a few upgrades so resources were kept low to increase attacks from players wanting cups, just so I could compare farm runs to heavier attacks.


    I made a few adjustments along the way that improved performance against air attacks, so reports are not all on the same tower placements but are on the same layout structure:

    The base performs very well against all attacks except air. Which you already knew about, and the only other concern is high level bk/aq accompanying a barch attack which flows through the base easier due to lack of sectioning but level 40 heros against my towers isn't really a contest either. I didn't use CC troops while testing this either, and one of the attacks (the one from "Ni") the aq/bk were down.

    Now this test isn't 100% accurate, because pulling the TH inner threw of some of the mechanics of the layout particularly in the areas you placed the archer towers on the outside of the walls (and where I ended up placing the wizard towers). But It's a decent representation of how solid the base is. This is now a go to farming build for me whenever my resources exceed 2 mil.

    The northern most Tesla was upgrading during this test, so it was moved to the gap in the north.


    (The TH inner was just a test method, I don't recommend using the base in this fashion)

    Upgrades I made to the base based on what I saw:
    - Wizard towers moved to cover opposite side of mortars on outer sections to prevent DGB from being tripped by 1-2 archers/barbs that squeeze by.
    - Wizard towers moved out of range of AD's so lava's don't lock them up.
    - xbows swapped with internal mortars to cover newly paced wizard towers outside of walls.

    That's it! Everything else is spot on in my opinion. Great work!




    The Reports (I didn't grab screens of the end of replay reports, I know these reports don't say much, but I'll show them anyways):




    Last edited by darcher; May 23rd, 2015 at 12:25 PM.

  6. #16
    Eternal625's Avatar
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    Thank you for all this darcher!

    However, I've decided to relinquish this base with the introduction of the Air Sweeper. But, I will be re-working another base with a very similar concept to this base but at the same time be even better!

    I would like to give Plazzma a big thanks as well for helping test and providing the following logs:





    Last edited by Eternal625; May 23rd, 2015 at 04:57 PM.
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