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Thread: BIG NEW ideas. "Odd camp" and "Odd Factory"

  1. #11
    Senior Member mpcbsar's Avatar
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    Nice unique idea. Just showing my support.

  2. #12
    Senior Member AtHayEast's Avatar
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    Why do I feel odd about this idea? I still like it.
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  3. #13
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    Quote Originally Posted by LukeNQ View Post
    I think there's potential in possibly upgrading skeletons, pups and golemites. Definitely worth exploring further as an idea. But I wouldn't want another building to do so. I think they could easily be added to lab if anything.

    But well thought out and detailed original post. Always nice to see people put actual effort into an idea.
    Thats the reason why I made the odd factory a barrack and lab, just 1 building instead of two.
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  4. #14
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    Quote Originally Posted by mpcbsar View Post
    Nice unique idea. Just showing my support.
    Thank you for the support.
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  5. #15
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    great idea

    I love this idea but I think this would
    Be something they would do after filling up the dark elixir barracks but I would definitely like this idea

  6. #16
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    I definitely agree with this idea��. It has good potential
    Last edited by Clashofcams; February 17th, 2015 at 07:29 PM.

  7. #17
    Forum Hero Tiler's Avatar
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    There's quite an issue with balancing here. While it would be cool to be able to deploy these troops, it seems rather useless to me, pups and skellies in particular. I can only bring 5-6 of each at TH9, and they are very weak troops, but according to your chart, wildly expensive. My L5 minions are a quarter the price of pups with better stats across the board, and skeletons are what remain of barbarians: much weaker and non-threatening, but for 25 DE? Crazy talk. golemites are the only troop with viable utility, and where they're concerned, they are very cheap and probably too strong.

    So you can't really add the option to use more "Odd" troops, because you'll be able to swarm a base with golemites, but at the current housing space, it's practically useless to train the other two troops.

    In a nutshell, I think this idea lends itself to causing more problems than anything else
    Cloud Control - Why are clouds so terrible, and what are the possible ways to get rid of them?

  8. #18
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    Quote Originally Posted by Tiler View Post
    There's quite an issue with balancing here. While it would be cool to be able to deploy these troops, it seems rather useless to me, pups and skellies in particular. I can only bring 5-6 of each at TH9, and they are very weak troops, but according to your chart, wildly expensive. My L5 minions are a quarter the price of pups with better stats across the board, and skeletons are what remain of barbarians: much weaker and non-threatening, but for 25 DE? Crazy talk. golemites are the only troop with viable utility, and where they're concerned, they are very cheap and probably too strong.

    So you can't really add the option to use more "Odd" troops, because you'll be able to swarm a base with golemites, but at the current housing space, it's practically useless to train the other two troops.

    In a nutshell, I think this idea lends itself to causing more problems than anything else
    First and foremost I absolutely appreciate your concerns/opinion but hey this is a rough draft im just posting it to get a feel for which areas need fixing and what arears are good to go. There's always room for editing the numbers. Thanks again for the reply every bit of input helps makes this idea better.
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  9. #19
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    Quote Originally Posted by cadude213 View Post
    I love this idea but I think this would
    Be something they would do after filling up the dark elixir barracks but I would definitely like this idea
    Thanks for the reply.
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  10. #20
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    Anybody else have any suggestions?
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