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Thread: BIG NEW ideas. "Odd camp" and "Odd Factory"

  1. #1
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    BIG NEW ideas. "Odd camp" and "Odd Factory"

    I've been working on this idea for almost a month now and I believe it's ready to be posted here. Alright this might be a long (detailed) read so be ready. This idea is to give us a few more troops while attacking.

    Odd Camp
    *
    4x4 layout
    *Introduced at TH8 (level 1) Able to upgrade to level 2 at TH9, able to upgrade to level 3 at TH10
    *Level 1 odd camp will hold 10 troops, Level 2 odd camp hold 15, and odd camp level 3 hold 20 troops.
    *Level 1 takes 1day to build and costs 2,500 Dark Elixir to build it.
    *Level 2 takes 4 days to build and costs 8,000 Dark Elixir
    *Level 3 takes 7 days to build and costs 20,000 Dark Elixir
    *Only troops from the Odd factory will be placed in the odd camp (see section below)
    *Level 1 HP 100, Level 2 HP 200, Level 3 HP 300 (odd camp stats)


    Odd Factory

    *Odd factory is a Barrack AND Labrotory
    *Troops created in this building are "troops" that are already in the game
    *Troops are...Skeletons, Golemites, Lava Pups
    *Layout is 5x5
    *Unlocked at TH8 (level 1) costs 1,500 Dark Elixir
    *Level 2 unlocked at TH9 costs 4,500 Dark Elixir
    *Level 3 unlocked at TH10 costs 10,000 Dark Elixir takes 5 days
    *These troops are NOT donate-able
    *If upgrading the barrack part of the building the lab part is still useable and vise versa.
    *Using these troops (when attacking) works the same way as the clan castle (1 click sends all troops)
    *these troops DO NOT defend against attacking players
    *Level 1 HP 450, Level 2 HP 525, Level HP 600 (factory stats)


    Odd Factory troop statistics
    * All these troops already have stats made for them but I'll jot them down anyway
    *Skeltons at first troop in the odd factory (available at TH8)
    *Golemites are second troop in odd factory (available at TH9)
    *Lava Pups are the third troop in odd factory (available at TH10)
    *Since skeletons only have stats for 1 level they are unavailable to upgrade (can work out numbers for higher levels at a later time).
    *Skeletons level 1 stats
    DPS: 25
    HP: 45
    Pref target: Any
    Attack type: Melee (ground only)
    Attack Speed: 1second
    * cost to make troop: 5 Dark Elixir
    *training time: 2 minutes
    *housing space: 2

    *Golemites currently can go to level 5
    *Golemite level 1,2,3,4,5 respectively
    DPS: 7, 8, 9, 10, 11
    HP: 900, 1000, 1100, 1200, 1260
    Damage upon death: 70, 80, 90, 100, 110
    Pref target: Defenses
    Attack type: Ground
    Attack speed: 3seconds
    *Golemite can upgrade to level 1, 2, and 3 at TH9
    * Upgrade to level 4 and 5 at TH10
    Upgrade time to lv2: 2days, up time to lv: 3 days, up time to lv4: 4 days, up time to lv5: 5days
    *cost to make: 65 at lv1, 75 at lv2, 85 at lv3, 95 at level 4, 105 at level 5 (dark elixir is cost)
    *training time: 4 minutes
    *Housing space: 5

    *Lava Pups currently only have stats for level 1 (Can work out numbers for higher levels at a later time)
    *Lava Pups level 1 stats
    DPS: 35
    HP: 50
    Pref target: Any
    Attack type: Ground and Air
    Attack Speed: 1 second
    cost to make: 39 dark elixir
    training time: 5 minutes
    Housing space: 3

    * Will be back to edit this post if there's anything that I forgot
    * Looking forward to any and all comments/suggestions/opinions.

    Edited some numbers
    Last edited by Waluigi4Mvp; April 26th, 2015 at 05:53 PM.
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  2. #2
    Millennial Club NF2335's Avatar
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    Sounds like an interesting idea.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
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    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  3. #3
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    Thanks for you reply.
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  4. #4
    Forum Veteran useless's Avatar
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    Quote Originally Posted by Waluigi4Mvp View Post
    I've been working on this idea for almost a month now and I believe it's ready to be posted here. Alright this might be a long (detailed) read so be ready.

    Odd Camp
    *
    4x4 layout
    *Introduced at TH8 (level 1) Able to upgrade to level 2 at TH9, able to upgrade to level 3 at TH10
    *Level 1 odd camp will hold 10 troops, Level 2 odd camp hold 15, and odd camp level 3 hold 20 troops.
    *Level 1 takes 1day to build and costs 2,500 Dark Elixir to build it.
    *Level 2 takes 4 days to build and costs 8,000 Dark Elixir
    *Level 3 takes 7 days to build and costs 20,000 Dark Elixir
    *Only troops from the Odd factory will be placed in the odd camp (see section below)
    *Level 1 HP 100, Level 2 HP 200, Level 3 HP 300 (odd camp stats)


    Odd Factory

    *Odd factory is a Barrack AND Labrotory
    *Troops created in this building are "troops" that are already in the game
    *Troops are...Skeletons, Golemites, Lava Pups
    *Layout is 5x5
    *Unlocked at TH8 (level 1) costs 1,500 Dark Elixir
    *Level 2 unlocked at TH9 costs 4,500 Dark Elixir
    *Level 3 unlocked at TH10 costs 10,000 Dark Elixir takes 5 days
    *These troops are NOT donate-able
    *If upgrading the barrack part of the building the lab part is still useable and vise versa.
    *Using these troops (when attacking) works the same way as the clan castle (1 click sends all troops)
    *these troops DO NOT defend against attacking players
    *Level 1 HP 450, Level 2 HP 525, Level HP 600 (factory stats)


    Odd Factory troop statistics
    * All these troops already have stats made for them but I'll jot them down anyway
    *Skeltons at first troop in the odd factory (available at TH8)
    *Golemites are second troop in odd factory (available at TH9)
    *Lava Pups are the third troop in odd factory (available at TH10)
    *Since skeletons only have stats for 1 level they are unavailable to upgrade (can work out numbers for higher levels at a later time).
    *Skeletons level 1 stats
    DPS: 25
    HP: 45
    Pref target: Any
    Attack type: Melee (ground only)
    Attack Speed: 1second
    * cost to make troop: 25 Dark Elixir
    *training time: 2 minutes
    *housing space: 3

    *Golemites currently can go to level 5
    *Golemite level 1,2,3,4,5 respectively
    DPS: 7, 8, 9, 10, 11
    HP: 900, 1000, 1100, 1200, 1260
    Damage upon death: 70, 80, 90, 100, 110
    Pref target: Defenses
    Attack type: Ground
    Attack speed: 3seconds
    *Golemite can upgrade to level 1, 2, and 3 at TH9
    * Upgrade to level 4 and 5 at TH10
    Upgrade time to lv2: 2days, up time to lv: 3 days, up time to lv4: 4 days, up time to lv5: 5days
    *cost to make: 45 at lv1, 50 at lv2, 55 at lv3, 60 at level 4, 65 at level 5 (dark elixir is cost)
    *training time: 4 minutes
    *Housing space: 5

    *Lava Pups currently only have stats for level 1 (Can work out numbers for higher levels at a later time)
    *Lava Pups level 1 stats
    DPS: 35
    HP: 50
    Pref target: Any
    Attack type: Ground and Air
    Attack Speed: 1 second
    cost to make: 39 dark elixir
    training time: 5 minutes
    Housing space: 4

    * Will be back to edit this post if there's anything that I forgot
    * Looking forward to any and all comments/suggestions/opinions.
    good idea the only thing i found wrong is thier space golemites r way stronger then others

  5. #5
    Millennial Club LukeNQ's Avatar
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    Thumbs Up

    I think there's potential in possibly upgrading skeletons, pups and golemites. Definitely worth exploring further as an idea. But I wouldn't want another building to do so. I think they could easily be added to lab if anything.

    But well thought out and detailed original post. Always nice to see people put actual effort into an idea.
    Last edited by LukeNQ; February 16th, 2015 at 10:29 PM.


    TH11

    PLAYS OCCASIONALLY, NOT VERY EFFECTIVELY

  6. #6
    Forum Elder Jomarx3me's Avatar
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    sounds good

    but what's the point in this? the odd camp specifically
    are they also usable in attacks?

    I like the "Odd factory" Laboratory researches

    Odd camp, not much
    maxed out TH9, minus the heroes
    kinda quit, Lurker mode: on

  7. #7
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    Quote Originally Posted by Jomarx3me View Post
    sounds good

    but what's the point in this? the odd camp specifically
    are they also usable in attacks?

    I like the "Odd factory" Laboratory researches

    Odd camp, not much
    The odd camp is a new army camp just for these "new" troops. Yes they are able to be used when attacking (thought I put that in the OP) but maybe forgot to write it down.
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  8. #8
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    25 Dark for a skeleton? Man I'm not that rich
    I would put something funny here but I'm a hipster

  9. #9
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    Quote Originally Posted by SirVar View Post
    25 Dark for a skeleton? Man I'm not that rich
    But at TH8 (where hey would get introduced) you should have 2 D.E. Drills. And besides you could only have 3 skeletons at a time any way, so I figured that 75 DE wasn't that bad.
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  10. #10
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    Really good idea

    I like the fact that you get to use the baby troops. I really hope this becomes a new feature, as I am now townhall 9. How about try & make some art to show what it would look like. If you want, just a suggestion to boost your suggestion.
    Last edited by GuardianLegend; February 17th, 2015 at 03:09 AM.

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