I have a suggestion, in fact I just registered to make these and see what the community thinks about it.
Before the suggestions, I can say I did read this: http://forum.supercell.net/showthrea...rum-guidelines and didn't see my suggestion on the ruled out.
My suggestion is that we simply split both barracks into different buildings, each one specialized in one type of troop. Barracks would be maintained, of course, but would train infantry only. "Infantry" as a term for ground troops only. The other building would be one for training air units. An "Airport" or "Air academy", that trains aerial units only.
Dark elixir troops, they could be trained on these main buildings - Ex. Valkyries on barracks, minions on the "Airport" - keeping the town hall level requisites: Dark elixir troops could be trained only after TH 7, and any other troop would keep any TH requirement.
For Wizards, Golems and Witches, they would be trained at a new building, a magic school of some sort, that would also create and store spells. There would be only one of these, so the training times could be reduced (for troops, not spells). Also, spells and magic units would not share the same queue. There would be a button for training magic units and another for spell mixing. Spells would be kept on the same building. This magic school would be a "fusion" between a barracks and the spell factory, training only magic-based units and producing the spells.
(We could also have two types of wizards, one that shoots fireballs (splash damage, lower DPS, good for defense and swarms) and the lightning one (Single target, higher DPS, excels against towers/heros/meat shields). However I think it's good the way it is.
Having different buildings producing ground and air units would benefit those who use both ground and air units on attacks, as they could train an army faster using normal elixir. Increasing the training time of D.E. troops would keep the balance, since the actual maximum dark barracks are 2, preventing people from massing DE troops. There would be also a "Gap" of one 3x3 building since one of the barracks would fuse with the spell factory. That "gap" can be filled with the Siege Workshop that some people suggested, that would train/keep siege weapons or artillery, in case that suggestion makes into the game.
For "TL;DR":
Instead of this (current maximum):
4 barracks
2 dark barracks
spell factory
There would be this (also, maximum):
3 barracks, trains: Barbarian - Archer - Goblin - Giant - Wall Breaker - Hog Rider* - Valkyrie* - PEKKA
2 "airports", trains: Balloon - Healer - Dragon - Minion* - Lava Hound*
1 magic school, trains: Wizards, Golems*, Witches*. Also produces and stores spells.
*DE troops can be trained after TH level 7 on each building, so their training time is greatly increased.
Please discuss.![]()




