Page 9 of 10 FirstFirst ... 78910 LastLast
Results 81 to 90 of 97

Thread: Goblins are the best defense in th8

  1. #81
    Pro Member Katsukic7's Avatar
    Join Date
    Feb 2015
    Location
    This is where I live.
    Posts
    541
    I agree on that too...

    Half-Time Nerd - Graphics Designer - Mobile/PC Gamer

  2. #82
    Senior Member
    Join Date
    Aug 2014
    Posts
    273
    Quote Originally Posted by Pranav View Post
    What about a hound? It keeps the dragons in one place, and the hound has a bunch of HP. a L3 hound will persist for a really long time.
    That can only be donated to a th9. This thread is about th8 (even th7) defense strategy. We have used a hound in th9 and that works great but only against air troops and we rarely get attacked that way.


    Do you maybe have a replay?
    No but I have posted pics that show the gobs doing their thing.

  3. #83
    Banned
    Join Date
    Nov 2014
    Posts
    76
    Quote Originally Posted by hbjlee View Post
    If the attacker is dropping king in cc range in an all dragon attack he is an idiot anyway and you should win the war regardless.

    If the attacker is hogging you and doesn't know how to lure a full clan castle and bunch up troops before blowing them up with a wizard he is an idiot anyway and you should win the war regardless.

    So it will defend well against idiots. As will most bases and clan castle compositions.
    10 charizards

  4. #84
    Senior Member
    Join Date
    Aug 2014
    Posts
    273
    bumps bumps bumps

  5. #85
    Centennial Club
    Join Date
    Feb 2015
    Posts
    190
    Ok...if your th8 cc is designed to be hard to pull as part of a proper antihog design, then if you are dragged, the gobs might never appear until the airdefs are dead, since bk takes our perimeter?

  6. #86
    Trainee
    Join Date
    Sep 2014
    Posts
    18
    It works for stupid clashers.
    But never work for good clashers.
    GFORCE DEPOK
    Steve - TH 8 - Lvl 77 -

  7. #87
    Senior Member
    Join Date
    Aug 2014
    Posts
    273
    Quote Originally Posted by Stenoky View Post
    It works for stupid clashers.
    But never work for good clashers.
    Read the thread! NOTHING will stop a good attacker. But at least gobs don't help the attacker. That's the entire point.
    And because good attackers never saw this, it even fools some of them.

  8. #88
    Senior Member
    Join Date
    Aug 2014
    Posts
    273
    Quote Originally Posted by Amelgamer View Post
    Ok...if your th8 cc is designed to be hard to pull as part of a proper antihog design, then if you are dragged, the gobs might never appear until the airdefs are dead, since bk takes our perimeter?
    That has happened but it didn't actually benefit the attacker lol

  9. #89
    Centennial Club MadaraUchihaS's Avatar
    Join Date
    Feb 2015
    Location
    Heaven's Dawn
    Posts
    188
    Nice Idea, But not the Best

  10. #90
    Trainee
    Join Date
    Jul 2014
    Location
    #14 in Jamaica
    Posts
    20
    Stop bumping your own thread with bad advice. You claim that it's proven succesful time and time again. You also claim that your base has never been 3 starred by another th8. But, If every single th8 isn't 3 starred by another th8, you are warring very weak attackers. A good th8 dragon raider can 3 ANY th8. Same with hogs. Regardless of CC.

    Any half decent dragon raider will have first checked that there are 25/25 troops in the cc when they scout and then notice that nothing came out when the dragons are in cc range. They will hold off dropping the bk anywhere that he will engage cc, or just wait until the CC is destroyed. 0 damage dealt to the dragons. You claim that this still helps because it didn't draw troops towards the TH, and that's partially true. But the dragons are likely already funneling that direction if the attacker is skilled. You also don't take into consideration the time it takes a dragon to kill CC troops. Usually one breath does it, but dragons have a slow Attack speed, so everytime you get them to pause and breath fire it helps. Consider if you had a few minions, then wizards. That's twice the dragons have to pause to deal with the nuisance. You can still have 2-5 goblins remaining in the cc and guess what? If they drop the king in the wrong spot, it's still going to pull drags away from the core.

    Onto hogs, it's true that long lure times are a pain. But there's not a half decent hogger out there who's dropping ttheir hogs before they know the cc is empty. And now that all your goblins are all rushing across the map to their death, you've saved valuable seconds for the attacker. Units moving at the same speed are incredibly easy to bunch up, making them vulnerable to splash. Your 25 gobs beat an 18 archer kill ring? Cool! No one warring at a high skill level is going to use just archers for cc killing. A single wizard wrecks them. Witches wreck them. Minions wreck them. RIP your base.


    As a final piece of advice, mix up your clans cc's. It's very easy to plan for when everyone has the same thing
    420 spartans
    Super serious, unsearchable war clan with 166 wins
    jk we're searchable.
    Spartans Legacy
    Thanks Supercell


Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •