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Thread: New Wallbreaker Idea!

  1. #1
    Fresh Spawn
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    New Wallbreaker Idea!

    So let's all be honest here, the Wallbreaker ai has improved, but still isn't that great. My idea is plain and simple: when having the Wallbreaker as the selected troop while raiding, allow players to touch the area of the wall section they want broken and the game would spawn the wall breaker the closest it can outside the area where you regularly deploy troops. There have been many times where I was raiding and the wallbreakers just chose a random wall to break. And also before I get comments about how this would make wallbreakers OP or something, are they really even a balanced troop as is? Thank you for reading my idea and tell me your thoughts down below!

  2. #2
    Millennial Club NF2335's Avatar
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    The idea is okay, much better than making wallbreaker invincible.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
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    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
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    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  3. #3
    Fresh Spawn
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    lol I saw that idea! I wasn't sure at first but after reading a few comments I said to myself " what a horrible idea!"

  4. #4
    Forum Veteran useless's Avatar
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    seems good dont see it as broken mush

  5. #5
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    Quote Originally Posted by NF2335 View Post
    The idea is okay, much better than making wallbreaker invincible.
    Lol
    Have people really suggeted making wallbreakers invincible?

  6. #6
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by 12lthLvLIntellect View Post
    Lol
    Have people really suggeted making wallbreakers invincible?
    http://forum.supercell.net/showthrea...should-be-stop
    There you go.


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  7. #7
    Trainee
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    way to steer wbs

    I like the idea of tapping the section you want to be broken and letting the ai decide where to drop the wbs in order to achieve the desired effect.

    Another option may be to have a small token that you could bring into battle with 1 housing cost but really high production cost that you could drop any where on the map (most effectively in the core) that would act like a magnet for the wbs when they are dropped as is.

    For example. Drop token. It sits in core of enemy base. Drop tanking troops to absorb damage. Drop wbs and watch them rush in the direction of token and take out the walls that stand in the way. They would work in succession until they teach the token and then detonate. (Token can even do some splash damage once reached by wbs as an added incentive for use and utilization)

    Call it bones pile and make it look exactly like that

    Or make it a spell and take up a spell slot!!!! Then act similar to lightning when the wbs finally reach it.

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