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Thread: Introducing Revenge Shields!

  1. #1
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    Introducing Revenge Shields!

    Hey guys, I just signed up because I wanted to share some of my ideas with you!
    I've seen many posts about how revenge pretty much doesn't exist, the main reasons the long-lasting shields and sometimes the different time zones, and I recently came up with a possible modification that could make taking revenge easier: Revenge Shields.

    Now how do these work? We know that each time you are attacked, there is a chance you get a shield that lasts for a certain amount of time that is proportionate to the percentage of destruction your enemies wrought on your base, either 12 or 16 hours. My idea is to make a new type of shield that doesn't interfere with the normal one. Everytime you're attacked (not revenge) you get the normal shield (if percentage is reached) and the Revenge shield, that is equal to 1/4 of the normal shield. Example: if you get a 16 hour shield, you get a 4 hour revenge shield. This shield only protects you from revenge attacks, while the normal shield will now only protect you from, guess what, normal attacks!
    When you attack normally, the R.S won't end, but it won't stack with other R.S you could obtain by getting attacked normally other times, because it will have to end in its time. If you decide to revenge on somebody, your R.S will end, but your N.S will stay (or it could not, this really depends on what would be fairer and not overpowered).

    But what if somebody takes revenge on you? If your R.S is inactive, they will be able to pummel your base (or fail). In this case, the possible shield will go from 6 to 9 hours, depending on the damage your village took. If your adversary decides, for some unknown reason, to only snipe your exposed TH, you will win and receive a number of trophies. For this reason you won't be able to win Revenge Attacks if you don't at least destroy 50% of your adversary's buildings, or destroy their town hall along with 40% of their buildings. Winning these battles will get you trophies and sweet revenge. Why do I say sweet? Maybe another post, if this one is liked.

    Thank you for taking time to read this!

    Clash on!
    Last edited by Aedeman2; February 21st, 2015 at 10:23 AM. Reason: Corrected contradictions, minor tweaks

  2. #2
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    This sounds pretty cool. I do get annoyed with people having shields when I want to take revenge. Though there could be a few problems with it. Its a bit hard to explain by typing though.
    Last edited by 12lthLvLIntellect; February 15th, 2015 at 03:07 PM.

  3. #3
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    Quote Originally Posted by 12lthLvLIntellect View Post
    This sounds pretty cool. I do get annoyed with people having shields when I want to take revenge. Though there could be a few problems with it. Its a bit hard to explain by typing though.
    Hey, thanks for your quick thought! I may have explained some things in a difficult or wrong way, but could you try to explain the first possible problems that come to your mind? Maybe I messed up the Th sniping shields?

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    Sneaky bump

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    Millennial Club NF2335's Avatar
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    Quote Originally Posted by Aedeman2 View Post
    Hey guys, I just signed up because I wanted to share some of my ideas with you!
    I've seen many posts about how revenge pretty much doesn't exist, the main reasons the long-lasting shields and sometimes the different time zones, and I recently came up with a possible modification that could make taking revenge easier: Revenge Shields.

    Now how do these work? We know that each time you are attacked, there is a chance you get a shield that lasts for a certain amount of time that is proportionate to the percentage of destruction your enemies wrought on your base. If I'm not mistaken, 40% is 8 hour shield, less than 90% with town hall is 12 hour (don't really remember) and more than 90% damage is 16 hour shield. My idea is to make a new type of shield that doesn't interfere with the normal one. Everytime you're attacked (not revenge) you get the normal shield (if percentage is reached) and the Revenge shield, that is equal to 1/4 of the normal shield. Example: if you get a 16 hour shield, you get a 4 hour revenge shield. This shield only protects you from revenge attacks, while the normal shield will now only protect you from, guess what, normal attacks!
    When you attack normally, the R.S won't end, but it won't stack with other R.S you could obtain by getting attacked normally other times, because it will have to end in its time. If you decide to revenge on somebody, your R.S will end, but your N.S will stay.

    But what if somebody takes revenge on you? If your R.S is inactive, they will be able to pummel your base (or fail). In this case, the possible shield will go from to 6, to 9, to 12 hours, depending on the damage your village took. If your adversary decides, for some unknown reason, to only snipe your exposed TH, you will win and receive a number of trophies. For this reason you won't be able to win Revenge Attacks if you don't at least destroy 50% of your adversary's buildings, or destroy their town hall along with 40% of their buildings. Winning these battles will get you trophies and sweet revenge. Why do I say sweet? Maybe another post, if this one is liked.

    Thank you for taking time to read this!

    Clash on!
    This idea is good, it would make revenge more useful.
    Quote Originally Posted by NF2335 View Post
    You wasted your time reading this
    Quote Originally Posted by DaveZGE View Post
    No clouds to 4100 enjoy it, after 4300 a few fluffies then at 4500+ get a book to read as you wait.
    Quote Originally Posted by alienwombat View Post
    bad tip! if you lure the cc before the main attack, they can start attacking you pekkas even sooner

  6. #6
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    Quote Originally Posted by NF2335 View Post
    This idea is good, it would make revenge more useful.
    Thank you

  7. #7
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    Thumbs Up

    Yeah, i think this is a good idea and original too, just need a few tweaks maybe, but the concept is cool.. You have my support!
    Last edited by kelvinalves1; February 16th, 2015 at 07:34 PM.

  8. #8
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    I think this is added complexity that is not necessary. Keeping it simple will work, like the way it is now.

  9. #9
    Forum Superstar WarrenJames's Avatar
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    Will have to read it again when less busy.

    But..
    40% damage 12 hour shield
    or
    Town Hall destroyed 12 hour shield

    90% damage 16 hour shield.

    There is no 8 hour shield. Only 12 or 16.
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  10. #10
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    Quote Originally Posted by WarrenJames View Post
    Will have to read it again when less busy.

    But..
    40% damage 12 hour shield
    or
    Town Hall destroyed 12 hour shield

    90% damage 16 hour shield.

    There is no 8 hour shield. Only 12 or 16.
    Thank you for the support and correction I'll edit it, wouldn't want to have wrong information.

    Also, edomingox, I know it sounds kind of complex, and it surely is, but I believe the main idea of introducing a separate shield just for revenge, obviously shorter than the normal shield, would really bring back revenge attacks. I think many people, myself included, often struggle to find available adversaries to take revenge on, as the shields right now are very long. Thank you for feedback!
    Last edited by Aedeman2; February 16th, 2015 at 08:45 PM.

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