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Thread: Wizard Level 7 and Level 9 Wizard Tower

  1. #51
    Forum Veteran BattleBorn007's Avatar
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    Clan: Clanless|Current League: Champions| Record: 3805
    TownHall 9 Level 104|201/250 Lego Walls|BattleBorn Approved Ideas
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  2. #52
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    Quote Originally Posted by BattleBorn007 View Post
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    Oh thanks Didn't notice. I'm trying to get more pictures to better demonstrate this.

  3. #53
    Forum Hero rwelshjr's Avatar
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    I am very comfortable SC plans to do both these things. At the same time or not, both will happen.

    Nice pictures. Since there is already a wiz with a black robe I think the bright red would be better. I liked both wiz towers designs. either would be cool.
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  4. #54
    Forum Veteran THExBEAST's Avatar
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    I see that you mentioned 2x balloon damage. Your town hall seven so I assume you don't have level six balloons. Level six balloons DO NOT need a buff. They are already really good if used right.

    I also saw that you mentioned wizards taking 17 days to upgrade. Through your whole thread you mention sticking with the system and I don't think Supercell wants training times to go over 14 days for a while.

    Also wizard towers aren't exactly useless against lavaloonian in whole. They don't do much against the hounds but if they get shots off on a group of your balloons then it could set that group of balloons up for an easy death to an air bomb.

    Finally, I think that Supercell should add more levels to the healers or goblins or Valkyries because those troops are in need of some buffs.

  5. #55
    Super Member Ectar's Avatar
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    balloons are a fun way to attack, but they are slow, so going up against air defence and archer towers alone they are goina get hit quick, lava hound (or the sky golem as i like to call it ) takes the hits and balloons have time to get in place, but they swoop right into the defences so multiple air defence wizard towers, ferno towers x bows, they drop pretty quick, its not fool proof, you have to know what you are doing, but if you do then yes it seems over powered, but dont we always think that the guy that crushes us is ♥♥♥♥♥ing? the hogs were ground troops that jump over walls, the jump spell was upgraded to get other troops over walls, the game is balanced for now, im waiting for the level 7 clan castle, two dragons in one castle :P try raiding that
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  6. #56
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    I think the Wizard tower bonus of x2 to balloons might be enough on it's own. Not sure you need to add a new tower. And I don't think a level 7 wizard is necessary at this point either.

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    Quote Originally Posted by THExBEAST View Post
    I see that you mentioned 2x balloon damage. Your town hall seven so I assume you don't have level six balloons. Level six balloons DO NOT need a buff. They are already really good if used right.

    I also saw that you mentioned wizards taking 17 days to upgrade. Through your whole thread you mention sticking with the system and I don't think Supercell wants training times to go over 14 days for a while.

    Also wizard towers aren't exactly useless against lavaloonian in whole. They don't do much against the hounds but if they get shots off on a group of your balloons then it could set that group of balloons up for an easy death to an air bomb.

    Finally, I think that Supercell should add more levels to the healers or goblins or Valkyries because those troops are in need of some buffs.
    Thanks for your feedback. And I assume you didn't ask if I was townhall 7. I have an account townhall 9. I just choose to display my forum account as townhall 7; being as that the name is my townhall 7 account. So that goes out the window.

    The 2x balloons was just a suggestion. Wasn't even the main point of the thread whatsoever. It was added way later and people can disagree on it. I'm not going to argue with you on the balloons being op as they are. YouTube is evident to this so feel free to do some research.

    Wizards are rather useless as a whole as it does little splash damage. Battle born attacked a maxed towmhall 9 (minus cannons and other stuff but all max wizards and ad.) He didn't even use any skill. He held his finger and that was evident enough how over power this attack was. 88% with rage spells at the edge overlapping terribly. So yeah; op.

    Comsidering it's been a year since a wizard has been given an upgrade. Don't see why it's not time.

    17 days is an issue?? You do understand I folllowed the upgrade pattern of the troop. It was calculated like that. You'll have things progress to 17 days over time.

    Make your suggestion in the forums if you feel this way
    Last edited by Drackos; March 5th, 2015 at 10:09 PM.

  8. #58
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    Quote Originally Posted by Ectar View Post
    balloons are a fun way to attack, but they are slow, so going up against air defence and archer towers alone they are goina get hit quick, lava hound (or the sky golem as i like to call it ) takes the hits and balloons have time to get in place, but they swoop right into the defences so multiple air defence wizard towers, ferno towers x bows, they drop pretty quick, its not fool proof, you have to know what you are doing, but if you do then yes it seems over powered, but dont we always think that the guy that crushes us is ♥♥♥♥♥ing? the hogs were ground troops that jump over walls, the jump spell was upgraded to get other troops over walls, the game is balanced for now, im waiting for the level 7 clan castle, two dragons in one castle :P try raiding that
    Well considering I'm not complaining. Lol. It is an over powered attack and can be done with little to no skill. Drags can too but they die out. These on the other hand; do not.

    This thread is NOT about nerfing a troop. It is about adding levels to a troop and a structure. So replys to the idea and not the soul idea of nerfing balloons. thanks and 2 dragons sounds op lol

  9. #59
    Forum Veteran Slaskio's Avatar
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    Quote Originally Posted by THExBEAST View Post
    I see that you mentioned 2x balloon damage. Your town hall seven so I assume you don't have level six balloons. Level six balloons DO NOT need a buff. They are already really good if used right.
    Quote Originally Posted by GanjaSandwich View Post
    Thanks for your feedback. And I assume you didn't ask if I was townhall 7. I have an account townhall 9. I just choose to display my forum account as townhall 7; being as that the name is my townhall 7 account. So that goes out the window.

    The 2x balloons was just a suggestion. Wasn't even the main point of the thread whatsoever. It was added way later and people can disagree on it. I'm not going to argue with you on the balloons being op as they are. YouTube is evident to this so feel free to do some research.

    Wizards are rather useless as a whole as it does little splash damage. Battle born attacked a maxed towmhall 9 (minus cannons and other stuff but all max wizards and ad.) He didn't even use any skill. He held his finger and that was evident enough how over power this attack was. 88% with rage spells at the edge overlapping terribly. So yeah; op.

    Comsidering it's been a year since a wizard has been given an upgrade. Don't see why it's not time.

    17 days is an issue?? You do understand I folllowed the upgrade pattern of the troop. It was calculated like that. You'll have things progress to 17 days over time.

    Make your suggestion in the forums if you feel this way
    You both read that wrong to original guy, its 2x damage TO Loons not loons do 2x damage.

    14 days is max btw so just keep it at 14 days.

    still a good idea with a good suggested balance and now i can do this:
    Last edited by Slaskio; March 5th, 2015 at 10:41 PM.
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  10. #60
    Senior Member kmsoji's Avatar
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    I think this is a good idea to add a new level to the wizard and Tower, seems like a natural progression and loons definately dont need the next troop lvl upgrade as you said they are pretty good already..

    that being said I think 1.5x dammage may be more appropriate? or even just the new lvl of the tower and give it enough of a boost to make the difference.. the problem is at lower levels loons area already so weak, they are prety decent from about th 5-6 and then they are terrible right up untill th 9... if you add the extra dammage 2x to a wizard tower then they will no longer be usable at lower TH lvls making it basically giants only for war attacks up untill th 7 when you go to dragons, right now there is more diversity because loons work too at that level.

    all and all I like it with an adjustment to the loon bonus dammage (maybe make it only bonus loon dammage at max lvl or near max lvl?? or 1.5 as I said or not at all and just make the new lvl that much stronger to make up for it)

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