
Originally Posted by
Xitra
I've been burned enough times to have learned to send in decoys before sending in WB's. By decoys, I mean I drops a giant or a couple barbs (1 barb rarely lasts long enough) 2-3 tiles from the spot I'm hoping my WB's will target (can't always be sure with their AI).
Two problems with this:
1. When there's lots of ♥♥♥♥ buildings on the outside, so you have to deploy pretty far out from the walls. Combine this with the difference in speed of giants/barbs vs. WB's, and it just makes it hard to time. Plus the barbs have to cover a lot of ground and tend to die before the WB's make it to the wall. And sometimes I drop a giant and it goes for an exposed cannon or something 15 tiles to the left or right, nowhere near where my attention is, and certainly not in a direction to serve as a tank. Anyway, with practice, and a little better attention to details, this issue is easy to deal with.
2. When I'm trying to breach an inner wall, I have far less control over where ANY of my troops go. Plus, that's usually when you start seeing multiple mortars firing out of sync with each other, so that I can drop 1 WB every second for 5 seconds and not one of them gets to the wall, despite the fact that I've plenty of giants and barbs and archers in the outer ring, so I know the WB's aren't being targeted by point defenses. Those pesky mortars literally don't leave a window, or if they do, it's so short that I can't find it. I suppose you could say that I need to clean up the defenses better before sending in the WB's, but when I'm storage raiding, and I'm so close to the storages, I often don't have another 20-40 troop space to take out 1-2 mortars, when I'm going to need those troops to plunder the vault. Except my WB's didn't do their job, so it was a moot point anyway...
Having a cannon one-shot a WB, I can live with, because cannons can be reliably tanked. Against mortars though, it really is a royal pain to have them one-shotted. The only way a WB survives a mortar shell is if you're attacking someone 1-2 TH levels lower, or if their mortars are 1-2 levels below max.
Those who say a badly-trained chimp can do it right are either being facetious or ignorant. Or maybe they were just thinking about exterior walls. It's the interior walls that mortars really mess with. Not sure which the OP is having trouble with, but for me, it's the interior walls.
And anyway, I can deal with it as is. I was just pointing out to all the trolls that it's not a non-issue.