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Thread: Mortar 1 hit wb should be stop

  1. #31
    Forum Hero rwelshjr's Avatar
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    Reading this I think you are sending tanks and WB together to same spot is the problem.

    Send tanks to wall where they start trying to get through, Mortar will also target them so that's where shells drop. Send WB a few tiles to the right or left just out of splash range. As soon as they blow the hole everyone heads for it. Since the WB are approaching outside the splash you don't have to be so tricky with the timing. Just eyeball to make sure the spot you send them is not in range of some other weapon that was not in range for the tanks. (arch tower off to far side or something like that)

    WB without tanks I don't have a strategy for. Send a swarm and hope a couple make it I guess. I avoid that method myself.
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  2. #32
    Forum Superstar WarrenJames's Avatar
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    Quote Originally Posted by dahimi View Post
    Defense is OP. I support this idea. I also believe it should be expanded. All troops should be invisible for the first 90 seconds of the battle.
    Trololo. Everyone knows Defence is useless. You should know that
    Quote Originally Posted by Goobers View Post
    All of them with lightning rods attached to their backs. Nobody's lightning spell'd offensive troops from the defensive base yet, but it's not worth the risk.
    Hidden Telsas! They insta-zap wall breakers when they pop up, having no aiming or travel time delay between firing. So yes, can't be too careful!
    Quote Originally Posted by dahimi View Post
    That's just ridiculous. Don't bother replying if it's going to be more of this nonsense.
    Then why are you even starting such nonsense?

    This thread is getting too silly. Might as well close it at this rate, especially if there isn't anything else that is serious to be said.

    Sorry if the OP didn't quite get the answer they wanted, but as far as I can tell, WBs work fairly well as it is when familiar with thier use.
    In regards to the above post. Deploying WB without meat shield cover, you'd have to deploy where the wall has too distant fire cover or out of firing range, to get the little guy there, or as I said, deploy pointblank to the wall. They will do thier bomb placement almost instantly when one tile away, and tends to work quite well in most cases.
    Last edited by WarrenJames; February 12th, 2015 at 10:00 PM.
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  3. #33
    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by WarrenJames View Post
    Trololo. Everyone knows Defences is useless. You should know that



    Then why are you even starting such nonsense?

    This thread is getting too silly. Might as well close it at this rate, especially if there isn't anything else that is serious to be said.

    Sorry if the OP didn't quite get the answer they wanted, but as far as I can tell, WBs work fairly well as it is when familiar with thier use.
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  4. #34
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by dahimi View Post
    Smile and have a spunow bar.
    With a glass of Molk
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    He who has not yet claimed his title dahimi's Avatar
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    Quote Originally Posted by BattleBorn007 View Post
    With a glass of Molk
    Mork.

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    Quote Originally Posted by dahimi View Post
    Mork.
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  8. #38
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    Quote Originally Posted by rwelshjr View Post
    Reading this I think you are sending tanks and WB together to same spot is the problem.

    Send tanks to wall where they start trying to get through, Mortar will also target them so that's where shells drop. Send WB a few tiles to the right or left just out of splash range. As soon as they blow the hole everyone heads for it. Since the WB are approaching outside the splash you don't have to be so tricky with the timing. Just eyeball to make sure the spot you send them is not in range of some other weapon that was not in range for the tanks. (arch tower off to far side or something like that)

    WB without tanks I don't have a strategy for. Send a swarm and hope a couple make it I guess. I avoid that method myself.
    I've been burned enough times to have learned to send in decoys before sending in WB's. By decoys, I mean I drops a giant or a couple barbs (1 barb rarely lasts long enough) 2-3 tiles from the spot I'm hoping my WB's will target (can't always be sure with their AI).

    Two problems with this:
    1. When there's lots of ♥♥♥♥ buildings on the outside, so you have to deploy pretty far out from the walls. Combine this with the difference in speed of giants/barbs vs. WB's, and it just makes it hard to time. Plus the barbs have to cover a lot of ground and tend to die before the WB's make it to the wall. And sometimes I drop a giant and it goes for an exposed cannon or something 15 tiles to the left or right, nowhere near where my attention is, and certainly not in a direction to serve as a tank. Anyway, with practice, and a little better attention to details, this issue is easy to deal with.

    2. When I'm trying to breach an inner wall, I have far less control over where ANY of my troops go. Plus, that's usually when you start seeing multiple mortars firing out of sync with each other, so that I can drop 1 WB every second for 5 seconds and not one of them gets to the wall, despite the fact that I've plenty of giants and barbs and archers in the outer ring, so I know the WB's aren't being targeted by point defenses. Those pesky mortars literally don't leave a window, or if they do, it's so short that I can't find it. I suppose you could say that I need to clean up the defenses better before sending in the WB's, but when I'm storage raiding, and I'm so close to the storages, I often don't have another 20-40 troop space to take out 1-2 mortars, when I'm going to need those troops to plunder the vault. Except my WB's didn't do their job, so it was a moot point anyway...


    Having a cannon one-shot a WB, I can live with, because cannons can be reliably tanked. Against mortars though, it really is a royal pain to have them one-shotted. The only way a WB survives a mortar shell is if you're attacking someone 1-2 TH levels lower, or if their mortars are 1-2 levels below max.

    Those who say a badly-trained chimp can do it right are either being facetious or ignorant. Or maybe they were just thinking about exterior walls. It's the interior walls that mortars really mess with. Not sure which the OP is having trouble with, but for me, it's the interior walls.

    And anyway, I can deal with it as is. I was just pointing out to all the trolls that it's not a non-issue.

  9. #39
    Forum Hero rwelshjr's Avatar
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    Quote Originally Posted by Xitra View Post
    I've been burned enough times to have learned to send in decoys before sending in WB's. By decoys, I mean I drops a giant or a couple barbs (1 barb rarely lasts long enough) 2-3 tiles from the spot I'm hoping my WB's will target (can't always be sure with their AI).

    Two problems with this:
    1. When there's lots of ♥♥♥♥ buildings on the outside, so you have to deploy pretty far out from the walls. Combine this with the difference in speed of giants/barbs vs. WB's, and it just makes it hard to time. Plus the barbs have to cover a lot of ground and tend to die before the WB's make it to the wall. And sometimes I drop a giant and it goes for an exposed cannon or something 15 tiles to the left or right, nowhere near where my attention is, and certainly not in a direction to serve as a tank. Anyway, with practice, and a little better attention to details, this issue is easy to deal with.

    2. When I'm trying to breach an inner wall, I have far less control over where ANY of my troops go. Plus, that's usually when you start seeing multiple mortars firing out of sync with each other, so that I can drop 1 WB every second for 5 seconds and not one of them gets to the wall, despite the fact that I've plenty of giants and barbs and archers in the outer ring, so I know the WB's aren't being targeted by point defenses. Those pesky mortars literally don't leave a window, or if they do, it's so short that I can't find it. I suppose you could say that I need to clean up the defenses better before sending in the WB's, but when I'm storage raiding, and I'm so close to the storages, I often don't have another 20-40 troop space to take out 1-2 mortars, when I'm going to need those troops to plunder the vault. Except my WB's didn't do their job, so it was a moot point anyway...


    Having a cannon one-shot a WB, I can live with, because cannons can be reliably tanked. Against mortars though, it really is a royal pain to have them one-shotted. The only way a WB survives a mortar shell is if you're attacking someone 1-2 TH levels lower, or if their mortars are 1-2 levels below max.

    Those who say a badly-trained chimp can do it right are either being facetious or ignorant. Or maybe they were just thinking about exterior walls. It's the interior walls that mortars really mess with. Not sure which the OP is having trouble with, but for me, it's the interior walls.

    And anyway, I can deal with it as is. I was just pointing out to all the trolls that it's not a non-issue.
    If you can't get them to go in at the right spot then you have that problem no matter what. You can also do timing but rather than drop and watch try dropping at a slight interval with a little spacing just enough that the mortar only gets one.
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  10. #40
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    Quote Originally Posted by rwelshjr View Post
    If you can't get them to go in at the right spot then you have that problem no matter what. You can also do timing but rather than drop and watch try dropping at a slight interval with a little spacing just enough that the mortar only gets one.
    I kinda thought about this dirty...


    but but yeah he has a point. You can time out your breakers to better endure these attacks and be more effective. I usually run Giants as a meat sheild then breakers

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