
Originally Posted by
iceageg
SC has been removing inactive bases from the queue for almost a year now. Two main reasons for this. First, basing the economy of a game on the presence of players who don't play is just bad game design at the most basic level. Second, it goes against the basic concept of players attacking players. It removes any threat of revenge (a different issue itself), dumbs down the player base because they never have a reason to try anything except barch to end up super rich and maxed out.
Beyond the absence of inactive villages, there is still HUGE amounts of loot available to TH7 and below. That phase of the game can be done even by casual players in very little time. There really isn't any need for adjustment down there. TH8 it becomes more challenging. From Sep-Dec I agree that the game was broken for TH9-10. SC has taken some steps to correct it and they appear to be working slowly. There are still some changes to be made but things are definitely on the mend.
With that in mind you may simply be feeling the pinch of having joined the game during the worst loot shortage it has experienced and been trying to develop during the recovery. ♥♥♥♥ luck for you but that could be the whole issue. Adding inactive accounts back to the game en-mass isn't the answer though. Making more people worth attacking is a better game design.