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Thread: Not enough loot, single player battle reset

  1. #1
    Fresh Spawn
    Join Date
    Jan 2015
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    1

    Not enough loot, single player battle reset

    I've been playing Clash since September 1,2014 and it does take a while to find a dead base with 100k+ gold and elixar, and sometimes it take so long that by the time you've found one you've spent the same amount of gold for searching for it than what you're going to get. I looked around and didn't find a idea like this (sorry if there is one) but what if the single player missions would reset every week or 2. You would be able to re-due them and get a lot more loot than searching for dead bases. Also you guys could add, if you 3 star on the first try you get a gem or something along those lines.

  2. #2
    Forum Veteran iceageg's Avatar
    Join Date
    Dec 2013
    Posts
    1,820
    Quote Originally Posted by AzuraDrake View Post
    I've been playing Clash since September 1,2014 and it does take a while to find a dead base with 100k+ gold and elixar, and sometimes it take so long that by the time you've found one you've spent the same amount of gold for searching for it than what you're going to get. I looked around and didn't find a idea like this (sorry if there is one) but what if the single player missions would reset every week or 2. You would be able to re-due them and get a lot more loot than searching for dead bases. Also you guys could add, if you 3 star on the first try you get a gem or something along those lines.
    SC has been removing inactive bases from the queue for almost a year now. Two main reasons for this. First, basing the economy of a game on the presence of players who don't play is just bad game design at the most basic level. Second, it goes against the basic concept of players attacking players. It removes any threat of revenge (a different issue itself), dumbs down the player base because they never have a reason to try anything except barch to end up super rich and maxed out.

    Beyond the absence of inactive villages, there is still HUGE amounts of loot available to TH7 and below. That phase of the game can be done even by casual players in very little time. There really isn't any need for adjustment down there. TH8 it becomes more challenging. From Sep-Dec I agree that the game was broken for TH9-10. SC has taken some steps to correct it and they appear to be working slowly. There are still some changes to be made but things are definitely on the mend.

    With that in mind you may simply be feeling the pinch of having joined the game during the worst loot shortage it has experienced and been trying to develop during the recovery. ♥♥♥♥ luck for you but that could be the whole issue. Adding inactive accounts back to the game en-mass isn't the answer though. Making more people worth attacking is a better game design.

  3. #3
    Banned
    Join Date
    Nov 2014
    Location
    North Carolina
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    1,588
    Quote Originally Posted by iceageg View Post
    SC has been removing inactive bases from the queue for almost a year now. Two main reasons for this. First, basing the economy of a game on the presence of players who don't play is just bad game design at the most basic level. Second, it goes against the basic concept of players attacking players. It removes any threat of revenge (a different issue itself), dumbs down the player base because they never have a reason to try anything except barch to end up super rich and maxed out.

    Beyond the absence of inactive villages, there is still HUGE amounts of loot available to TH7 and below. That phase of the game can be done even by casual players in very little time. There really isn't any need for adjustment down there. TH8 it becomes more challenging. From Sep-Dec I agree that the game was broken for TH9-10. SC has taken some steps to correct it and they appear to be working slowly. There are still some changes to be made but things are definitely on the mend.

    With that in mind you may simply be feeling the pinch of having joined the game during the worst loot shortage it has experienced and been trying to develop during the recovery. ♥♥♥♥ luck for you but that could be the whole issue. Adding inactive accounts back to the game en-mass isn't the answer though. Making more people worth attacking is a better game design.
    i agree with you 100% and in an effort to
    dox the economy they did the boost for drags and barbs. This created a lot different of an economy as people
    used up most of their loot. Loot Ismt too bad at 7. It's been a struggle for me tp
    get loot as I can't find inactive bases ethier. But this just means new strategy. Clash has seen some hard times and I do agree things are mending

  4. #4
    Senior Member
    Join Date
    Sep 2014
    Posts
    379
    stop looking for dead bases. learn how to raid storages. plenty of loot there.

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