Hello, everyone. Here is the thread that inspired the idea:
http://forum.supercell.net/showthrea...ilding-concept
Appereance: The tower is a flat rock with a golem in the center. It has jagged spikes coming out the sides. The golem appears as a level 1 from Level 1-2; level 3 from 3-4; Level 5 for level 5.
When? The tower can be built at TH8. Three are available at TH9, 2 at TH8.
Here are the first set of stats:
| Range |
Attack |
Damage Type |
Unit Target |
Target |
Size |
| 8 tiles |
Rock- 3 sec
Splah- 4 sec |
Rock- single target
Splash- 2 tiles |
Ground & Air |
Golems & Lava Hounds (Priority)
Giants & Balloons (Secondary) |
3X3 |
Here is the second set of stats:
| Level |
DPS
(Rock) |
DPS
(Splash) |
Cost
(Gold) |
Load
(DE) |
Rocks |
Build Time |
TH Level
Required |
| 1 |
20 |
12 |
1,500,000 |
300 |
30 |
5 days |
8 |
| 2 |
30 |
14 |
2,000,000 |
400 |
30 |
7 days |
8 |
| 3 |
40 |
16 |
3,000,000 |
500 |
35 |
10 days |
9 |
| 4 |
50 |
22 |
5,000,000 |
600 |
40 |
12 days |
9 |
| 5 |
60 |
24 |
7,500,000 |
700 |
40 |
14 days |
10 |
How it works: 1st second: The golem punches the ground. 2nd second: The golem picks up a rock and gets ready to throw it. 3rd second: The rock hits its target. 4th second: The splash takes effect and affects everything except the troop hit by the rock.
Why? Honestly, it is just a cool little idea. While it tickles its primary targets, the splash is the deadly part of this tower. Feedback is appreciated and listened to. Thank you.