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Thread: Rock Smash (Submitted for approval of Mr. Patriot and BattleBorn)

  1. #11
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    Neat idea!!! Has a good chance to get implemented!


  2. #12
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by Buttermink View Post
    Hello, everyone. Here is the thread that inspired the idea: http://forum.supercell.net/showthrea...ilding-concept
    Appereance: The tower is a flat rock with a golem in the center. It has jagged spikes coming out the sides. The golem appears as a level 1 from Level 1-2; level 3 from 3-4; Level 5 for level 5.
    When? The tower can be built at TH8. Three are available at TH9, 2 at TH8.
    Here are the first set of stats:
    Range Attack Damage Type Unit Target Target Size
    8 tiles Rock- 3 sec
    Splah- 4 sec
    Rock- single target
    Splash- 2 tiles
    Ground & Air Golems & Lava Hounds (Priority)
    Giants & Balloons (Secondary)
    3X3
    Here is the second set of stats:
    Level DPS
    (Rock)
    DPS
    (Splash)
    Cost
    (Gold)
    Load
    (DE)
    Rocks Build Time TH Level
    Required
    1 20 12 1,500,000 300 30 5 days 8
    2 30 14 2,000,000 400 30 7 days 8
    3 40 16 3,000,000 500 35 10 days 9
    4 50 22 5,000,000 600 40 12 days 9
    5 60 24 7,500,000 700 40 14 days 10
    How it works: 1st second: The golem punches the ground. 2nd second: The golem picks up a rock and gets ready to throw it. 3rd second: The rock hits its target. 4th second: The splash takes effect and affects everything except the troop hit by the rock.
    Why? Honestly, it is just a cool little idea. While it tickles its primary targets, the splash is the deadly part of this tower. Feedback is appreciated and listened to. Thank you.
    Quote Originally Posted by Buttermink View Post
    I want you to give it your stamp or critisize the idea.
    So its a point defense that has a secondary splash damage to surrounding troops?
    The only thing I would want to know is
    1.) How many rocks are thrown per second
    2.)Why have secondary targets?
    3.)Does the tower change appearance as it upgrades?
    4.)Lastly is there a picture of this Troop concept?
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  3. #13
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by Sukiawesome View Post
    Neat idea!!! Has a good chance to get implemented!
    Don't Butter me up. JK. Thanks for the feedback.


    Quote Originally Posted by 4computer4 View Post
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  4. #14
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    Quote Originally Posted by BattleBorn007 View Post
    So its a point defense that has a secondary splash damage to surrounding troops?
    The only thing I would want to know is
    1.) How many rocks are thrown per second
    2.)Why have secondary targets?
    3.)Does the tower change appearance as it upgrades?
    4.)Lastly is there a picture of this Troop concept?
    1) One rock every 4 seconds. Read the top again.
    2) In case there are no LH or Golems. They will target the next, tankiest troops.
    3) Of course.
    4) If you wanna do concept art, be my guest.
    Last edited by Buttermink; February 7th, 2015 at 04:55 AM.


    Quote Originally Posted by 4computer4 View Post
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  5. #15
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    Quote Originally Posted by BattleBorn007 View Post
    So its a point defense that has a secondary splash damage to surrounding troops?
    The only thing I would want to know is
    1.) How many rocks are thrown per second
    2.)Why have secondary targets?
    3.)Does the tower change appearance as it upgrades?
    4.)Lastly is there a picture of this Troop concept?
    I believe there are drawings on the linked thread in the comments.

  6. #16
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by Buttermink View Post
    1) One rock every 4 seconds. Read the top again.
    2) In case there are no LH or Golems. They will target the next, tankiest troops.
    3) Of course.
    4) If you wanna do concept art, be my guest.
    Sounds good sounds good and Im good at designing robots but not these kinds of things, Ima look over everything again to make sure I get the whole picture. Also remember to link this in the original thread
    Quote Originally Posted by Spurs978 View Post
    I believe there are drawings on the linked thread in the comments.
    Good catch thanks
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  7. #17
    Millennial Club Buttermink's Avatar
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    Quote Originally Posted by BattleBorn007 View Post
    Sounds good sounds good and Im good at designing robots but not these kinds of things, Ima look over everything again to make sure I get the whole picture. Also remember to link this in the original thread

    Good catch thanks
    I put her reference art in the thread.


    Quote Originally Posted by 4computer4 View Post
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  8. #18
    Centennial Club ArihantBedagkar's Avatar
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    Nice Idea !

    Nice......

  9. #19
    Millennial Club Buttermink's Avatar
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    Red face

    Quote Originally Posted by ArihantBedagkar View Post
    Nice......
    Thanks. I appreciate it.


    Quote Originally Posted by 4computer4 View Post
    I don't all ways talk to Alabama fans but when I do I ask for large fries...
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  10. #20
    Forum Veteran BattleBorn007's Avatar
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    Quote Originally Posted by Buttermink View Post
    Hello, everyone. Here is the thread that inspired the idea: http://forum.supercell.net/showthrea...ilding-concept
    Appereance: The tower is a flat rock with a golem in the center. It has jagged spikes coming out the sides. The golem appears as a level 1 from Level 1-2; level 3 from 3-4; Level 5 for level 5.
    When? The tower can be built at TH8. Three are available at TH9, 2 at TH8.
    Here are the first set of stats:
    Range Attack Damage Type Unit Target Target Size
    8 tiles Rock- 3 sec
    Splah- 4 sec
    Rock- single target
    Splash- 2 tiles
    Ground & Air Golems & Lava Hounds (Priority)
    Giants & Balloons (Secondary)
    3X3
    Here is the second set of stats:
    Level DPS
    (Rock)
    DPS
    (Splash)
    Cost
    (Gold)
    Load
    (DE)
    Rocks Build Time TH Level
    Required
    1 20 12 1,500,000 300 30 5 days 8
    2 30 14 2,000,000 400 30 7 days 8
    3 40 16 3,000,000 500 35 10 days 9
    4 50 22 5,000,000 600 40 12 days 9
    5 60 24 7,500,000 700 40 14 days 10
    How it works: 1st second: The golem punches the ground. 2nd second: The golem picks up a rock and gets ready to throw it. 3rd second: The rock hits its target. 4th second: The splash takes effect and affects everything except the troop hit by the rock.
    Why? Honestly, it is just a cool little idea. While it tickles its primary targets, the splash is the deadly part of this tower. Feedback is appreciated and listened to. Thank you.
    Reference art: http://forum.supercell.net/attachmen...2&d=1420564835
    Great Idea well thought out and hope to see it in the game

    You have my full support on the idea
    Good job lol
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