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Thread: PhD flopper new spell (Camoflouge spell)

  1. #1
    Banned
    Join Date
    Sep 2014
    Posts
    249

    PhD flopper new spell (Hidden spell)

    A new spell that sheilds your troops from bombs, giant bombs, air bombs, seeking air mines and all other traps and when troops in the radious die, they explode like a golem(size depends on housing space if troops) and all troops in the arduous will only take half the damage from near by defences).

    Level 1:

    Cost: 22,000 elixir
    Spell duration: 5 seconds
    Upgrade cost: N/A
    Laboratory required: N/A
    Upgrade time: N/A

    Level 2:

    Cost: 24,000 elixir
    Spell duration: 7 seconds
    Upgrade cost: 4,000,000
    Laboratory required: 8
    Upgrade time: 10 days

    Level 3: (Max level)

    Cost: 26,000 elixir
    Spell duration: 10 seconds
    Upgrade cost: 8,000,000 elixir
    Laboratory required: 8
    Upgrade time: 14 days
    Last edited by Hhggtg3279; February 12th, 2015 at 04:33 PM.

  2. #2
    Centennial Club
    Join Date
    Jan 2015
    Posts
    132

    Exclamation

    20 seconds duration? then 40 seconds duration? SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
    OP. i think 4 and 6 seconds it's already too much... nice idea tought, but camouflage is ruled out.
    • RULED OUT IDEAS THAT IS Most Requested
      *Release a hero for every troop type (Some more may come eventually, but not EVERY troop)
      *Clan Market, Donate Resources, Swift between elixir and gold.
      *Lightning Rod and All the things about Deposits invunerable to Lightning Spell |TH7 | LvL 49 | LvL 10 Collectors and Mines | Don't Hog me. |

  3. #3
    Banned
    Join Date
    Sep 2014
    Posts
    249
    It is not like the camp spell ideas before where troops are completly invisable it is only from explosive traps with an added exploding effect once the troop died, the spell duration at max is now 20, hopefully you think this is balanced now, if not tell me what I need to do to it so it's not op and may actually be something implemented, I will add images of it in game.

  4. #4
    Trainee
    Join Date
    Aug 2014
    Location
    in campinghotelguiyoslandstreet
    Posts
    24

    Nice

    I think it Would be a Great New spell but 20 seconds duration are Bit too op but Anyway good work

  5. #5
    Banned
    Join Date
    Sep 2014
    Posts
    249
    Ok maximum spell duration is now 10 seconds

  6. #6
    Fresh Spawn
    Join Date
    Jan 2014
    Posts
    1

    Thumbs Up Great Idea

    But, the smaller players would benifit from this spell more than the th 10s. For it to be useful to Th 10s it would need to make the troops more that just invisible to traps. It would encourage hog riders though I like that idea.

  7. #7
    Banned
    Join Date
    Sep 2014
    Posts
    249
    Well this idea has been improved

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