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Thread: magnet tower (new defensive structure)

  1. #1
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    magnet tower (new defensive structure)

    A powerful magnetic tower that draws your enemies to attacking it while ignoring all else.

    Unlock at th7
    Lvl1: 500hp, 1dps, range 5, 250k gold to unlock
    (5 troops affected)
    lvl2: 600hp, 1dps, range 5.5, 500k gold upgrade
    th8;
    Lvl3: 700hp, 2dps, range 6, 750k gold upgrade
    (6 troops affected)
    Lvl4: 800hp, 2dps, range 6.5, 1 mill gold upgrade
    lvl5: 900hp, 2dps, range 7, 1.5 mill gold upgrade
    (7 troops affected)
    Th9;
    lvl6: 1000hp, 3dps, range 7.5, 2.5 mill gold upgrade
    Lvl7: 1100hp, 3dps, range 8, 3.5 mill gold upgrade
    (8 troops affected)
    Lvl8: 1150hp, 4dps, range 8.5, 5 mill gold upgrade
    Th10;
    lvl9: 1200hp, 4dps, range 9, 6.2 mill upgrade
    Lvl10: 1250hp, 5dps, range 10, 7.5 mill upgrade
    (10 troops affected)

    edit: nerfed hp, added max troops affected

    Once troops enter the range of the magnet tower they will automatically target it no matter what their favorite target is. The only thing that trumps this is cc troops and heroes. (Your troops will still prioritize enemy cc troops and heroes then go back to targeting the mag tower) If you guys think this would be too op then I could limit the max number of troops affected within the range, but obviously hogs will be very effective against this so I don't think that would be necessary (maybe even let them do 2x damage). Maybe unlock a second of these at th9 or 10. All feedback welcome!
    Last edited by DeathHopper; February 5th, 2015 at 08:14 PM.

  2. #2
    Forum Veteran useless's Avatar
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    kinda OP

    kinda op with infernos maybe they could make it as a new defense for TH 11??
    Last edited by useless; February 5th, 2015 at 06:14 PM.

  3. #3
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    This is a bad idea and you should feel bad. Rtard

  4. #4
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    too OP

    Please put a smaller range (and if some troops are not affected from this defense it will be better) or it will be very hard to win an attack,

  5. #5
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    Quote Originally Posted by InsaneFaction View Post
    Please put a smaller range (and if some troops are not affected from this defense it will be better) or it will be very hard to win an attack,
    I nerfed the hp and added a max troop count to be affected. Keep in mind that hogs would go straight to this making them relevant again. I feel the range is ok tho.

  6. #6
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    Quote Originally Posted by DeathHopper View Post
    I nerfed the hp and added a max troop count to be affected. Keep in mind that hogs would go straight to this making them relevant again. I feel the range is ok tho.
    now I think it will be a good idea. It can affect 3 golems 2 pekkas 3 witches and the heroes but it can also affect 10 barbarians, becoming useless. It's a very nice defense now, if you play well you can easy destroy it but it can also blow up an entire army if you are unlucky. Hope Supercell will think about it.
    *(If i wrote something wrong it's just because i'm not english &#128534.

  7. #7
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    maybe start at a range of 4 will be fair so you can just protect a little group but sure

  8. #8
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    Quote Originally Posted by ChiefJoshuaCOC View Post
    maybe start at a range of 4 will be fair so you can just protect a little group but sure
    I feel like 4 would barely protect the building next to it rendering it useless, especially if you put it behind a wall. Ranged troops would easily avoid it's effects even at 5. But I'll nerf it down so it maxes at 10 instead of 11

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