Ok so I was watching a replay of a defense in our current CW. He got only 1 star
EDIT: I WAS NOT THE ATTACKER. The attacker is from the opponent clan. It's a defense replay from our clan.
It goes like this:
A very "solid" attack at the beginning, he chose not to lure CC troops
Anyways then a skeleton trap pops outside the base...
And heroes and some troops show their brilliant decision of abandoning the core of the base and go for a few skeletons that are like really far away!
Then you can guess the result, with the current PEKKA and BK AI they all went merry go round the base.
Edit: Yoyobaue issued the problem perfectly, such a big aggro radius should be reduced.
I know the purpose of skeletons is to deviate troops, but this is excessive.
This was a defense and I'm fine with it, but as an attacker I can suffer the same thing so I think this should be fixed, maybe create an attraction radius where only a few troops can deviate, or either make the troops stick to go into the core.
Greetings








