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Thread: FedeX333X's idea for CLAN LEVELS!

  1. #31
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Great idea, but I'm afraid I completely disagree with all the boosts. Anything that will affect multi players raids in the battle will unbalance attack and defence. Maybe the resource boost could be an actual boost of the resource collectors and a attack boost could boost the barracks for a while.

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  2. #32
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    I agree with what many others have said which was that the rewards should only be boosts to the mines, pumps, and drills. Maybe another reward could be slightly reduced troop prices since that wouldn't really affect multi-player battles. Other than that I really like your idea. I hope it is implemented before the year is over.
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  3. #33
    Forum Veteran TheOneTheyCallSmasher's Avatar
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    Quote Originally Posted by TheMan131505 View Post
    I agree with what many others have said which was that the rewards should only be boosts to the mines, pumps, and drills. Maybe another reward could be slightly reduced troop prices since that wouldn't really affect multi-player battles. Other than that I really like your idea. I hope it is implemented before the year is over.
    Agreed.

    A few tweaks to the rewards and this idea is good to go!

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  4. #34
    Pro Member Matt038's Avatar
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    Quote Originally Posted by FedeX333X View Post
    Hi everyone!
    This thread is quite LONNGG, and I will cover every point of the idea in a very detailed way. I hope you’ll take the time to read it all, because I have spent so much thinking and making it! I have tried to make some images, and I’m looking forward to adding them to the thread, but unfortunately I’m not so good doing photoshop as Mastermind :eek:

    Introducing Clan Levels
    So, how you can understand from the title, this thread is about Clan Levels.
    But what are they?
    Clan Levels are levels that EVERY clan is able to achieve with the purpose of unlocking bonuses; higher is the level, more powerful the bonus/prizes will be!
    The level of your clan is shown in the clan profile on the bottom right of the clan’s shield, and as appearance, will look quite similar to your Xp level.Your clan’s level will be visible also in global chat, as everyone will see the strength of your clan!

    How to reach the levels
    I used to think that Clan Levels were reached basing on your clan’s points (the trophies of your clan), but this would have advantaged just big and already powerful clans; so, every clan must start with the same level, as this is equal, for everyone. Therefore, levels will be reached getting Clan Xp, which are earned mainly with Clan Wars, multiplayer attacks and donations. Beware that Clan Xp are completely different to player’s Xp (the ones you get upgrading buildings, clearing trees, etc.), which will not influence the Clan Xp calculation. You will be able to access to your Clan Level tab by pressing the new "Clan Level" button added in your clan interface: here you will se the total Clan Xp count and all the already achieved/still to achieve bonus and prizes with the required Xps to unlock them.

    All the following values are a quite balanced idea, but they can be changed, so if you have better ones, write them in the comments!

    About Clan Wars,
    - Winning a Clan War will result in 1000 Clan Xp
    - Having a tie will result in 250 Clan Xp
    - Losing a Clan War will result 100 Clan Xp (even the losers deserve a small prize)

    About multiplayer attacks, every member of a clan will be able to earn Clan Xp winning multiplayer attacks; when an attack is won (it isn't important if the attack has been won with 1, 2 or 3 stars), the Xps earned will be added immediately to your total Clan Xp count. As you know, winning an attack in Champion League is much more difficult and requires more time for training troops/spells than in Bronze League; so, the rewards must be different too! Also, the reward is different if you got 1, 2 or 3 stars, because a 100% GoWiPe raid must be rewarded more than a 2% Town Hall sniping attack.

    League 1 star 2 stars 3 stars
    Bronze League 1 Xp 2 Xp 3 Xp
    Silver League 2 Xp 3 Xp 4 Xp
    Gold League 3Xp 4 Xp 5 Xp
    Cristal League 5 Xp 7 Xp 10 Xp
    Master Leauge 7 Xp 10 Xp 12 Xp
    Champions League 8 Xp 12 Xp 15 Xp


    As I said before, there is also a reward for Donations, 1 Clan Xp every 100 troops donated (this work as the normal donation, so Barbarian=1, Giant=5, Minion=2, PEKKA=25, and so on); so, every 100 troops donated by any clan member, 1 Clan Xp will be added immediately to your total Clan Xp count. The troops donated in Clan Wars are not considered in the donation count (as it is now). (I decided not to make 1 troop donated = 1 Clan Xp in order to prevent big donator clans to reach the last level in just one season).

    Levels and Bonuses
    Every level requires a defined amount of Clan Xp (see the table below), and for every level reached, ALL the members of the clan will unlock a bonus.
    The bonuses are divided in 4 categories:
    - Resource bonus: this bonus will increase the resources won after an attack; the bonus will effect only multiplayer attack loot, and not the league bonus, and the single player / war loot
    - Attack bonus: this bonus will increase the damage per second of all your troops, including heroes
    - Health bonus: this bonus will increase the health points of all your buildings, including town hall, walls, and heroes
    - Special items: special decorations/items to decorate your base and show your clan’s strength!

    FedeX333X’s rules of bonuses
    - All the bonuses unlocked are linked only to the clan, so if you leave or you are kicked from it, you will lose all the bonus benefits; however, after entering in a clan, you will be able to take advantage of all the bonuses unlocked by that clan.
    - All the bonus percentages will be applied with an approximation of +/- 1 (e.g. for a barbarian level 6 with 26 DPS and an Attack bonus of 10%, the DPS becomes 28,6 so 29)
    - About heroes, the Attack bonus is active only during attacks (so not when they are defending your base), and for the same reason, the Health bonus is active only when they are defending your own base (so not when you are attacking)
    - The bonuses are not applied in any case during both attacking and defending in clan wars. This is because clan wars must be won with strategy and clan members coordination; if the bonuses were applied also during clan wars, the matchmaking system would have to consider also your clan level.


    Here it is the table of Clan Levels and their rewards! Have a look at it!


    Level Clan Xp needed Bonus unlocked
    1 1 000 1% Resource Bonus
    2 1 500 1% Health Bonus
    3 2 500 1% Attack Bonus
    4 4 000 2% Resource Bonus
    5 6 000 2% Health Bonus
    6 8 500 2% Attack Bonus
    7 11 500 4% Resource Bonus
    8 15 000 3% Health Bonus
    9 19 000 3% Attack Bonus
    10 23 500 Special Item (I still don't have good ideas about that,
    could be e.g. a special decoration, golden clan name,...)
    11 28 500 7% Resource Bonus
    12 34 000 4% Health Bonus
    13 40 000 4% Attack Bonus
    14 46 500 10% Resource Bonus
    15 53 500 5% Health Bonus
    16 61 000 5% Attack Bonus
    17 69 000 12% Resource Bonus
    18 77 500 7% Health Bonus
    19 86 500 7% Attack Bonus
    20 96 000 Special Item (I still don't have good ideas about that,
    could be e.g. a special decoration, golden clan name,...)
    21 106 000 15% Resource Bonus
    22 116 500 8% Health Bonus
    23 127 500 8% Attack Bonus
    24 139 000 10% Health Bonus
    25 150 000 10% Attack Bonus

    Every clan will start at level 0, with any bonus unlocked. When your clan reaches a new level, the total Clan Xp count will go down again to 0, and you will start gaining Xps for the next level (this means that when you reach level 1, your Clan Xps will go down to 0, and to reach level 2 you will need 1500 Xps, not 1500-1000=500). Also, when your clan reaches a new level, all the members of the clan will receive a message like that: "Your clan has just reached level ... ! Check out your reward in the Clan Level tab!"

    Reasons to implement this idea
    I think this idea is really cool, and it has many positive sides that should encourage to implement it!
    More importance to clans
    This idea will definitely make clans much more important: in fact, Clash of Clans is a social game and the clan should be one of the main part of the game! As it is now, clans are important, yes, but not so much as they should be.
    A solution to the loot problem
    The Resource Bonus, will increase the % resources won in multiplayer attacks, so this will help to reduce the huge loot problem which is now affecting many of the high level Town Hall players. Also, happier players means more money for Supercell!
    Adding another aspect to the game
    I heard lots of people on these forums saying that the game is becoming boring, and that they are fed up with updates in which are added only new level for troops and buildings that can be purchased only by high and almost maxed out level players. This will surely give to the game another amazing aspect, that will be available for everyone!

    Forum users suggestions
    Thank you everyone for your suggestions!



    In conclusion
    I thank everyone who had taken the time to read all this post, and I hope you liked it!
    I'll be very glad to receive opinions and suggestions to improve this thread, and ask me in the comments if you didn't understand or you need clarify something! Do not hesitate to criticize me too, because is with critics that you can build better ideas and understand what are the wrong points in someone's thought!
    As I said at the beginning, I'm working really hard to create the images, that will make this thread much better, but unfortunately it is not so easy , and I will add them as soon as possible!:eek:
    Thank you again everyone!

    Check out my other threads:

    http://forum.supercell.net/showthrea...ight=fedeX333X

    http://forum.supercell.net/showthrea...ight=fedeX333X

    Thread versions
    Version 1.0 4th February 2015
    Version 1.1 5th February 2015: All the bonus percentages have been reduced in order to balance them in a better way.
    Version 1.2 6th February 2015: Added different attack reward according to stars obtained; health and attack bonuses slightly reduced.
    very good idea! jsut a few tweaks the idea is good
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  5. #35
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    Quote Originally Posted by FedeX333X View Post
    What do you mean by saying "prestige based" ?
    I meant that you could earn badges/icons (integrated into your league badge or on your base) or cool base decorations but not get loot/attack/defense bonuses from your clan league.

  6. #36
    Senior Member kc1995's Avatar
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    Red face Wow What an Idea

    Cool idea.. i think its better to be implemented, some corrections are to be made.
    COC - Kittu - Lvl 118 - Day Man- TH9 - farming walls , Hero's n defenses
    CR - Kittu - Lvl 10- Day Man- Arena 8- 11.1k Donations - F2P with Ice Wizz l2 n Sparky.
    What kind of demonic fresh spawn random satanic thread did you just drag me into
    The update will come eventually…right Supercell?

  7. #37
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    Quote Originally Posted by TheMan131505 View Post
    I agree with what many others have said which was that the rewards should only be boosts to the mines, pumps, and drills. Maybe another reward could be slightly reduced troop prices since that wouldn't really affect multi-player battles. Other than that I really like your idea. I hope it is implemented before the year is over.
    Quote Originally Posted by TheOneTheyCallSmasher View Post
    Great idea, but I'm afraid I completely disagree with all the boosts. Anything that will affect multi players raids in the battle will unbalance attack and defence. Maybe the resource boost could be an actual boost of the resource collectors and a attack boost could boost the barracks for a while.
    Thank you for your feedback!
    I know that one of the problem of this idea is that it could unbalance attack and defense on a long term period, and I'm trying to think to different boost that do not affect the matchmaking system, which has already its problems.
    The Resorce Bonus is not a problem, as it will help to solve the lack of loot that affect high level players, but the other two, the Attack and Health clan, will create a huge gap between low and high level clans.
    I would like to see this idea implemented, but I feel that this requires much time to develop.
    Last edited by FedeX333X; February 8th, 2015 at 09:45 PM.
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    FedeX333X's idea for CLAN LEVELS! / New trap: Freeze Bomb / New Achievements



  8. #38
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    I really like the idea of clan levels, however, adding boosts to individuals attack, defense and troop health, are over posted and unfair to individuals who don't partake in clans..

    I do think that small increases too mines/collectors for clans of higher levels could be a nice incentive. It can't be anything crazy, maybe 2.5%, 5%, 7.5% and 10% increased resource collecting per clan level for those apart of the clans. But with this option, it should be something that occurs every 2 weeks and then re sets, just like leleagues, donations, etc.. and those clans that earn the top 4 (or however many clan levels are offered), get that resource collecting bonus for x amount of days following that 2 week league season

  9. #39
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    balance?

    Feels to me like this will effect balance of the game.
    Getting unexpected bonuses to troops/buildings based on the clan your opposition is in...

    Also that clans doing some very specific things will get an unfair advantage.
    REQnGO clans with 1,000,000 donate seasons?
    Clans that always war (these are mostly weaker clans without upgrading heroes to worry about)

    Give clans a badge of some sort, like a league and make it a status thing... but don't make it rewards like this.

  10. #40
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    Quote Originally Posted by PhilISuppose View Post
    Feels to me like this will effect balance of the game.
    Getting unexpected bonuses to troops/buildings based on the clan your opposition is in...

    Also that clans doing some very specific things will get an unfair advantage.
    REQnGO clans with 1,000,000 donate seasons?
    Clans that always war (these are mostly weaker clans without upgrading heroes to worry about)

    Give clans a badge of some sort, like a league and make it a status thing... but don't make it rewards like this.
    Rewards like what? Because you just resided right after my post which opposes most all of what the original poster mentioned for potential rewards, over powering awards.. having some smaller awards that are based on the 2 week season already in game, could be a good addition.. nothing like extra attack power or defense power.. but a one day boost to resources could be a good addition for the top clans.. and different tiers for the clans of r0, clans of 35, 30, 25, 20, 15 and 10.. just too match the war matchups

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