Last edited by btcc1721; April 21st, 2015 at 06:12 PM.
-_-
I see no practical use for this option. The war is over, whether you retry to see if it works again becomes irrelevant. Like looking at the River card in Texas Hold Em after you folded on the Turn.
Actually bro, I read through the entire thread and there is nothing even close to my debate. Mostly what everyone is saying is either this is a great idea or it is too exploitable. Nobody has discussed yet how this would effect the skill level of clan wars.
I am trying to present a reasonable argument for why this might not be a good idea. I have laid out in an orderly fashion the logic behind my belief. I think that posts like mine spawn more productive and intellectual discussions than just saying "Great Idea!" or "Too exploitable." People have to discuss new ideas using logic for forums to be productive. Sorry if it was a little lengthy but if people don't wish to discuss how these types of updates will impact the game in a positive or negative way, they don't have to read it. If they do, then we might actually have productive discussions.
Love this version of the idea!
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Folks seem to have lost the purpose of this brilliant idea. You have ONE attempt while the replay is still available to attack YOUR base which you have already done so, maybe only one 'retry' every 12 hours. This is no m0dding or h@cking, it is a way of finding out why your attack went potentially so badly wrong. If you look at the credibility of some of the people who support this idea, you'll realise how good it is.
-_-
So you don't think the details of this idea are worth discussing? Because it is impossible to do an in depth analysis without writing more than a couple sentences. People who are actually interested in the idea will read and respond. People who aren't will skip over it.
Last edited by m113434; April 21st, 2015 at 06:45 PM.