Last edited by n3r0s; January 30th, 2015 at 11:37 PM.
Picture deleted because it was to sexy for the forum.TH 10, 250 LEGO done, 41 LAVA, GG & EE >900 M each, Max 2710 💀
Sverige Clanwar, 137 won wars
The system s broken, for a raiding game there is almost no incentive to put in a good attack, that's not were the loot is at. It's all about clicking next until you find a much weaker base and is generally inactive using cheapest troops as possible. That's not a healthy system. Ppl complain about loot because it's all dependent on something (inactivity) which is outside Super cell control. it's never going to be fixed.
Time to rethink.. C'mon smart ppl come up with some good ideas
2000 - 2300 has lots of loot
I'm mainly farming elixir
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Last edited by Treborray; January 31st, 2015 at 08:24 PM.
It's the only game I know of that ruins the experience the more people play. Pretty ♥♥♥♥♥♥ed model.