Page 2 of 6 FirstFirst 1234 ... LastLast
Results 11 to 20 of 55

Thread: Why are inactive bases blocked from getting attacked?

  1. #11
    Junior Member
    Join Date
    May 2014
    Posts
    63
    Quote Originally Posted by Lloopy14 View Post
    Supercell hasn't stated the technicalities of the system and they are unlikely to either. your base was probably attacked until the loot it offered meant it was not viable for people to attack or they were coming across other bases with more loot and ignored yours. You didn't log in and you fell down the system of prioritization.

    Not being attacked doesn't mean that you weren't offered as a target, only that nobody thought that your base was attractive enough to attack.
    During 35 days my collectors could be refilled over an over. They are spread all over the base and it's the easiest loot ever + my storage had over 1 million each. Any TH8 would love to get that easy 600-800k total. I don't have any doubt that it was not given to anybody as an option.

    It just seems that the only reason for SC to block inactive bases from being attacked is to still be able to make money. They could do something like 5-day shield after getting attacked. But blocking forever is ridiculous.

    Not only TH7s go inactive and not only TH7s farm for loot, so I didn't really understand that last sentence, maybe because of the late hour.

  2. #12
    Forum Contender
    Join Date
    Nov 2013
    Location
    Centum Nexus
    Posts
    4,872
    Quote Originally Posted by tomatosarenice View Post
    There would be inflation........There's so many thousands of inactive bases......if there was no queue it'd be more common to find an inactive base than an active one (if not, it'd be very close), and that'd make it far too easy to progress in the game.
    Yeah, imagine everybody would be finding loot and having a blast.

    Can't let that happen can we?


    Town Hall: 11|Level:175|Status: Farming|75/75 marbles|AQ: 45 BK: 45 GW: 20|
    Town Hall: 8|Level:74|Status: Farming|225/225 skulls|AQ: NA BK: 10 GW: NA|

    Trophy Record: 5168|Centum Nexus Legend

    Applying for Centum?


  3. #13
    Forum Veteran PRODlGY's Avatar
    Join Date
    Dec 2014
    Location
    Somewhere, Creating a Stock Portfolio
    Posts
    1,727
    My TH8 in master II was not attacked for 2 days, just a weird thing, not getting blocked
    "Friends are like wetting your pants. Everyone sees it, but only you feel the warmth"

  4. #14
    Banned
    Join Date
    Feb 2014
    Location
    FRANCE
    Posts
    1,891
    Hi,

    First, answer to the question:

    Because if they not push out inactive players, you will find tons of them, and it will overflow the economy.

    to speak more about the subject, in my opinion, SC has a complex algorithm around inactive bases.

    First, and during a short period (i think 15 days) you are pushed far and far in the search cue.
    It means it take more and more next to find your base.

    After this time (approx) you start to be consider as a inactive.
    At this moment, you fall into a blackhole section of the game, where you disappear from the matchmaking.
    It seems that depending from your clan status, it may change several things.

    For exemple, i scout one of our inactive clanmate, and his trophies move, sometime (winning or loosing defense)
    I'm sure he is not able to be connected, because, poor guy, he is dead....

    From another player (coming from my FaceBook Friends) it's not the same, inactive also, but clan less ...
    For him, it's different, no more trophies activity since 4/5 months.

    This subject is sensible, and i will love to find more about it.

  5. #15
    Banned
    Join Date
    Aug 2014
    Posts
    7
    So SC did something like that. No wonder i cant find any bases with full collectors.

    And i agree to TS why SC did that, obviously barching will not be a good way to farm now (cuz you'll spend more clicking next just to find base with full collectors) giants takes longer training time so some people will be force to use gem to boost their barracks

    Inflation? Lol how are we going to have an inflation if one wall requires 3m gold/elix to be upgraded?

    Guess SC is as greedy as other game developer out there

  6. #16
    Forum Legend Lloopy14's Avatar
    Join Date
    Oct 2013
    Location
    Cymru!
    Posts
    9,280
    Quote Originally Posted by Ryusama View Post
    During 35 days my collectors could be refilled over an over. They are spread all over the base and it's the easiest loot ever + my storage had over 1 million each. Any TH8 would love to get that easy 600-800k total. I don't have any doubt that it was not given to anybody as an option.

    It just seems that the only reason for SC to block inactive bases from being attacked is to still be able to make money. They could do something like 5-day shield after getting attacked. But blocking forever is ridiculous.

    Not only TH7s go inactive and not only TH7s farm for loot, so I didn't really understand that last sentence, maybe because of the late hour.

    Bases aren't blocked forever. Really old bases do make their way to the top of queue occasionally - but not often. The problem is that, every time your base is attacked it looses the resources in the collectors and, unless shielded, they don't regenerate fully. Like I said I think that inactives are important for the economy.

    When you say 'had' 1 mil in your storages is this when you logged back in .. or is this when you took your break? and were your collectors full the last time you logged in prior to the 35 day break? When you say that your collectors and mines were around the base - were they covered by defenses?

    oopps - sorry didn't respond to it all.


    From my experience, and I can only comment on what I have seen in my nexting (most of which has been in the gold leagues), inactive bases frequently cropped up but they had little loot in them, frequently under 50K for one resource ( not including DE). This led to lots of nexting. The reason for the nexting, for me, appeared to be a) low level collectors that, even when full, offered little loot b) those which had been barched to death and held no loot. If all these bases were left in we could be constantly nexting past them.

    I agree that your base could have offered loot to a TH8 and TH7. But going by the maximum amount that could have potentially been offered may be different from what was actually offered.

    My last point was that, at TH7, progression should be relatively simple without the need to gem any resources. People used to gem to get the Barb King before they had the drill, people probably still do as it is difficult to get DE at TH7. Which makes me wonder why a TH7 is complaining about finding inactives?
    Last edited by Lloopy14; January 30th, 2015 at 09:11 AM.
    Main. TD 30, 13, 13, 13 GBE: 39, 17, 17, 17, 17, 17:
    Mini GBE 41, 17, 16, 16 RR 45 PSC 74 TH 27 TD 25; 13
    Quote Originally Posted by Pinqing View Post
    "High level players" isn't an elite cult, it's a stage in the game that people reach, high vp, high ops, any of those or more.




  7. #17
    Junior Member
    Join Date
    May 2014
    Posts
    63
    Quote Originally Posted by Tchoa View Post
    First, and during a short period (i think 15 days) you are pushed far and far in the search cue.
    It means it take more and more next to find your base.

    After this time (approx) you start to be consider as a inactive.
    At this moment, you fall into a blackhole section of the game, where you disappear from the matchmaking.
    It seems that depending from your clan status, it may change several things.
    I like your point, it must be that.

    Quote Originally Posted by Lloopy14 View Post
    Bases aren't blocked forever. Really old bases do make their way to the top of queue occasionally - but not often. The problem is that, every time your base is attacked it looses the resources in the collectors and, unless shielded, they don't regenerate fully. Like I said I think that inactives are important for the economy.

    When you say 'had' 1 mil in your storages is this when you logged back in .. or is this when you took your break? and were your collectors full the last time you logged in prior to the 35 day break? When you say that your collectors and mines were around the base - were they covered by defenses?

    From my experience, and I can only comment on what I have seen in my nexting (most of which has been in the gold leagues), inactive bases frequently cropped up but they had little loot in them, frequently under 50K for one resource ( not including DE). This led to lots of nexting. The reason for the nexting, for me, appeared to be a) low level collectors that, even when full, offered little loot b) those which had been barched to death and held no loot. If all these bases were left in we could be constantly nexting past them.

    I agree that your base could have offered loot to a TH8 and TH7. But going by the maximum amount that could have potentially been offered may be different from what was actually offered.

    My last point was that, at TH7, progression should be relatively simple without the need to gem any resources. People used to gem to get the Barb King before they had the drill, people probably still do as it is difficult to get DE at TH7. Which makes me wonder why a TH7 is complaining about finding inactives?
    Yes my full collectors and 1 million each in storage weren't attacked for 35 days. Of course I can't remember the loot I had over a month ago haha.

    And as far as I know you get 20% of available loot in the defender's storage and 50% of collectors if the TH level >= yours. If it's 1 level lower than yours you get 90% of that (and all that is some. So you mean when you're inactive your base gives away less than that?

    And I'm not a TH7 complaining about whatever. It's a secondary account that I obviously don't play. But I would like to see more inactives even as a TH10, I don't see how my TH level makes a difference. I don't think this block is a good idea. Like I suggested, they could just give 5 day shields to inactive bases that get >0% damage on them. And I do believe after some time of inactivity it is forever, until you come online again, just like the other guy whom I quoted said, that makes total sense.
    Last edited by Ryusama; January 30th, 2015 at 05:47 PM.

  8. #18
    Millennial Club
    Join Date
    Jan 2014
    Location
    Billionaire Estates
    Posts
    1,002
    I had three inactive accounts that I had not played in almost 49 days. Two of them had been attacked within the last 12 hours. Those defense logs had attacks every day against it. The third account had not been attacked in twelve days.

    Like others have said, SC doesnt block these bases. They simply fall out of favor. People could make it far enough down the queue to see them and accidentally skip them and the base then just gets pushed farther down.

    Finally, people talk a lot about inactive bases. A max collector takes 57 hours to be completely full. I rarely see these. I quite often see collectors that are half of that and it is still very juicy. So when most people say inactive they are talking about people who havent come online in a day, give or take a few hours. I constantly see people in clans and on global who do not play every single day. So when I see people talk about "the point wasnt to let barchers attack inactive bases", I cringe. Barchers are mostly getting bases in which the owner has been offline for 8-18 hours. If someone plays every night from 9-12, then by the time they get sniped and their base opens up 12 hours later it is a pretty juicy base but not inactive.
    Level 168- 1.76 BILLIONAIRE - 8.1M+ HH King 40/Queen 40/Warden 19
    Loot is great right now!
    Staunchly Anti-War
    Quote Originally Posted by BezG View Post
    you really should have cut the bushes mate....it would've made your inferno tower look a lot bigger

  9. #19
    Banned
    Join Date
    Feb 2014
    Location
    FRANCE
    Posts
    1,891
    Quote Originally Posted by m4thw1z View Post
    I had three inactive accounts that I had not played in almost 49 days. Two of them had been attacked within the last 12 hours. Those defense logs had attacks every day against it. The third account had not been attacked in twelve days.
    Hi,

    You speak about 3 inactive accounts.
    Two seems to suffer more than the third one..

    Can you tell me if there is a major difference between the "two of them" and the third one ?

  10. #20
    Centennial Club
    Join Date
    Oct 2014
    Posts
    172
    obvious to protect the economy, I don't understand how inactive bases is a good thing to have, we need better league bonus and less inactives just that IMO

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •